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Your search keyword '"Acquisition, representation and transformations for image synthesis (ARTIS)"' showing total 82 results

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82 results on '"Acquisition, representation and transformations for image synthesis (ARTIS)"'

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1. Soft Shadow Volumes for Ray Tracing

2. MNPR: A Framework for Real-Time Expressive Non-Photorealistic Rendering of 3D Computer Graphics

3. A Compact Representation for Multiple Scattering in Participating Media using Neural Networks

4. Edge-preserving multiscale image decomposition based on local extrema

5. Frequency analysis and sheared reconstruction for rendering motion blur

6. Texture Design and Draping in 2D Images

7. Apparent Greyscale: A Simple and Fast Conversion to Perceptually Accurate Images and Video

8. Clip Art Rendering of Smooth Isosurfaces

9. Stroke Pattern Analysis and Synthesis

10. Accurate detection of symmetries in 3D shapes

11. Real-Time Rendering of Rough Refraction

12. Frequency based kernel estimation for progressive photon mapping

13. State-of-the-Art Report on Temporal Coherence for Stylized Animations

14. Interactive Indirect Illumination Using Voxel Cone Tracing

15. Visualization of uncertain scalar data fields using color scales and perceptually adapted noise

16. 3D Inverse Dynamic Modeling of Strands

17. Link Conditions for Simplifying Meshes with Embedded Structures

18. Feature-Based Vector Simulation of Water Waves

19. Interactive indirect illumination using voxel cone tracing

20. Lagrangian Texture Advection: Preserving both Spectrum and Velocity Field

21. Stable Inverse Dynamic Curves

22. Adaptive GPU Ray Casting Based on Spectral Analysis

23. A Deferred Shading Pipeline for Real-Time Indirect Illumination

24. NPR Gabor Noise for Coherent Stylization

25. Diffusion Constraints for Vector Graphics

26. Self-Similar Texture for Coherent Line Stylization

27. A dynamic noise primitive for coherent stylization

28. Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes

29. Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF

30. User-assisted intrinsic images

31. Quality Assessment of Fractalized NPR Textures: a Perceptual Objective Metric

32. Beyond Triangles : GigaVoxels Effects In Video Games

33. Non-Linear Aperture for Stylized Depth of Field

34. Single Scattering in Refractive Media with Triangle Mesh Boundaries

35. Appearance-guided Synthesis of Element Arrangements by Example

36. Volumetric Billboards

37. Fourier depth of field

38. Scalable Real-Time Animation of Rivers

39. Wind projection basis for real-time animation of trees

40. GigaVoxels

41. Dynamic Solid Textures for Real-Time Coherent Stylization

42. Reactive Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli

43. Diffusion Curves: A Vector Representation for Smooth-Shaded Images

44. A meshless hierarchical representation for light transport

45. Dynamic Label placement for Improved Interactive Exploration

46. Stylized Vector Art from 3D Models with Region Support

47. Precomputed Atmospheric Scattering

48. Sample-based Visibility for Soft Shadows Using Alias-free Shadow Maps

49. Occlusion Textures for Plausible Soft Shadows

50. Fast Non-Linear Projections using Graphics Hardware

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