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Your search keyword '"Intuitive Modeling and Animation for Interactive Graphics ' showing total 58 results

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58 results on '"Intuitive Modeling and Animation for Interactive Graphics '

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1. Capturing and Indexing Rehearsals: The Design and Usage of a Digital Archive of Performing Arts

2. Content-aware texture deformation with dynamic control

3. Inverse Elastic Shell Design with Contact and Friction

4. A Salience Measure for 3D Shape Decomposition and Sub-parts Classification

5. Structuring and layering contour drawings of organic shapes

6. Exploratory design of mechanical devices with motion constraints

7. Recognition and Localization of Food in Cooking Videos

8. Defining the Pose of any 3D Rigid Object and an Associated Distance

9. Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology

10. Sketching Folds

11. Which prosodic features contribute to the recognition of dramatic attitudes?

12. Anatomical augmented reality with 3D commodity tracking and image-space alignment

13. A Generative Audio-Visual Prosodic Model for Virtual Actors

14. Object segmentation in depth maps with one user click and a synthetically trained fully convolutional network

15. Symmetry Aware Evaluation of 3D Object Detection and Pose Estimation in Scenes of Many Parts in Bulk

16. Linearizing the Plenoptic Space

17. Le zoom stéréoscopique

18. Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures

19. Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation

20. Variational Image-Based Rendering with Gradient Constraints

21. A 2D Shape Structure for Decomposition and Part Similarity

22. Sketch-based modeling

23. Surfacing Curve Networks with Normal Control

24. Anatomical Mirroring: Real-time User-specific Anatomy in Motion Using a Commodity Depth Camera

25. Space-time sculpting of liquid animation

26. Programmable Animation Texturing using Motion Stamps

27. Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion

28. 3D Skeletons: A State-of-the-Art Report

29. Sharp feature preserving MLS surface reconstruction based on local feature line approximations

30. From drawing to animation-ready vector graphics

31. Camera-on-rails

32. Crowd Art: Density and Flow Based Crowd Motion Design

33. Interactive Detailed Cutting of Thin Sheets

34. Stable Constrained Dynamics

35. Idealized Models for FEA Derived from Generative Modeling Processes Based on Extrusion Primitives

36. Replaceable Substructures for Efficient Part-Based Modeling

37. Velocity-based Adaptivity of Deformable Models

38. Narrative-Driven Camera Control for Cinematic Replay of Computer Games

39. My Corporis Fabrica: Making Anatomy Easy

40. Fast global and partial reflective symmetry analyses using boundary surfaces of mechanical components

41. Vector Graphics Complexes

42. Seamless Adaptivity of Elastic Models

43. The Line of Action: an Intuitive Interface for Expressive Character Posing

44. Steering Behaviors for Autonomous Cameras

45. Anatomy Transfer

46. Simulation of past life: Controlling agent behaviors from the interactions between ethnic groups

47. Reactive Statistical Mapping: Towards the Sketching of Performative Control with Data

48. Implicit Skinning: Real-Time Skin Deformation with Contact Modeling

49. Identifying Perceptually Salient Features on 2D Shapes

50. Detecting and Naming Actors in Movies using Generative Appearance Models

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