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1. ACM SIGGRAPH Art Papers Programs 2019-2020

2. Interactive paper tearing

3. Computer Vision, Imaging and Computer Graphics Theory and Applications, 10th International Joint Conference, VISIGRAPP 2015, Berlin, Germany, March 11-14, 2015, Revised Selected Papers

4. PapARt : interactive 3D graphics and multi-touch augmented paper for artistic creation

5. A graphical method for reducing and relating models in systems biology

6. Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual Reality

7. Advanced Image Processing Systems

8. Code Replicability in Computer Graphics

9. Improving graphs of cycles approach to structural similarity of molecules

10. A 3D CAD assembly benchmark

11. Bio-inspired heterogeneous architecture for real-time pedestrian detection applications

12. Special issue on real-time processing of medical images

13. Gradient-based steering for vision-based crowd simulation algorithms

14. The Hitchcock Experience -a Spatial Montage project

15. Variational Geometric Modeling with Black Box Constraints and DAGs

16. IMAGE-BASED VIRTUAL NAVIGATION SYSTEM FOR ART CAVES

17. Physical Model for Interactive Deformation of 3D Plant

18. Adaptive Remeshing for Real-Time Mesh Deformation

19. Embedding Human Expert Cognition Into Autonomous UAS Trajectory Planning

20. Dealing with occlusions with multi targets tracking algorithms for the real road context

21. Cage-based Tracking for Performance Animation

22. Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF

23. Geodesic Methods in Computer Vision and Graphics

24. A GPU Tile-Load-Map architecture for terrain rendering: theory and applications

25. Structure from silhouettes: a new paradigm for fast sketch-based design of trees

26. Visualizing heterogeneous utility data : a case for aesthetic design

27. A new learning method for obstetric gestures using the BirthSIM simulator

28. Invariant High Level Reeb Graphs of 3D Polygonal Meshes

29. Real-time markerless tracking for augmented reality: the virtual visual servoing framework

30. Methods and data structures for virtual world exploration

31. Collaborative Work in Augmented Reality: A Survey

32. Topology Preserving Simplification of 2D Non-Manifold Meshes with Embedded Structures

33. A comparative Evaluation of Length Estimators of digital Curves

34. AGENT Code: Open Architecture Analysis and Configuration of Research Reactors - Graphic Tools

35. Declarative modelling in computer graphics: current results and future issues

36. Design of a Visual Interface for Comparing Antibiotics Using Rainbow Boxes

37. Guided-Generative Network for noise detection in Monte-Carlo rendering

38. Real-Time Optical Flow Processing on Embedded GPU: anHardware-Aware Algorithm to Implementation Strategy

39. Evolutionary Identification of Active Particle Systems

40. A New Partitioning Method for Architectural Environments

41. Graph matching as a graph convolution operator for graph neural networks

42. A skyline-based approach for mobile augmented reality

43. Comparing touch-based and head-tracking navigation techniques in a virtual reality biopsy simulator

44. Review of built heritage modelling: Integration of HBIM and other information techniques

45. Towards Vision-Based Impedance Control for the Contact Inspection of Unknown Generically-Shaped Surfaces with a Fully-Actuated UAV

46. Automatic darkest filament detection (ADFD): a new algorithm for crack extraction on two-dimensional pavement images

47. FPGA implementation of HOOFR bucketing extractor-based real-time embedded SLAM applications

48. Algorithms for manipulating quaternions in floating-point arithmetic

49. The treeness of the tree of historical trees of life

50. Pooling spike neural network for fast rendering in global illumination