63 results on '"based learning"'
Search Results
2. The Data to Decision Project: An experiential approach to teaching undergraduate business statistics.
- Author
-
Shatzkin, Matthew P., Chen, Wei, Greisler, David S., and Kratz, Christopher
- Subjects
- *
COMMERCIAL statistics , *EXPERIENTIAL learning , *BUSINESS students , *QUANTITATIVE research , *UNDERGRADUATES , *ACTIVE learning - Abstract
Teaching statistics to undergraduate business students is an enduring challenge, often due to student apprehension and low understanding of relevance. The Data to Decision Project is an approach designed to address this challenge. At the onset of an introductory statistics course, fifty-two students received instruction on the Define, Collect, Organize, Visualize and Analyze (DCOVA) framework to integrate data with business-related decision-making. Concurrent with this instruction, students selected and completed individual projects, using the DCOVA framework to explore their individual decisions. Quantitative and qualitative methods indicated that this approach positively impacted the students' ability to apply statistics, as well as their attitudes regarding their statistics abilities. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
3. Design e educação: Participação infantil na criação de animações.
- Author
-
Carrara Domiciano, Cássia Leticia and Carr, Joyce
- Subjects
SCHOOL children ,UNIVERSAL design ,CONCEPT learning ,LEARNING ,PROJECT method in teaching - Abstract
Copyright of Cuadernos del Centro de Estudios de Diseño y Comunicación is the property of Cuadernos del Centro de Estudios de Diseno y Comunicacion and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
4. فاعلية تدريس وحدة باستخدام استراتيجية الاستقصاء الموجه في تنمية حب الاستطلاع لدى أطفال الروضة.
- Author
-
م بنت عمر بن غايب , هيفاء محمد عبد ال, and مها صالح الدين مح
- Abstract
Copyright of Humanities & Educational Sciences Journal is the property of Humanities & Educational Sciences Journal and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
- Full Text
- View/download PDF
5. الدمج, إدارة المدارس, المدارس الدامجة.
- Abstract
The aim of the current research is to reveal the effectiveness of learning based on the work of the brain in teaching science on developing conceptual understanding with its skills (interpretationapplication) for middle school students.It consists of (30) studies and represents brain-based learning in its teaching and another control consisting of (30) the usual method was used to teach it, and the research tools were: the conceptual comprehension test, and the results of the research showed that there was a statistical difference between the average scores of the experimental group students and the scores of the students of the group Experimental. [ABSTRACT FROM AUTHOR]
- Published
- 2024
6. برنامج مقترح في القراءة التحليلية في ضوء التعلم المستند إلى الدماغ لتنمية الدافعية للقراءة لدى طلاب كلية التربية.
- Author
-
هند علي فارس محمد, عبد الحميد زهري س, and اشرف عبد الحليم ع
- Abstract
Copyright of International Journal of Learning Management Systems (IJLMS) is the property of Association of Arab Universities and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
- Full Text
- View/download PDF
7. دور التعلم القائم على البحث العلمي والمشاريع في موقع "سفاري األحياء" في رفع مستوى التحصيل الدراسي ومهارات طالبات الصف الثالث ثانوي.
- Author
-
أميرة عبد هللا مع and وزيرة بنت سعيد با
- Subjects
ACADEMIC achievement ,SAFARIS ,BIOLOGY ,LEARNING ,ACHIEVEMENT - Abstract
Copyright of International Journal for Research & Educational Development is the property of Ithra Elmarafa for Conferences, Researches & Scientific Publishing and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
8. Pancasila Student Profile Based Learning in Elementary School
- Author
-
Rohmah, Nanda Dwi, Fuadi, Djalal, Minsih, Striełkowski, Wadim, Editor-in-Chief, Black, Jessica M., Series Editor, Butterfield, Stephen A., Series Editor, Chang, Chi-Cheng, Series Editor, Cheng, Jiuqing, Series Editor, Dumanig, Francisco Perlas, Series Editor, Al-Mabuk, Radhi, Series Editor, Scheper-Hughes, Nancy, Series Editor, Urban, Mathias, Series Editor, Webb, Stephen, Series Editor, Ishartono, Naufal, editor, and Sidiq, Yasir, editor
- Published
- 2022
- Full Text
- View/download PDF
9. " بشىامر قاٜه علٙ ىظشٓ٘ التعله املشتيذ إىل الذماغ لتينٔ٘ التيْس الغزاٜٕ لذٚ طفل الشّض٘ ".
- Author
-
جيهان كمال سالم ع
- Abstract
The aim of the current research is to find out the effectiveness of the program based on the theory of brain-based learning in developing nutritional enlightenment for the kindergarten child. Education by (40) children، and the results of the study showed the effectiveness of using the brain-based learning strategy in developing nutritional literacy for the experimental group، where the results reached the response of the experimental group and its superiority over the control group. [ABSTRACT FROM AUTHOR]
- Published
- 2023
10. Task Based Learning to Enhance the Oral Production: Study Case Chimborazo
- Author
-
Velarde, Adriana Lara, Paredes, Ruth Infante, Quinde, Cristina Páez, Vera-De la Torre, Ana, Kacprzyk, Janusz, Series Editor, Pal, Nikhil R., Advisory Editor, Bello Perez, Rafael, Advisory Editor, Corchado, Emilio S., Advisory Editor, Hagras, Hani, Advisory Editor, Kóczy, László T., Advisory Editor, Kreinovich, Vladik, Advisory Editor, Lin, Chin-Teng, Advisory Editor, Lu, Jie, Advisory Editor, Melin, Patricia, Advisory Editor, Nedjah, Nadia, Advisory Editor, Nguyen, Ngoc Thanh, Advisory Editor, Wang, Jun, Advisory Editor, Auer, Michael E., editor, and Tsiatsos, Thrasyvoulos, editor
- Published
- 2020
- Full Text
- View/download PDF
11. Modelo de mejoramiento productivo: una aplicación de la fabricación digital incorporada al aprendizaje basado en proyectos (ABP) en la educación superior.
