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Self-Similar Texture for Coherent Line Stylization

Authors :
Adam Finkelstein
Pierre Bénard
Aleksey Golovinskiy
Forrester Cole
Acquisition, representation and transformations for image synthesis (ARTIS)
Inria Grenoble - Rhône-Alpes
Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Laboratoire Jean Kuntzmann (LJK)
Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Centre National de la Recherche Scientifique (CNRS)-Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Centre National de la Recherche Scientifique (CNRS)
Computer Science and Artificial Intelligence Laboratory [Cambridge] (CSAIL)
Massachusetts Institute of Technology (MIT)
Department of Computer Science
Princeton University
Work sponsored in part by Adobe, Google, and the ExploraDoc program of the region Rhone-Alpes
Source :
NPAR 2010-8th International Symposium on Non-photorealistic Animation and Rendering, NPAR 2010-8th International Symposium on Non-photorealistic Animation and Rendering, Jun 2010, Annecy, France. pp.91-97, ⟨10.1145/1809939.1809950⟩, NPAR
Publication Year :
2010
Publisher :
HAL CCSD, 2010.

Abstract

Oral Session: Lines and Strokes; International audience; Stylized line rendering for animation has traditionally traded-off between two undesirable artifacts: stroke texture sliding and stroke texture stretching. This paper proposes a new stroke texture representation, the self-similar line artmap (SLAM), which avoids both these artifacts. SLAM textures provide continuous, infinite zoom while maintaining approximately constant appearance in screen-space, and can be produced automatically from a single exemplar. SLAMs can be used as drop-in replacements for conventional stroke textures in 2D illustration and animation. Furthermore, SLAMs enable a new, simple approach to temporally coherent rendering of 3D paths that is suitable for interactive applications. We demonstrate results for 2D and 3D animations.

Details

Language :
English
Database :
OpenAIRE
Journal :
NPAR 2010-8th International Symposium on Non-photorealistic Animation and Rendering, NPAR 2010-8th International Symposium on Non-photorealistic Animation and Rendering, Jun 2010, Annecy, France. pp.91-97, ⟨10.1145/1809939.1809950⟩, NPAR
Accession number :
edsair.doi.dedup.....e0e88ff7d551b1b0cbcf129148556e79