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Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
- Source :
- Computer Graphics Forum, Computer Graphics Forum, Wiley, 2010, 29 (2), pp.497-506. ⟨10.1111/j.1467-8659.2009.01619.x⟩, Computer Graphics Forum, 2010, 29 (2), pp.497-506. ⟨10.1111/j.1467-8659.2009.01619.x⟩
- Publication Year :
- 2010
- Publisher :
- HAL CCSD, 2010.
-
Abstract
- EUROGRAPHICS 2010 (full paper) - Session Rendering I; International audience; We present a real-time algorithm for rendering translucent objects of arbitrary shapes. We approximate the scattering of light inside the objects using the diffusion equation, which we solve on-the-fly using the GPU. Our algorithm is general enough to handle arbitrary geometry, heterogeneous materials, deformable objects and modifications of lighting, all in real-time. In a pre-processing step, we discretize the object into a regular 4-connected structure (quadgraph). Due to its regular connectivity, this structure is easily packed into a texture and stored on the GPU. At runtime, we use the quadgraph stored on the GPU to solve the diffusion equation, in real-time, taking into account the varying input conditions: incoming light, object material and geometry. We handle deformable objects, provided the deformation does not change the topological structure of the objects.
- Subjects :
- Diffusion equation
Computer science
OpenGL
020207 software engineering
02 engineering and technology
Computer Graphics and Computer-Aided Design
Light scattering
Real-time rendering
[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]
Rendering (computer graphics)
Computer Science::Graphics
ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS/I.3.7: Three-Dimensional Graphics and Realism
Computer graphics (images)
0202 electrical engineering, electronic engineering, information engineering
020201 artificial intelligence & image processing
ComputingMethodologies_COMPUTERGRAPHICS
Subjects
Details
- Language :
- English
- ISSN :
- 01677055 and 14678659
- Database :
- OpenAIRE
- Journal :
- Computer Graphics Forum, Computer Graphics Forum, Wiley, 2010, 29 (2), pp.497-506. ⟨10.1111/j.1467-8659.2009.01619.x⟩, Computer Graphics Forum, 2010, 29 (2), pp.497-506. ⟨10.1111/j.1467-8659.2009.01619.x⟩
- Accession number :
- edsair.doi.dedup.....7606402674bf928b74eda8f97c65b7e3
- Full Text :
- https://doi.org/10.1111/j.1467-8659.2009.01619.x⟩