- Author
-
Cruz, Raúl I., Serrano, Claudia L., and Rodríguez, Brigitte J.
- Subjects
INDUSTRIAL design ,NEW product development ,DESIGN students ,PRODUCT design ,PROJECT method in teaching - Abstract
Copyright of Formación Universitaria is the property of Centro de Informacion Tecnologica (CIT) and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2021
- Full Text
- View/download PDF
12. Comment on Zacharia et al., A review of data about effectiveness of guidance in computer supported, inquiry based learning laboratories and simulations.
- Author
-
Stegman, Melanie A.
- Subjects
- *
INQUIRY-based learning , *LEARNING laboratories , *HIGH school teachers , *SCIENTIFIC literature , *SCIENCE in literature - Abstract
This review is in response to "Identifying potential types of guidance for supporting student inquiry when using virtual and remote labs in science: a literature review," by Zacharia et al. (Educ Technol Res Dev 63:257–302, 2015). This review is focused on the perspective of a high school teacher or college professor attempting to provide a computer supported inquiry learning (CoSIL) environment for use online or in a classroom. The impact of Zacharia et al. is strong, as it is an excellent summary of (1) the optimal phases of inquiry based learning (IBL) experience and (2) the categories of guidance that that are effective at fostering student progress through IBL experiences. Application of this paper is as a Rosetta Stone to allow teachers, game designers and education researchers to communicate and build in the same space to create a blended experience. The limitation of this paper is that there are not yet very many studies of guidance and its effect on computer assisted IBL. Future suggestions are for teachers to use computer based simulations, add discussion and simple, real life activities to provide optimal IBL experience. Teachers can add their own guidance to support computer based simulations thus providing an enhanced experience for shifting to digital. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
- View/download PDF
13. Defining Open-Ended Problem Solving Through Problem Typology Framework.
- Author
-
Olewnik, Andrew, Yerrick, Randy, Simmons, Amanda, Yonghee Lee, and Stuhlmiller, Brian
- Subjects
PROBLEM solving ,COGNITIVE learning ,ENGINEERING education ,QUALITATIVE research ,TECHNICAL literature - Abstract
Problem solving is central to engineering education. Yet, there is little agreement regarding what constitutes an exemplary design problem or case analysis problem for modeling undergraduate instruction after. There is even less agreement in engineering education literature regarding the best way to measure students' ability or progress in learning to be better problem solvers in these discrete problem categories, especially with "open" problems. We describe the development of a research method toward accessing how students think about solving different types of engineering problems, like design and case analysis, what constitutes a measurable response, and how to compare through qualitative research methods pre and post student performance. The contribution of this paper is a discussion of our effort to develop an appropriate open problem statement, based on problem typology research of David Jonassen. The discussion draws from Jonassen's framework, as well as cognitive learning frameworks, and metacognition as a theoretical basis that informs the problem formulation and planned approach for analysis. [ABSTRACT FROM AUTHOR]
- Published
- 2020
- Full Text
- View/download PDF
14. A Survey of Medical Students Points of Views about the Outcomes of Immediate Feedback Assessment Tool in TeamBased Learning™ at Tehran University of Medical Sciences Iran
- Author
-
Maryam Alizadeh and Gholamreza Hassanzadeh
- Subjects
team ,based learning ,active learning ,immediate feedback assessment technique ,medical students ,Education - Abstract
Background & Objective: Utilizing the immediate feedback assessment to Technique (IFAT) in teambased learning is a controversial issue due to its high cost The aim of this study was to investigate medical students views about the outcomes of using IFAT regarding the cooperation rate and method of students in teambased learning activates Methods: This descriptive study was conducted in 2016 at the School of Medicine Tehran University of Medical Sciences Iran The study population consisted of medical students who had experienced both teambased learning methods (with and without IFAT) Convenience sampling was performed based on the willingness of students to complete a researchermade valid and reliable questionnaire Data were analyzed using SPSS software Results: The IFAT is designed for use in multiresponse questions Based on predetermined patterns the answer was hidden under a surface which was scratched off by students after discussing the answer Of the 139 participants 555% stated that utilizing IFAT caused an increase in the time of discussion and 388% believed that it had small or very small effect on the participation of students who would not previously take part in the discussion In addition 842% noted that the use of this tool increased the accuracy of answers 85 (611%) believed that IFAT made team discussion more exciting Moreover 532% noted that it enhanced the depth of the discussion and 604% stated that discussions became more serious However the majority of students (503%) believed that it had little effect on the integration of knowledge of other subjects in answering questions The students views in the open question in addition to approving the quantitative results showed that students may wait for other teams to reveal the answer before using their form Conclusion: The students believed that the use of the IFAT has positive effects on participation in team work Although it may be a costly method due to its positive effects from the perspective of students the cost associated with buying or producing of the tool seems to be economical In order to prevent the creation of a competitive educational environment it is recommended that students be made effectively aware of the goals and rationales of using this tool Student orientations should be done in multiple time intervals and must be taken into consideration on other related circumstance such as professional code of conduct training
