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87 results

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1. Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation.

2. Computer-supported aids to making sense of scientific articles: cognitive, motivational, and attitudinal effects.

3. Using cluster analysis for data mining in educational technology research.

4. Investigating strategies for using related cases to support design problem solving.

5. Research Abstracts.

6. Self-regulation of motivation when learning online: the importance of who, why and how.

7. Enabling meaningful learning through Web-based instruction with occupational therapy students.

8. Highly integrated model assessment technology and tools.

9. Social conversation and effective discussion in online group learning.

10. Managing cognitive load in educational multi-user virtual environments: reflection on design practice.

11. Grounded design of web-enhanced case-based activity.

12. Effective integration of ICT in Singapore schools: pedagogical and policy implications.

13. Validity in Quantitative Content Analysis.

14. Applying the ARCS model to the design and development of computer-based modules for manufacturing engineering courses.

15. Teachers’ assessment-related local adaptations of a problem-based learning module.

16. A Social-Cognitive Framework for Pedagogical Agents as Learning Companions.

17. Pioneering a web-based science museum in Taiwan: Design and implementation of lifelong distance learning of science education.

18. Research abstracts.

19. Evaluating instructional software: A review and critique of current methods.

20. Japan: Meeting the challenge of computers in education.

21. Research Abstracts.

22. A computer-based spatial learning strategy approach that improves reading comprehension and writing.

23. Flipping the classroom and instructional technology integration in a college-level information systems spreadsheet course.

24. Peer-feedback and revision process in a wiki mediated collaborative writing.

25. An evaluation of interactive tabletops in elementary mathematics education.

26. Role of dual task design when measuring cognitive load during multimedia learning.

28. Study to minimize learning progress differences in software learning class using PLITAZ system.

29. Comparing technology-related teacher professional development designs: a multilevel study of teacher and student impacts.

30. A model for social presence in online classrooms.

31. An examination of the effect of customized reading modules on diverse secondary students' reading comprehension and motivation.

32. Learners' perceptions and illusions of adaptivity in computer-based learning environments.

33. Computer-generated geometry instruction: a preliminary study.

34. Korean and foreign students' perceptions of the teacher's role in a multicultural online learning environment in Korea.

35. Examining the effects of computer-based scaffolds on novice teachers’ reflective journal writing.

36. Developing a Web 2.0-based system with user-authored content for community use and teacher education.

37. Formative assessment in an online learning environment to support flexible on-the-job learning in complex professional domains.

38. Conceptualizing a narrative simulation to promote dialogic reflection: using a multiple outcome design to engage teacher mentors.

39. Interactive learning through web-mediated peer review of student science reports.

40. Evaluating online learning communities.

41. Assessing learning, quality and engagement in learning objects: the Learning Object Evaluation Scale for Students (LOES-S).

42. The acquisition of skill and expertise in massively multiplayer online games.

43. Phases and patterns of group development in virtual learning teams.

44. The case in case-based design of educational software: A methodological interrogation.

45. Do classroom exemplars promote the application of principles in teacher education? A comparison of videos, animations, and narratives.

46. Sound’s use in instructional software to enhance learning: a theory-to-practice content analysis.

47. Digital storytelling: a meaningful technology-integrated approach for engaged student learning.

48. Learner preferences and prior knowledge in learner-controlled computer-based instruction.

49. Computer-based instruction’s (CBI) rediscovered role in K-12: An evaluation case study of one high school’s use of CBI to improve pass rates on high-stakes tests.

50. Examining the effect of problem type in a synchronous computer-supported collaborative learning (CSCL) environment.