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Frequency analysis and sheared reconstruction for rendering motion blur

Authors :
Frédo Durand
Kevin Egan
Yu-Ting Tseng
Nicolas Holzschuch
Ravi Ramamoorthi
Department of Computer Science [New York]
Columbia University [New York]
Acquisition, representation and transformations for image synthesis (ARTIS)
Inria Grenoble - Rhône-Alpes
Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Laboratoire Jean Kuntzmann (LJK)
Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Centre National de la Recherche Scientifique (CNRS)-Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Centre National de la Recherche Scientifique (CNRS)
Massachusetts Institute of Technology (MIT)
Computer Science and Artificial Intelligence Laboratory [Cambridge] (CSAIL)
Department of Electrical Engineering and Computer Science [Berkeley] (EECS)
University of California [Berkeley] (UC Berkeley)
University of California (UC)-University of California (UC)
ANR-07-BLAN-0331,HFIBMR,High-Fidelity Image-Based Modeling and Rendering(2007)
University of California [Berkeley]
University of California-University of California
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Durand, Fredo
Source :
ACM Transactions on Graphics, ACM Transactions on Graphics, 2009, 28 (3), pp.93:1-14. ⟨10.1145/1531326.1531399⟩, ACM Transactions on Graphics, Association for Computing Machinery, 2009, 28 (3), pp.93:1-14. ⟨10.1145/1531326.1531399⟩, Other University Web Domain
Publication Year :
2009
Publisher :
Association for Computing Machinery (ACM), 2009.

Abstract

Motion blur is crucial for high-quality rendering, but is also very expensive. Our first contribution is a frequency analysis of motion-blurred scenes, including moving objects, specular reflections, and shadows. We show that motion induces a shear in the frequency domain, and that the spectrum of moving scenes can be approximated by a wedge. This allows us to compute adaptive space-time sampling rates, to accelerate rendering. For uniform velocities and standard axis-aligned reconstruction, we show that the product of spatial and temporal bandlimits or sampling rates is constant, independent of velocity. Our second contribution is a novel sheared reconstruction filter that is aligned to the first-order direction of motion and enables even lower sampling rates. We present a rendering algorithm that computes a sheared reconstruction filter per pixel, without any intermediate Fourier representation. This often permits synthesis of motion-blurred images with far fewer rendering samples than standard techniques require.<br />United States. Office of Naval Research. Young Investigator Program (N00014-07-1-0900)<br />United States. Office of Naval Research. (Grant number N00014-09-1-0741)<br />National Science Foundation (U.S.). Graduate Research Fellowship Program<br />National Science Foundation (U.S.). (Grant number 0446916)<br />National Science Foundation (U.S.). (Grant number 044756)<br />National Science Foundation (U.S.). (Grant number 0701775)<br />Alfred P. Sloan Foundation Fellowship<br />Microsoft Corporation. New Faculty Fellowship

Details

ISSN :
15577368 and 07300301
Volume :
28
Database :
OpenAIRE
Journal :
ACM Transactions on Graphics
Accession number :
edsair.doi.dedup.....58772e38f23063480f9aedfd961c2d66