- Published
- 2017
15. فاعلية برنامج تعليمي مقترح قائم على التعلم المستند إلى الدماغ في تحصيل المفاهيم العلمية وتنمية مهارات الاستقصاء العلمي والاستقلال المعرفي لدى طلاب المرحلة المتوسطة في مادة العلوم
- Author
-
عادي كريم الخالدي
- Abstract
Copyright of Umm Al-Qura University Journal of Educational & Psychological Sciences is the property of Association of Arab Universities and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2019
16. A Systematic Review of the Effect of ProblemBased Learning on Learning Satisfaction and Efficacy of the Iranian Medical Education
- Author
-
Hakimeh Hazrati, Vahedeh Zaregavgani, Mortaza Ghojazadeh, and Leila Vahedi
- Subjects
problem ,based learning ,medical education ,systematic review ,iran ,Education - Abstract
Background & Objective: The main prospect of medical education is improving the quality of health care provided by clinicians The quality and timing of services is related to medical education that can train researchers to solve the problems of the changing requirements of society Problembased learning (PBL) as a studentcentered learning approach can provide the context for such medical education The aim of present study was to obtain appropriate information about the effective use of PBL in Iranian medical education from available studies through a systematic review Methods: In the present study 16 studies on the effect of PBL on learning satisfaction and efficacy of medical education were reviewed This systematic review was performed by searching the Google Scholar PubMed Magiran Iran Medex and SID databases using the keywords problembased learning medical education and Iran We included studies that were published from 2003 to 2015 in Iran The results of all studies were reviewed by two researchers using the Critical Appraisal Skills Programme (CASP) and the Strengthening the Reporting of Observational Studies in Epidemiology (STROBE) checklists Results: From among the 130 selected articles 16 studies were included in the study The level of satisfaction with this type of training was reported as high The students performance was satisfactory with this educational method This method of training had a significant effect on the increasing of student learning particularly in the clinical and practical fields and strengthening of active learning selfdirection motivation and critical thinking Conclusion: According to the results of this study PBL can be used as an effective educational method for medical education in Iran
- Published
- 2016
17. Evaluation of the Effects of Novel Educational Methods on Learning and Retention of the Course of Hereditary Diseases and Genetic Counseling
- Author
-
Behnaz Hatef, Zahra Mohamadi, Nejleh Rajabi, and Ehsan Saburi
- Subjects
formative assessment ,problem ,based learning ,retention ,students ,genetic disorder ,Education - Abstract
Background & Objective: Due to the disadvantages of teaching through lectures the need for their replacement with active and collaborative learning methods is strongly felt Students of public health due to employment in the health network have an important role in screening for genetic disorders This study aimed to change teaching methods to increase retention of practical contents in the minds of undergraduate students of public health after graduation Methods: This quasiexperimental study was conducted on 20 public health students of Zanjan University of Medical Sciences Iran The course of hereditary diseases and genetic counseling was taught with a new method that combines traditional and modern (the use of blogs PowerPoint discussion in small groups on clinical issues and developmental quizzes) teaching methods A year after the final exam an exam and survey were held The results of the survey and students grades were analyzed using paired ttest in SPSS software Results: Average scores of the final exam and 1year reexamination were 1725 and 1110 respectively and the difference was statistically significant (P = 0004) However the students stated that they remembered more than 86% of the topics covered in class to some extent Among the students 45% and 14% believed this to be due to developmental quizzes and problembased learning respectively No significant difference was observed in the components of students satisfaction from teaching between the two mentioned time periods (P = 0196) Conclusion: Continuous developmental quizzes due to repetition of course content at short intervals and problembased learning in small groups due to promoting dynamism of mind and increasing motivation to remember because of participation in debates cause the students to remember more and for a longer period
- Published
- 2016
18. PENGARUH MODEL PEMBELAJARAN RESOURCE BASED LEARNING TERHADAP MINAT DAN HASIL BELAJAR GEOGRAFI SISWA SMA
- Author
-
Sri Ira Suharwati, Sumarmi Sumarmi, and I Nyoman Ruja
- Subjects
resource based learning (rbl) ,interest ,study results geography ,model resource ,based learning ,minat belajar ,hasil belajar geografi ,Education ,Education (General) ,L7-991 - Abstract
This research aims to understand the effect of learning model Resource Based Learning (RBL) of interest and study results geography of student high school. The kind of the research is quasi experiment with the approach descriptive quantitative use pretest-posttest control group design. The subject of this study is a student XI-IPS of SMA N 4 Pamekasan. XI-IPS 2 as a class experiment and XI-IPS 1 as a class control. An instrument in this study consisting of pretest and posttest and questionnaire of the interest. Technique data collection is the test and survey. Analysis techniques data to test hypothesis is independent samples t-test. The result of this research show (1) The significant effect of model Resource Based Learning to interest. Results t-test showing that the sg 0,008
- Published
- 2016
- Full Text
- View/download PDF
19. TaskBased Learning: A Strategy for Integration of Knowledge and Performance in Medical Education
