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Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
- Source :
- Computer Graphics Forum, Computer Graphics Forum, 2010, 29 (2), pp.487-496. ⟨10.1111/j.1467-8659.2009.01618.x⟩, Computer Graphics Forum, Wiley, 2010, 29 (2), pp.487-496. ⟨10.1111/j.1467-8659.2009.01618.x⟩
- Publication Year :
- 2010
- Publisher :
- HAL CCSD, 2010.
-
Abstract
- EUROGRAPHICS 2010 (full paper) - Session Rendering I; International audience; Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: it is a dynamic system, it combines wave trains at all scales, ranging from kilometric to millimetric. Worse, the ocean is usually viewed at several distances, from very close to the viewpoint to the horizon, increasing the multi-scale issue, and resulting in aliasing problems. The illumination comes from natural light sources (the Sun and the sky dome), is also dynamic, and often underlines the aliasing issues. In this paper, we present a new algorithm for modelling, animation, illumination and rendering of the ocean, in real-time, at all scales and for all viewing distances. Our algorithm is based on a hierarchical representation, combining geometry, normals and BRDF. For each viewing distance, we compute a simplified version of the geometry, and encode the missing details into the normal and the BRDF, depending on the level of detail required. We then use this hierarchical representation for illumination and rendering. Our algorithm runs in real-time, and produces highly realistic pictures and animations.
- Subjects :
- 010504 meteorology & atmospheric sciences
Computer science
media_common.quotation_subject
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
Geometry
02 engineering and technology
01 natural sciences
Rendering (computer graphics)
Computer graphics
ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS/I.3.7: Three-Dimensional Graphics and Realism
Computer graphics (images)
0202 electrical engineering, electronic engineering, information engineering
Computer vision
0105 earth and related environmental sciences
media_common
ComputingMethodologies_COMPUTERGRAPHICS
business.industry
020207 software engineering
Animation
Computer Graphics and Computer-Aided Design
[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]
Sky
Bidirectional reflectance distribution function
Artificial intelligence
business
Level of detail
Subjects
Details
- Language :
- English
- ISSN :
- 01677055 and 14678659
- Database :
- OpenAIRE
- Journal :
- Computer Graphics Forum, Computer Graphics Forum, 2010, 29 (2), pp.487-496. ⟨10.1111/j.1467-8659.2009.01618.x⟩, Computer Graphics Forum, Wiley, 2010, 29 (2), pp.487-496. ⟨10.1111/j.1467-8659.2009.01618.x⟩
- Accession number :
- edsair.doi.dedup.....ad138a8b87b79e021ba9dc8cf7f61a89