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Lagrangian Texture Advection: Preserving both Spectrum and Velocity Field

Authors :
Nicolas Holzschuch
Fabrice Neyret
Eric Bruneton
Qizhi Yu
Virtual environments for animation and image synthesis of natural objects (EVASION)
Inria Grenoble - Rhône-Alpes
Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Laboratoire Jean Kuntzmann (LJK)
Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Centre National de la Recherche Scientifique (CNRS)-Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Centre National de la Recherche Scientifique (CNRS)
Acquisition, representation and transformations for image synthesis (ARTIS)
Marie Curie PhD grant through the VISITOR project (first author).
ANR-07-MDCO-0001,ATROCO,Acquisition, Traitement et Rendu d'Objets Complexes(2007)
Source :
IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2011, 17 (11), pp.1612-1623. ⟨10.1109/TVCG.2010.263⟩, IEEE Transactions on Visualization and Computer Graphics, 2011, 17 (11), pp.1612-1623. ⟨10.1109/TVCG.2010.263⟩
Publication Year :
2010

Abstract

International audience; Texturing an animated fluid is a useful way to augment the visual complexity of pictures without increasing the simulation time. But texturing flowing fluids is a complex issue, as it creates conflicting requirements: we want to keep the key texture properties (features, spectrum) while advecting the texture with the underlying flow - which distorts it. In this paper, we present a new, Lagrangian, method for advecting textures: the advected texture is computed only locally and follows the velocity field at each pixel. The texture retains its local properties, including its Fourier spectrum, even though it is accurately advected. Due to its Lagrangian nature, our algorithm can perform on very large, potentially infinite scenes in real time. Our experiments show that it is well suited for a wide range of input textures, including, but not limited to, noise textures.

Details

ISSN :
19410506 and 10772626
Volume :
17
Issue :
11
Database :
OpenAIRE
Journal :
IEEE transactions on visualization and computer graphics
Accession number :
edsair.doi.dedup.....c478c3241684b2814f8daf8a32c25875