- Author
-
Masoumeh Mangeli, Sakineh Sabzevari, and Esmat Noohi
- Subjects
task ,based learning ,medical education ,knowledge ,performance ,Education - Abstract
Background & Objective: In recent decades there have been substantial changes in the design and delivery of medical education in congruence with the higher demand for improved professional competencies of medical graduates Taskbased learning is an integrated system and a multidisciplinary teaching and learning approach In taskbased learning the focus of learning is a set of tasks addressed by a doctor in clinical practice In this method subjects are taught through the performance of tasks and understanding of concepts and mechanisms underlying the tasks The aim of this study was to review articles on taskbased learning in medical education Methods: Electronic databases and publishers such as ScienceDirect PubMed Scopus Google Scholar SID and Magiran were reviewed in 2014 All articles on taskbased learning in medical education without consideration of publication date were collected Studies which had the inclusion criteria (relevant to the field of medicine having objectives method sample size analysis a specific conclusion and availability of the full text) were selected In total 10 qualitative quantitative or mixed studies were selected for analysis Results: Although taskbased learning had been used in different levels and situations evidence suggested that in comparison to the traditional training method it has more efficiency and effectiveness Taskbased learning is an important tool in medical education with positive effects on faculty members students and patients Conclusion: This study has shown that taskbased learning is a powerful educational strategy and has been accepted as an appropriate tool in teaching and learning activities in most medical schools Therefore it is recommended for the promotion of knowledge skills and professional competency
- Published
- 2015
20. Automated Arabic Essay Scoring (AAES) Using Vectors Space Model (VSM) and Latent Semantics Indexing (LSI)
- Author
-
Ayad R. Abbas and Ahmed S.Al-qazaz
- Subjects
automated essay scoring ,web ,based learning ,information retrieval ,vectors space model ,latent semantics indexing ,truncated singular values decomposition ,Science ,Technology - Abstract
Automated EssaysScoring (AES) stands for the ability of computer technologiesto evaluate electronic essays written by learner according topreviously determined essay. All the previous works andresearches were applied to essays written in English language and they were applied to essays written inBahasa, Hebrew, Malay, Chinese, Japanese, and Swedish. The research paper suggests an Automated Arabic EssaysScoring (AAES) system onweb-based learning context based on Vectors Space Model (VSM) and Latent Semantics Indexing (LSI). The proposed system consists of two main processes. The firstprocess, deals with applying informationretrieval mechanics to retrieve the significant information from electronic essays. Inthe secondprocess,VSM and LSI areapplying to find out the similarity degree between thepreviously written essays by the instructorand the essay written by the learner.The experiments of ourresults reveal that the proposed system provides an electronic assessment closer to instructors’ traditional judgment, leading toimprove thelearning’sefficiency, performance and to overcome.
- Published
- 2015
- Full Text
- View/download PDF
21. Internship at Institution Educativa Camilo Torres under the program Bilingualism for Peace from University of Córdoba
- Author
-
Restrepo Martínez, Ángel de Jesús and Galván Garcés, Olga Lucía
- Subjects
Active learning ,Learning groups ,Value education ,Based learning - Abstract
This internship was conducted at Camilo Torres High School with Bilingualism for Peace project tracing. This internship aimed to give me valuable work experience on my pedagogical intention which planned to increase students' English language communicative skills based on the formation of values they consider the lack of practice in day to day life. It also helped me to gain more authentic teaching and learning experience to enrich my professional teaching growth. The methodology implemented in class derived from Active Learning instruction in order to make my students create new knowledge by activating previous knowledge through collaborative work, promoting a sense of community. This paper confers pedagogies, methodologies, results, conclusions, recommendations and limitations of this great experience of a teaching process in which I learned and challenged myself to become an excellent teacher. 1. INTRODUCTION………………………………………………………………….6 2. PEDAGOGIES …………………………………………………………………….8 2.1 ACTIVE LEARNING…………………………….……….……………….….8 2.2 INQUIRY BASED LEARNING………………………………………………10 2.3 VALUE EDUCATION……………………………………………………….11 3. METHODOLOGIES………………………………………………………………12 3.1 DUTIES CHART…….………………………………………………….……14 4. RESULTS…………………………………………………….……………………16 5. CONCLUSIONS AND RECOMMENDATIONS…………………………………24 6. LIMITATIONS…………………………………………………………………….25 7. REFERENCES……………………….…………………………………………….27 8. APPENDIX……………………………………………………………………...…29 Pregrado Licenciado(a) en Educación Básica con Énfasis en Humanidades-Inglés Pasantías
- Published
- 2022
22. Comparing the Effects of LectureBased and ELearning Methods on Learning and Motivation of Participants in Continuing Medical Education
- Author
-
Soghra Omrani, Hashem Fardanesh, Issa Ebrahimzade, Mohammad Reza Sarmadi, and Mansour Rezaei
- Subjects
electronic learning ,lecture ,based learning ,motivation ,continuing medical education ,Education - Abstract
