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201. Development of Android-Based Interactive Multimedia Non-Fiction Text Materials Containing Kediri Raya Local Wisdom and 4C Skills

202. Cyber extension as the sustainable communication for farmers.

203. The development of science interactive multimedia.

204. Sharia financial education using augmented reality technology to increase student motivation in distance learning.

205. Development needs analysis of e-modul based on POGIL (process oriented guided inquiry learning) on structure material and function of plant network student class XI.

206. Curriculum Development Process with Personalized Learning Model in Early Reading for Autism Spectrum Disorder Students.

207. Development of android-based Genino interactive learning media for learning during the Covid-19 pandemic.

208. The development of interactive media in the context of wetland local wisdom on science materials for junior high schools to practice science literacy.

209. An interactive multimedia HPLC: Enhancing student's analytical thinking skills.

210. The development of learning media based markerless augmented reality (AR) in cell organelle sub concept.

211. What are the requirements of interactive learning media? : Needs analysis to develop "MeetLearnHope" on parabolic motion.

212. Development of interactive multimedia using Adobe Flash based on problem solving in trigonometry learning.

213. Transformation of Folklore Texts into Interactive Multimedia Digital Forms as Blended Learning Teaching Material

214. Call Admission Control for Interactive Multimedia Applications in 4G Networks

215. ICT and Interactive Multimedia in Teaching 3D Sculpting Design

216. Interactive Multimedia Assisted Direct Learning to Improve Student's Understanding of Fluid Concepts

217. The Development of Interactive Multimedia PowerPoint Geometry Class III in Elementary School

218. Interactive Learning Media Based On "Scientific" Assisted By Android Studio For Elementary School Students.

219. Effectiveness of self-acupressure interactive modules as a learning resource in reducing pruritus in hemodialysis patients.

220. Outside Inn: Exploring the Heritage of a Historic Hotel through 360-Panoramas.

221. Competências digitais de crianças na primeira infância a parti r das práti cas no contexto parental1.

222. Whole Language Learning in Action: Cultivating a Cosmopolitan Perspective through the World Kamishibai Forum.

223. Culture and the decision to adopt and use social media for corporate disclosures.

224. Development of Articulate Storyline 3-Based Digital Teaching Materials on the Subject of Atomic Structure and Periodic Elements System for SMA/MA Students in Class X.

225. Effect of Touch Screen Devices Use on Fine Motor Skills of Preschool Children.

226. Weak Interactions, Strong Bonds: Live electronics as a complex system.

227. انعكاس استخدام السياسيون العراقيون لتويتر على تنمية الوعي السياسي للجمهور.

228. Implementation of Thesis Supervision Through Online System For Undergraduate Students of Early Childhood Education Study Program Amid Covid-19 Outbreak.

229. Exhibition Ergonomics: The Interactive Film and Media Theory of Lillian Moller Gilbreth.

230. Accuracy of online medical information: the case of social media in sickle cell disease.

231. Games-Based Interactive Multimedia to Increase Student Creativity in Physical Education Course.

232. Sentiment and Storytelling: What Affect User Experience and Communication Effectiveness in Virtual Environments?

233. Using virtual environments to facilitate refugee integration in third countries.

234. Project-Based Learning Interactive Multimedia with Orientation of Environmental Problems Assisted by Articulate Storyline 3 for Grade V Elementary Schools

236. Development android-based interactive learning media for physics.

237. Augmented reality development with Android-based marker based tracking method on learning media.

238. Development of articulate storyline and GeoGebra-Based interactive learning media on the topic of tube surface area.

239. Augmented reality for learning of molecular structure.

240. Developing of multimedia based on Lectora Inspire on science learning.

241. Developing mathematics learning media to introduce the concept of numbers to early childhood.

242. The implementation of Edmodo-based interactive learning media in mathematics subject.

243. Skills in Solving Mathematical Problems in the Statistics Subject Using Interactive Multimedia in Grade VI of Elementary School

244. Development of interactive multimedia based mathematics learning media macromedia flash 8

245. Development of Interactive Multimedia Based on Powerpoint in Science Learning in Elementary School

246. Readability Analysis of Local Wisdom Non-Fiction Texts in Android-Based Interactive Multimedia for Elementary School Students With Fry Graph Formulas

247. Interactive Multimedia Application of Teaching Style as a Learning Medium for Physical Education Teachers

248. Special issue on technologies and applications for ubiquitous interactive media.

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