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Your search keyword '"Acquisition, representation and transformations for image synthesis (ARTIS)"' showing total 59 results

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59 results on '"Acquisition, representation and transformations for image synthesis (ARTIS)"'

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1. Edge-preserving multiscale image decomposition based on local extrema

2. Frequency analysis and sheared reconstruction for rendering motion blur

3. Texture Design and Draping in 2D Images

4. Apparent Greyscale: A Simple and Fast Conversion to Perceptually Accurate Images and Video

5. Clip Art Rendering of Smooth Isosurfaces

6. Stroke Pattern Analysis and Synthesis

7. Real-Time Rendering of Rough Refraction

8. Interactive Indirect Illumination Using Voxel Cone Tracing

9. Visualization of uncertain scalar data fields using color scales and perceptually adapted noise

10. Multiscale Feature-Preserving Smoothing of Tomographic Data

11. 3D Inverse Dynamic Modeling of Strands

12. Interactive indirect illumination using voxel cone tracing

13. Lagrangian Texture Advection: Preserving both Spectrum and Velocity Field

14. Adaptive GPU Ray Casting Based on Spectral Analysis

15. A Deferred Shading Pipeline for Real-Time Indirect Illumination

16. NPR Gabor Noise for Coherent Stylization

17. Diffusion Constraints for Vector Graphics

18. Self-Similar Texture for Coherent Line Stylization

19. A dynamic noise primitive for coherent stylization

20. Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF

21. User-assisted intrinsic images

22. Quality Assessment of Fractalized NPR Textures: a Perceptual Objective Metric

23. Beyond Triangles : GigaVoxels Effects In Video Games

24. Non-Linear Aperture for Stylized Depth of Field

25. Appearance-guided Synthesis of Element Arrangements by Example

26. Fourier depth of field

27. GigaVoxels

28. Dynamic Solid Textures for Real-Time Coherent Stylization

29. A meshless hierarchical representation for light transport

30. Dynamic Label placement for Improved Interactive Exploration

31. Stylized Vector Art from 3D Models with Region Support

32. Sample-based Visibility for Soft Shadows Using Alias-free Shadow Maps

33. Occlusion Textures for Plausible Soft Shadows

34. Structure-preserving manipulation of photographs

35. Video Watercolorization using Bidirectional Texture Advection

36. Dynamic 2D Patterns for Shading 3D Scenes

37. Fast Precomputed Ambient Occlusion for Proximity Shadows

38. A sketch-based interface for clothing virtual characters

39. Soft Shadow Maps: Efficient Sampling of Light Source Visibility

40. Accurate Specular Reflections in Real-Time

41. A dynamic drawing algorithm for interactive painterly rendering

42. Visual Shapes of Silhouette Sets

43. A Computer-Assisted Colorization Algorithm based on Topological Difference

44. Interactive watercolor rendering with temporal coherence and abstraction

45. Plausible Image Based Soft Shadows Using Occlusion Textures

46. Fast Scene Voxelization and Applications

47. A Frequency Analysis of Light Transport

48. Texture sprites

49. Geometric clustering for line drawing simplification

50. Progressive surface reconstruction from images using a local prior

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