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Narrative-Driven Camera Control for Cinematic Replay of Computer Games
- Source :
- MIG'14-7th International Conference on Motion in Games, MIG'14-7th International Conference on Motion in Games, Nov 2014, Los Angeles, United States. pp. 109-117 ⟨10.1145/2668064.2668104⟩, Proceedings of the Seventh International Conference on Motion in Games, MIG
- Publication Year :
- 2014
- Publisher :
- HAL CCSD, 2014.
-
Abstract
- International audience; This paper presents a system that generates cinematic replays for dialogue-based 3D video games. The system exploits the narrative and geometric information present in these games and automatically computes camera framings and edits to build a coherent cinematic replay of the gaming session. We propose a novel importance-driven approach to cinematic replay. Rather than relying on actions performed by characters to drive the cinematography (as in idiom-based approaches), we rely on the importance of characters in the narrative. We first devise a mechanism to compute the varying importance of the characters. We then map importances of characters with different camera specifications, and propose a novel technique that (i) automatically computes camera positions satisfying given specifications, and (ii) provides smooth camera motions when transitioning between different specifications. We demonstrate the features of our system by implementing three camera behaviors (one for master shots, one for shots on the player character, and one for reverse shots). We present results obtained by interfacing our system with a full-fledged serious game (Nothing for Dinner) containing several hours of 3D animated content.
- Subjects :
- Narration
Exploit
Character (computing)
Computer science
ComputingMilieux_PERSONALCOMPUTING
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
[INFO.INFO-MM]Computer Science [cs]/Multimedia [cs.MM]
020207 software engineering
ddc:371.33
02 engineering and technology
Serious game
cinematography
[INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation
Session (web analytics)
Cinematography
Interfacing
Computer graphics (images)
0202 electrical engineering, electronic engineering, information engineering
[INFO.INFO-DL]Computer Science [cs]/Digital Libraries [cs.DL]
020201 artificial intelligence & image processing
Narrative
Camera control
Subjects
Details
- Language :
- English
- ISBN :
- 978-1-4503-2623-0
- ISBNs :
- 9781450326230
- Database :
- OpenAIRE
- Journal :
- MIG'14-7th International Conference on Motion in Games, MIG'14-7th International Conference on Motion in Games, Nov 2014, Los Angeles, United States. pp. 109-117 ⟨10.1145/2668064.2668104⟩, Proceedings of the Seventh International Conference on Motion in Games, MIG
- Accession number :
- edsair.doi.dedup.....338eab88642491ffbe8e42a6ee431634
- Full Text :
- https://doi.org/10.1145/2668064.2668104⟩