Background & Objective: Education is one of the fundamental pillars for developing capabilities skills and competencies in the society Comparing elearning and traditional teaching methods help teachers and educational stakeholders in designing developing and implementing appropriate learning courses for learners The purpose of this study was to compare lecturebased and elearning methods effects on learning and motivating physicians on the topic of acute respiratory failure using models strategies and techniques of instructional design Methods: In a quasiexperimental study 60 general physicians selected by available sampling were divided into two equal groups (n = 30) based on the two instructional methods Learning content in the control group was based on the compiled programs of Continuing Medical Education and in the elearning group it was based on the same programs with integration of the instructional design models Data were collected in pretest posttest using motivation assessing questionnaire using Merrill and Reigeluth models Results : There was no significant difference between pretest and posttest scores of participants (P > 005) But after educational programs the motivation of physicians in control group (1261 ± 397) was significantly (P < 005) less than experimental group (14383 ± 545) Conclusion: The results of this study showed a significant increase in participants motivation after using electronic medical continuing education
- Published
- 2013
23. Code the mime : A 3D programmable charades game for computational thinking in MaLT2
- Author
-
Grizioti, Marianthi, Kynigos, Chronis, Grizioti, Marianthi, and Kynigos, Chronis
- Abstract
In this paper, we discuss the need for new approaches to research regarding coding to support students in developing practices in computational thinking, such as abstraction and decomposition, in multidisciplinary contexts. We explore students' activities with a tool integrating constructionist textual programming activity with game-based learning and specifically game modding. In this context, we designed a programmable 'design-to-play' game developed with the computational environment MaLT2. MaLT2 offers the affordances of textual programming, dynamic manipulation, and 3D navigation for the design of 3D animated models aiming to give children access to, otherwise, complex, computational and mathematical ideas. To develop an understanding of children's learning activity regarding computational practices, we organised an empirical study with middle-school students, who played a game called 'Code-the-Mime'. It is a charades-based game in which the players manipulate, programme, and modify a digital human model to describe a word to their teammates. The preliminary findings indicate that the affordances of MaLT2 in conjunction with the game context enabled students to express and develop key computational practices, including decomposition, pattern recognition, analysis and abstraction, in a meaningful and multidisciplinary context. Practitioner notes What is already known about this topic Computational Thinking is considered a key 21(st)-century skill in preparing the young to become digital citizens. It involves concepts and practices that can be used to solve problems computationally across multiple fields. However, there is still limited knowledge of how students develop computational practices, such as abstraction, pattern recognition, decomposition, and how they may express and apply them in diverse contexts. Students' engagement with computational practices is unlikely to be supported either by closed, simplified coding tasks or higher-level advanced programmin
- Published
- 2021
- Full Text
- View/download PDF
24. Aprendizaje basado en Proyectos y Scratch para el desarrollo del pensamiento computacional en la asignatura de Tecnología de 1º de la ESO [Recurso electrónico]
- Author
-
Pajares Pescador, Javier., Campos Ortuño, Rosalynn Argelia., and Universidad Antonio de Nebrija. Departamento de Educación.
- Subjects
Programación ,Coding ,Pensamiento computacional ,Aprendizaje Basado en Proyectos ,Scratch ,Project ,Computational thinking ,ESO ,Based Learning - Abstract
Trabajo fin de máster. Defendido en 2021. Máster en Tecnologías de la Información y la Comunicación para la Educación y Aprendizaje Digital. Actualmente estamos presenciando una de las mayores transformaciones sociales de la Historia que está caracterizada por el exponencial protagonismo de la tecnología en nuestras vidas. Esta nueva sociedad, marcada por la complejidad, incertidumbre y cambio constante, hace que la educación tradicional centrada en los contenidos ya no sea garantía de éxito futuro. El fomento en los estudiantes de habilidades del Siglo XXI (UNESCO, 2015) entre las que destacan el Pensamiento Computacional, la resolución de problemas, el trabajo colaborativo, la competencia digital, el aprender a aprender, el pensamiento crítico o la creatividad, entre otras, cobra especial importancia para capacitar a los estudiantes en su adaptación a esta nueva sociedad cambiante. Esta propuesta de innovación educativa se ha diseñado con el objetivo principal de contribuir a fomentar el pensamiento computacional en los alumnos de Tecnología de 1º ESO. Para ello, se plantea crear con Scratch una caja de herramientas colaborativa, hecha por todos y para todos, que permita profundizar y asimilar los contenidos de la unidad didáctica de electricidad empleando la metodología de Aprendizaje Basado en Proyectos y trabajando de forma autónoma. De esta manera, se ha diseñado una secuencia didáctica de actividades utilizando metodologías activas para motivar al estudiante, convertirle en protagonista de su aprendizaje, para que aprenda electricidad mientras aprende a programar, trabajando en equipo y desarrollando habilidades del siglo XXI. Por último, se ha diseñado una serie de herramientas de evaluación de la propuesta con el fin de validar la idoneidad de los objetivos planteados y proponer estrategias de mejora para su futura implementación en el aula. Abstract: We are currently witnessing one of the greatest social transformations in history, characterised by the exponential protagonism of technology in our lives. This new society, marked by complexity, uncertainty and constant change, means that traditional education focused on content is no longer a guarantee of future success. The fostering of 21st century skills in students (UNESCO, 2015), with Computational Thinking, problem-solving, collaborative work, digital competence, learning to learn, critical thinking and creativity, among others, are particularly crucial to enable students to adapt to this new changing society. This