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3D Skeletons: A State-of-the-Art Report
- Source :
- Computer Graphics Forum, Computer Graphics Forum, Wiley, 2016, 35 (2), pp.573-597. ⟨10.1111/cgf.12865⟩, Computer Graphics Forum, 2016, 35 (2), pp.573-597. ⟨10.1111/cgf.12865⟩, Computer graphics forum, 35 (2016): 573–597. doi:10.1111/cgf.12865, info:cnr-pdr/source/autori:A. Tagliasacchi, T. Delame, M. Spagnuolo, N. Amenta, and A. Telea/titolo:3D skeletons: a state-of-the-art report/doi:10.1111%2Fcgf.12865/rivista:Computer graphics forum (Print)/anno:2016/pagina_da:573/pagina_a:597/intervallo_pagine:573–597/volume:35, COMPUTER GRAPHICS FORUM, 35(2), 573-597. Wiley
- Publication Year :
- 2016
- Publisher :
- HAL CCSD, 2016.
-
Abstract
- International audience; Given a shape, a skeleton is a thin centered structure which jointly describes the topology and the geometry of the shape. Skeletons provide an alternative to classical boundary or volumetric representations, which is especially effective for applications where one needs to reason about, and manipulate, the structure of a shape. These skeleton properties make them powerful tools for many types of shape analysis and processing tasks. For a given shape, several skeleton types can be defined, each having its own properties, advantages, and drawbacks. Similarly, a large number of methods exist to compute a given skeleton type, each having its own requirements, advantages, and limitations. While using skeletons for two-dimensional (2D) shapes is a relatively well covered area, developments in the skeletonization of three-dimensional (3D) shapes make these tasks challenging for both researchers and practitioners. This survey presents an overview of 3D shape skeletonization. We start by presenting the definition and properties of various types of 3D skeletons. We propose a taxonomy of 3D skeletons which allows us to further analyze and compare them with respect to their properties. We next overview methods and techniques used to compute all described 3D skeleton types, and discuss their assumptions, advantages, and limitations. Finally, we describe several applications of 3D skeletons, which illustrate their added value for different shape analysis and processing tasks.
- Subjects :
- Theoretical computer science
Computer science
business.industry
atom
shape analysis
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
020207 software engineering
02 engineering and technology
medial skeleton
Computer Graphics and Computer-Aided Design
Skeletonization
[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]
medial axis
Medial axis
0202 electrical engineering, electronic engineering, information engineering
skeleton
020201 artificial intelligence & image processing
Topological skeleton
Computer vision
Artificial intelligence
business
Shape analysis (digital geometry)
ComputingMethodologies_COMPUTERGRAPHICS
skeletonization
medial atom
Subjects
Details
- Language :
- English
- ISSN :
- 01677055 and 14678659
- Database :
- OpenAIRE
- Journal :
- Computer Graphics Forum, Computer Graphics Forum, Wiley, 2016, 35 (2), pp.573-597. ⟨10.1111/cgf.12865⟩, Computer Graphics Forum, 2016, 35 (2), pp.573-597. ⟨10.1111/cgf.12865⟩, Computer graphics forum, 35 (2016): 573–597. doi:10.1111/cgf.12865, info:cnr-pdr/source/autori:A. Tagliasacchi, T. Delame, M. Spagnuolo, N. Amenta, and A. Telea/titolo:3D skeletons: a state-of-the-art report/doi:10.1111%2Fcgf.12865/rivista:Computer graphics forum (Print)/anno:2016/pagina_da:573/pagina_a:597/intervallo_pagine:573–597/volume:35, COMPUTER GRAPHICS FORUM, 35(2), 573-597. Wiley
- Accession number :
- edsair.doi.dedup.....a38bf3610fd6fd6d06021345aa47232a
- Full Text :
- https://doi.org/10.1111/cgf.12865⟩