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Development of android-based Genino interactive learning media for learning during the Covid-19 pandemic.

Authors :
Faizah, Intan
Nuriman
Mahmudi, Kendid
Kristiana, Arika Indah
Alfarisi, Ridho
Source :
AIP Conference Proceedings. 12/24/2022, Vol. 2679 Issue 1, p1-9. 9p.
Publication Year :
2022

Abstract

This research produces a product in the form of interactive learning media based on Android under the theme of our friend's 5th grade elementary school environment named Genino. The research design is research and development of a four-D model (4D). The products developed were tested to determine the validity, effectiveness and practicality. The test subjects in this study were students of class VA, VB, VC at SDN Dabasah 1 and class VB students at SDN Kotakulon 1. The data collection method used a validation questionnaire validated by the validator. Based on the results of the validity analysis, the percentage of validity is 98% which is included in the very valid criteria. The effectiveness of Genino interactive media based on student learning outcomes questionnaire obtained the percentage of effectiveness of 77.5%; 82.5%; 77.5% and 85.7% are included in the effective criteria. The Genino media was also tested for its practicality through student response questionnaires. Based on the results of the student response questionnaire analysis, it is known that the percentage of media practicality is 85.26%; 86.2%; 81.4%; and 83.24% which are included in the very practical criteria. Based on these results, the Android-based Genino interactive media is suitable used in learning. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
0094243X
Volume :
2679
Issue :
1
Database :
Academic Search Index
Journal :
AIP Conference Proceedings
Publication Type :
Conference
Accession number :
161136800
Full Text :
https://doi.org/10.1063/5.0111436