educational innovation proposal has been designed with the main objective of contributing to fostering computational thinking in 1st ESO Technology students. To this end, a collaborative toolbox is proposed to be created with Scratch, made by all and for all, which allows them to deepen and assimilate the contents of the teaching unit of electricity using the Project-Based Learning methodology whilst working autonomously. Thus, a didactic sequence of activities has been designed using active methodologies to motivate students, making them the protagonist of their own learning process and, in addition to learning electricity while learning to program, functioning as a team and developing 21st century skills. Finally, a series of tools have been designed to evaluate the proposal in order to validate the suitability of the established targets and to propose strategies for improving future implementation in the classroom. Ordenador con navegador de Internet ; Adobe Acrobat Reader 129 p. (Según el contador de la aplicación)
- Published
- 2021
25. PENGARUH MODEL PROBLEM BASED LEARNING TERHADAP KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS PESERTA DIDIK KELAS VIII SMP NEGERI 8 KENDARI
- Author
-
Putra, Niko Ardyansya, Sudia, Muhammad, and La Arapu, La Arapu
- Subjects
model pembelajaran ,pemahaman konsep ,based learning - Abstract
Penelitian ini bertujuan untuk menjelaskan pengaruhpenerapan model problem based learning dan model pembelajaran langsung terhadap kemampuan pemahaman konsep matematis peserta didik kelas VIII SMP Negeri 8 Kendari. Populasi dalam penelitian ini adalah seluruh peserta didik kelas VIII SMP Negeri 8 Kendari tahun pelajaran 2019/2020 yang terdistribusi dalam 7 kelas.Penentuan sampel dilakukan dengan teknik purposive sampling. Dari cara tersebut, dipilih 2 kelas sebagai sampel, yaitu kelas VIII4 sebagai kelas eksperimen yang diterapkan model Problem Based Learning dan kelas VIII6 sebagai kelas kontrol yang diterapkan model pembelajaran langsung. Desain penelitian menggunakan Randomized Posttest Only Control Group Design.Data hasil penelitian diperoleh dengan menggunakan instrumen berupa tes kemampuan pemahaman konsep matematis dan lembar observasi. Teknik analisis data menggunakan statistik deskriptif dan statistik inferensial. Berdasarkan hasil penelitian, diperoleh kesimpulan terdapat pengaruh yang signifikan penerapan model Problem Based Learningterhadap kemampuan pemahaman konsep matematis peserta didik kelas VIII SMP Negeri 8 Kendari.
- Published
- 2020
26. Pacing in serious games: exploring the effects of presentation speed on cognitive load, engagement and learning gains
- Author
-
Regina Schmid, Andrea Cantieni, Dominik Petko, University of Zurich, and Petko, Dominik
- Subjects
pacing ,serious games ,media_common.quotation_subject ,cognitive load ,05 social sciences ,050301 education ,General Social Sciences ,Game based learning ,based learning ,Computer Science Applications ,Presentation ,10091 Institute of Education ,1401 Business, Management and Accounting (miscellaneous) ,0502 economics and business ,1706 Computer Science Applications ,game ,370 Education ,Psychology ,0503 education ,050203 business & management ,Cognitive load ,Cognitive psychology ,media_common ,engagement - Abstract
Background. To determine the optimal speed of computer-paced serious games, the interplay of cognitive load variables and game engagement variables can serve as combined criteria. Intervention. In order to test the effects of higher or lower game speeds on different types of cognitive load and engagement, the FRESH FOOD RUNNER game was developed, which teaches the harvest seasons of different fruits and vegetables. Method. In this study, N=58 6th grade primary school students are randomly assigned to play the serious game FRESH FOOD RUNNER at different speeds. Pre-and post-tests are used to assess learning gains, in combination with rating scales for different types of cognitive load and game engagement. Results. Results show that highest learning gains and lowest levels of extraneous cognitive load are prevalent at medium speed settings, which are neither too fast nor too slow. A similar pattern is apparent for student ratings of game engagement. Discussion and Conclusion. In consequence, learning gains, cognitive load and engagement variables can be regarded as suitable criteria to determine the optimal speed of serious games.
- Published
- 2020
27. 'Es ist wichtig zu wissen, was überhaupt erforscht werden soll, bevor man es erforscht': eine empirische Untersuchung der Reflexionsphase im Forschenden Lernen
- Author
-
Ackermann, Nicole, Weingartner, Eva, University of Zurich, and PHSG - Institut Professionsforschung & Kompetenzentwicklung
- Subjects
Studium ,Bildungswesen tertiärer Bereich ,learning process ,research-based learning ,Reflexionsmodelle ,based learning ,Education ,research process ,Hochschullehre Forschung ,Forschungsprozess ,research seminar ,ddc:370 ,Higher education ,reflectivity ,reflection-models ,10091 Institute of Education ,reflection models ,Bildung und Erziehung ,Forschung ,research ,university teaching ,Reflexionsfähigkeit ,Forschungsseminar ,forschendes Lernen ,University Education ,studies (academic) ,Forschendes Lernen ,higher education ,370 Education ,Hochschullehre ,Lernprozess - Abstract
Die Reflexionsphase ist beim Forschen und beim Forschenden Lernen gleichermaßen bedeutsam. Dieser Beitrag untersucht die Reflexionen im Forschenden Lernen bei Studierenden der Erziehungswissenschaft. Die Reflexionen wurden anonym erhoben und inhaltsanalytisch nach ihrer Breite (Themen) und Tiefe (Komplexität) ausgewertet. Die meisten Reflexionsaussagen beziehen sich auf methodisches Wissen und Können sowie kooperatives Arbeiten, aber bleiben grösstenteils beschreibend. Die Ergebnisse deuten darauf hin, dass sowohl Forschen als auch Reflektieren erlernt werden müssen. Die empirische Untersuchung der Reflexionen ermöglicht einen vielfältigen und vertieften Einblick in den Lern- und Forschungsprozess der Studierenden, was für eine adaptive und konstruktive Begleitung und Betreuung seitens der Dozierenden wesentlich ist. Abstract (english version) The reflexion phase is equally meaningful in research and research-based learning. This article analyses reflections within research based learning of students in educational science. Reflections were collected anonymously and evaluated using content analysis in terms of breadth (topics) and depth (complexity). Most reflections refer to methodical knowledge and skills as well as to collaborative working but are mostly rather descriptive. The results indicate that both research and reflection must be learned. Empirically examining students’ reflections enables a diverse and deepened insight into students’ learning and research process, which is important to adaptively and constructively mentor and coach students., +repphzhbib2020A
