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200 results on '"Acquisition, representation and transformations for image synthesis (ARTIS)"'

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1. Meshless Finite Elements for Hierarchical Global Illumination

2. Wavelet Radiance Transport for Interactive Indirect Lighting

3. Soft Shadow Volumes for Ray Tracing

4. MNPR: A Framework for Real-Time Expressive Non-Photorealistic Rendering of 3D Computer Graphics

5. A Compact Representation for Multiple Scattering in Participating Media using Neural Networks

6. Edge-preserving multiscale image decomposition based on local extrema

7. Frequency analysis and sheared reconstruction for rendering motion blur

8. Texture Design and Draping in 2D Images

9. Apparent Greyscale: A Simple and Fast Conversion to Perceptually Accurate Images and Video

10. Clip Art Rendering of Smooth Isosurfaces

11. Stroke Pattern Analysis and Synthesis

12. Accurate detection of symmetries in 3D shapes

13. Real-Time Rendering of Rough Refraction

14. Lissage multi-echelle sur GPU des images et volumes avec preservation des details

15. Visualisation interactive de grands volumes de données incertaines : pour une approche perceptive

16. Screen space animation of fire

17. Frequency based kernel estimation for progressive photon mapping

18. A Visibility-Aware Model for Pre-Filtering and Rendering Surfaces in Real-Time

19. State-of-the-Art Report on Temporal Coherence for Stylized Animations

20. Interactive Indirect Illumination Using Voxel Cone Tracing

21. Visualization of uncertain scalar data fields using color scales and perceptually adapted noise

22. Multiscale Feature-Preserving Smoothing of Tomographic Data

23. 3D Inverse Dynamic Modeling of Strands

24. Link Conditions for Simplifying Meshes with Embedded Structures

25. La numérisation et la visualisation 3D de l'épitaphe de Costaulus

26. Feature-Based Vector Simulation of Water Waves

27. Interactive indirect illumination using voxel cone tracing

28. Interactive Indirect Illumination Using Voxel Cone Tracing: An Insight

29. Lagrangian Texture Advection: Preserving both Spectrum and Velocity Field

30. Stable Inverse Dynamic Curves

31. Contours actifs pour la stylisation cohérente de lignes animées

32. Adaptive GPU Ray Casting Based on Spectral Analysis

33. A Deferred Shading Pipeline for Real-Time Indirect Illumination

34. NPR Gabor Noise for Coherent Stylization

35. Efficient Rendering of Highly Detailed Volumetric Scenes with GigaVoxels

36. Animating ultra-complex voxel scenes through shell deformation

37. Diffusion Constraints for Vector Graphics

38. Self-Similar Texture for Coherent Line Stylization

39. A dynamic noise primitive for coherent stylization

40. A physically-based particle model of emergent crowd behaviors

41. Narrative rendering in computer graphics

42. Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes

43. Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF

44. Ce qu'il y a de bien (ou de mal) dans l'évaluation bibliométrique telle que pratiquée par l'AERES

45. Controllable Diffusion Curves

46. Computer-Aided Control for Expressive Rendering

47. Building with Bricks: Cuda-based Gigavoxel Rendering

48. User-assisted intrinsic images

49. GigaVoxels: Voxels Come Into Play

50. Représentations alternatives du détail visuel pour le rendu en temps-réel

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