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Sample-based Visibility for Soft Shadows Using Alias-free Shadow Maps

Authors :
Ulf Assarsson
Elmar Eisemann
Erik Sintorn
Chalmers University of Technology [Göteborg]
Acquisition, representation and transformations for image synthesis (ARTIS)
Inria Grenoble - Rhône-Alpes
Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Laboratoire Jean Kuntzmann (LJK)
Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Centre National de la Recherche Scientifique (CNRS)-Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Centre National de la Recherche Scientifique (CNRS)
Source :
Computer Graphics Forum, Computer Graphics Forum, 2008, Proceedings of the Eurographics Symposium on Rendering 2008, 27 (4), pp.1285-1292. ⟨10.1111/j.1467-8659.2008.01267.x⟩, Computer Graphics Forum, Wiley, 2008, Proceedings of the Eurographics Symposium on Rendering 2008, 27 (4), pp.1285-1292. ⟨10.1111/j.1467-8659.2008.01267.x⟩
Publication Year :
2008
Publisher :
HAL CCSD, 2008.

Abstract

International audience; This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that typically requires only a single render pass from the light, in contrast to using depth peeling and one pass per layer. For closed objects, we also suppress the need for a bias. The method is extended to soft shadow sampling for an arbitrarily shaped area-/volumetric light source using 128-1024 light samples per screen pixel. The alias-free shadow map guarantees that the visibility is accurately sampled per screen-space pixel, even for arbitrarily shaped (e.g. non-planar) surfaces or solid objects. Another contribution is a smooth coherent shading model to avoid common light leakage near shadow borders due to normal interpolation. More at http://artis.imag.fr/Publications/2008/SEA08

Details

Language :
English
ISSN :
01677055 and 14678659
Database :
OpenAIRE
Journal :
Computer Graphics Forum, Computer Graphics Forum, 2008, Proceedings of the Eurographics Symposium on Rendering 2008, 27 (4), pp.1285-1292. ⟨10.1111/j.1467-8659.2008.01267.x⟩, Computer Graphics Forum, Wiley, 2008, Proceedings of the Eurographics Symposium on Rendering 2008, 27 (4), pp.1285-1292. ⟨10.1111/j.1467-8659.2008.01267.x⟩
Accession number :
edsair.doi.dedup.....1a76b48af3e9cb66867c88f395ca0d5e