- Published
- 2020
28. Comparing Serious Games and Educational Simulations: Effects on Enjoyment, Deep Thinking, Interest and Cognitive Learning Gains
- Author
-
Dominik Petko, Nina Imlig-Iten, University of Zurich, and Imlig-Iten, Nina
- Subjects
Serious game ,Group comparison ,based learning ,Group differences ,10091 Institute of Education ,1401 Business, Management and Accounting (miscellaneous) ,0502 economics and business ,Cognitive learning ,1706 Computer Science Applications ,gamification ,serious game ,learning ,4. Education ,digital game ,05 social sciences ,050301 education ,General Social Sciences ,Research needs ,simulation ,Computer Science Applications ,game attribute ,Learner engagement ,370 Education ,Psychology ,0503 education ,050203 business & management ,engagement ,Instructional simulation ,Cognitive psychology - Abstract
Background and Aim. Serious games are generally considered to have positive effects on many aspects of learner engagement as well as on cognitive learning gains and subject-related interest. Yet few studies have examined which combination of game elements influence engagement and learning, and how these factors are related. For this reason, an experimental study was conducted to explore these aspects with regard to digital serious games. Method. Twelve primary school classes with 153 students from 9 to 12 years of age participated in this experimental field study using group comparisons. The students were randomly assigned to interact either with an educational simulation or a digital serious game. The results were analyzed using t-tests and hierarchical linear regressions. Results and Conclusion. Results show that there are no group differences in tested learning gains nor in self-reported cognitive learning gains or increase in interest. Although there are also no differences regarding enjoyment, self-reported levels of deep thinking are higher when learning with a serious game. While post-test knowledge is only influenced by prior knowledge, self-reported cognitive learning gains and increases in interest are both positively correlated with deep thinking and enjoyment. These results lead to the conclusion that learning with serious games does not always lead to the expected increases in all aspects of engagement and learning outcomes. Thus, research needs to address the interplay of game elements and their impact on engagement and learning in more detail.
- Published
- 2018
29. Task-based Learning Research and the Cognition Hypothesis: The Case of Task Complexity.
- Author
-
Mohammadi, Ebrahim Ghorban, Yousefi, Mohammad Hossein, and Afghari, Akbar
- Subjects
COGNITION ,COGNITIVE ability ,TASK analysis ,SECOND language acquisition ,FOREIGN language education - Abstract
In this paper, the construct of task complexity and its significance in grading and sequencing of pedagogic tasks are discussed. Then, mention will be made of different models and criteria for estimating task complexity. After that, the most comprehensive model (Robinson's Triadic Framework or The Cognition hypothesis) will be discussed in great details and the research done in this framework will be outlined. Finally, the role of the Task Complexity in grading and sequencing pedagogical tasks will be touched upon. [ABSTRACT FROM AUTHOR]
- Published
- 2012
- Full Text
- View/download PDF
30. Team-Based Learning, a Learning Strategy for Clinical Reasoning, in Students with Problem-Based Learning Tutorial Experiences.
- Author
-
Okubo, Yumiko, Ishiguro, Naoko, Suganuma, Taiyo, Nishikawa, Toshio, Takubo, Toshio, Kojimahara, Noriko, Yago, Rie, Nunoda, Shinichi, Sugihara, Shigetaka, and Yoshioka, Toshimasa
- Abstract
Acquiring clinical reasoning skills in lectures may be difficult, but it can be learnt through problem-solving in the context of clinical practice. Problem finding and solving are skills required for clinical reasoning; however, students who underwent problem-based learning (PBL) still have difficulty in acquiring clinical reasoning skills. We hypothesized that team-based learning (TBL), a learning strategy that provides the opportunity to solve problems by repeatedly taking tests, can enhance the clinical reasoning ability in medical students with PBL experiences during the pre-clinical years. TBL courses were designed for 4th year students in a 6-year program in 2008, 2009, and 2010. TBL individual scores, consisting of a combination of individual and group tests, were compared with scores of several examinations including computer-based testing (CBT), an original examination assessing clinical reasoning ability (problem-solving ability test; P-SAT), term examinations, and Objective Structured Clinical Examination (OSCE). CBT, OSCE and P-SAT scores were compared with those of students who learned clinical reasoning only through PBL tutorials in 2005, 2006, and 2007 (non-TBL students). Individual TBL scores of students did not correlate with scores of any other examination. Assessments on clinical reasoning ability, such as CBT, OSCE, and P-SAT scores, were significantly higher in TBL students compared with non-TBL students. Students found TBL to be effective, particularly in areas of problem solving by both individuals and teams, and feedback from specialists. In conclusion, TBL for clinical reasoning is useful in improving clinical reasoning ability in students with PBL experiences with limited clinical exposure [ABSTRACT FROM AUTHOR]
