Back to Search Start Over

3D Skeletons: A State-of-the-Art Report

Authors :
Andrea Tagliasacchi
Nina Amenta
Michela Spagnuolo
Thomas Delame
Alexandru Telea
University of Victoria [Canada] (UVIC)
Intuitive Modeling and Animation for Interactive Graphics & Narrative Environments (IMAGINE )
Inria Grenoble - Rhône-Alpes
Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Laboratoire Jean Kuntzmann (LJK )
Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-Université Grenoble Alpes [2016-2019] (UGA [2016-2019])-Centre National de la Recherche Scientifique (CNRS)-Université Grenoble Alpes [2016-2019] (UGA [2016-2019])
Istituto di Matematica Applicata e Tecnologie Informatiche (IMATI-CNR)
Consiglio Nazionale delle Ricerche [Roma] (CNR)
Institute of Data Analysis and Visualization (IDAV)
University of California [Davis] (UC Davis)
University of California-University of California
University of Groningen [Groningen]
European Project: 291184,EC:FP7:ERC,ERC-2011-ADG_20110209,EXPRESSIVE(2012)
European Project: 665155,H2020,H2020-REFLECTIVE-7-2014,GRAVITATE(2015)
National Research Council of Italy | Consiglio Nazionale delle Ricerche (CNR)
University of California (UC)-University of California (UC)
Scientific Visualization and Computer Graphics
Source :
Computer Graphics Forum, Computer Graphics Forum, Wiley, 2016, 35 (2), pp.573-597. ⟨10.1111/cgf.12865⟩, Computer Graphics Forum, 2016, 35 (2), pp.573-597. ⟨10.1111/cgf.12865⟩, Computer graphics forum, 35 (2016): 573–597. doi:10.1111/cgf.12865, info:cnr-pdr/source/autori:A. Tagliasacchi, T. Delame, M. Spagnuolo, N. Amenta, and A. Telea/titolo:3D skeletons: a state-of-the-art report/doi:10.1111%2Fcgf.12865/rivista:Computer graphics forum (Print)/anno:2016/pagina_da:573/pagina_a:597/intervallo_pagine:573–597/volume:35, COMPUTER GRAPHICS FORUM, 35(2), 573-597. Wiley
Publication Year :
2016
Publisher :
HAL CCSD, 2016.

Abstract

International audience; Given a shape, a skeleton is a thin centered structure which jointly describes the topology and the geometry of the shape. Skeletons provide an alternative to classical boundary or volumetric representations, which is especially effective for applications where one needs to reason about, and manipulate, the structure of a shape. These skeleton properties make them powerful tools for many types of shape analysis and processing tasks. For a given shape, several skeleton types can be defined, each having its own properties, advantages, and drawbacks. Similarly, a large number of methods exist to compute a given skeleton type, each having its own requirements, advantages, and limitations. While using skeletons for two-dimensional (2D) shapes is a relatively well covered area, developments in the skeletonization of three-dimensional (3D) shapes make these tasks challenging for both researchers and practitioners. This survey presents an overview of 3D shape skeletonization. We start by presenting the definition and properties of various types of 3D skeletons. We propose a taxonomy of 3D skeletons which allows us to further analyze and compare them with respect to their properties. We next overview methods and techniques used to compute all described 3D skeleton types, and discuss their assumptions, advantages, and limitations. Finally, we describe several applications of 3D skeletons, which illustrate their added value for different shape analysis and processing tasks.

Details

Language :
English
ISSN :
01677055 and 14678659
Database :
OpenAIRE
Journal :
Computer Graphics Forum, Computer Graphics Forum, Wiley, 2016, 35 (2), pp.573-597. ⟨10.1111/cgf.12865⟩, Computer Graphics Forum, 2016, 35 (2), pp.573-597. ⟨10.1111/cgf.12865⟩, Computer graphics forum, 35 (2016): 573–597. doi:10.1111/cgf.12865, info:cnr-pdr/source/autori:A. Tagliasacchi, T. Delame, M. Spagnuolo, N. Amenta, and A. Telea/titolo:3D skeletons: a state-of-the-art report/doi:10.1111%2Fcgf.12865/rivista:Computer graphics forum (Print)/anno:2016/pagina_da:573/pagina_a:597/intervallo_pagine:573–597/volume:35, COMPUTER GRAPHICS FORUM, 35(2), 573-597. Wiley
Accession number :
edsair.doi.dedup.....a38bf3610fd6fd6d06021345aa47232a
Full Text :
https://doi.org/10.1111/cgf.12865⟩