- Published
- 2012
- Full Text
- View/download PDF
31. The Effects of Multiple Intelligence Approach in Project Based Learning on Mathematics Achievement.
- Author
-
Tabuk, Mesut and Özdemir, Ahmet Şükrü
- Subjects
MULTIPLE intelligences ,INTELLECT ,MATHEMATICS education ,ACTIVITY programs in education ,PASSIVITY (Psychology) in children ,ACADEMIC achievement ,LEARNING - Abstract
Copyright of International Online Journal of Educational Sciences is the property of International Online Journal of Educational Sciences and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2009
32. Social Cohesion within Online Learning Environments: Enhancing Diversity and Supporting Learning Amid Social Mobility through Instructional Design and Instructor Competence.
- Author
-
Crawford, Caroline M.
- Subjects
INTERNET in education ,COMPUTER assisted instruction ,SOCIAL cohesion ,SOCIAL mobility ,INSTRUCTIONAL systems design ,EDUCATIONAL technology - Abstract
The online learning environment has developed over the past ten years, so that we now have the technological support and understanding to develop a more advanced and appropriate online learning environment. Although the study of semiotics has grown in interest within the instructional and communications technologies, further consideration of theories and real-world support towards social cohesion within the online learning environment is of utmost importance. Social cohesion within an online learning environment not only extends the learner's understanding of the subject matter based upon Bloom's Taxonomy (http://www.coun.uvic.ca/learn/program/hndouts/bloom.html), but enhances the innovations of burgeoning minds as they relate the subject matter within the course to their real-world experiences and understandings, such as Vygotsky's conceptual framework of understanding http://www.marxists.org/archive/vygotsky/works/comment/lois1.htm). Bloom's Taxonomy shifts a learner's understanding of knowledge from competence as it relates from the lower order thinking skills of knowledge, comprehension and application competency levels towards the higher order thinking skills of analysis, synthesis and evaluation. The nurturing, supporting online learning environment is continuously developed through tow primary areas of focus: instructional design of the course knowledge and environment; and, instructor understanding and competence. Instructional design may be delineated as, "the analysis of learning needs and systemic development of instruction. Instructional designers often use instructional technology as a method for developing instruction. Instructional design models typically specify a method, that if followed will facilitate the transfer of knowledge, skills and attitude to the recipient or acquirer of the instruction" (Wikipedia, 2006, paragraph 1), while instructor understanding and competence may be based more upon an instructor's philosophical belief system and pedagogical understanding of the learning process. Yet perhaps the term "pedagogy" isn't the most appropriate way to describe an instructor's understanding of the learning process, as pedagogy delineates the characteristic learning of children while androgogy delineates the learning of adults. [ABSTRACT FROM AUTHOR]
- Published
- 2007
- Full Text
- View/download PDF
33. Training moral sensitivity through video games: a review of suitable game mechanisms
- Author
-
Katsarov, Johannes, Christen, Markus, Schmocker, David, Tanner, Carmen, Mauerhofer, Ralf, University of Zurich, and Katsarov, Johannes
- Subjects
100 Philosophy ,10092 Institute of Philosophy ,3316 Cultural Studies ,based learning ,ethics ,10003 Department of Banking and Finance ,3202 Applied Psychology ,170 Ethics ,1709 Human-Computer Interaction ,moral sensitivity ,790 Sports, games & entertainment ,1201 Arts and Humanities (miscellaneous) ,10222 Institute of Biomedical Ethics and History of Medicine ,3314 Anthropology ,game ,370 Education ,moral awareness ,3315 Communication ,moral education - Published
- 2019
34. Aprendizaje basado en problemas en el camino a la innovación en ingeniería
- Author
-
Jose Eucaro Parra Castrillon, Carlos A. Castro, and Mauricio José Amariles Camacho
- Subjects
ABP ,Competencias Argumentativas ,05 social sciences ,050301 education ,Interpretative Skills ,02 engineering and technology ,Creatividad ,Competencias Propositivas ,Based Learning ,Enseñanza de la Ingeniería ,Creativity ,Innovación ,Purposeful Skills ,Argumentative Skills ,PBL ,Types of Problems ,020204 information systems ,Aprendizaje significativo ,0202 electrical engineering, electronic engineering, information engineering ,Engineering Education ,Innovation ,Tipos de Problemas ,0503 education ,Aprendizaje Basado en Problemas ,Competencias Interpretativas - Abstract
Una buena opción para promover la creatividad y la innovación es implementar procesos formativos que partan del análisis de problemas contextualizados. En esta vía, en vez de un enfoque centrado en los contenidos de un curso, la propuesta es diseñar ambientes de aprendizaje que motiven a los estudiantes a recrearse con situaciones complejas de la cotidianeidad. Bajo esta concepción de escenarios de Aprendizaje Basados en Problemas (ABP), en la Facultad de Ingeniería de la Universidad de San Buenaventura - Sede Medellín –, desde 2013 se viene implementando una iniciativa que ha motivado el desarrollo de distintas estrategias docentes. Es así como bajo este marco se han implementado distintas estrategias para que los estudiantes creativamente propongan soluciones a las situaciones problemáticas. Lo anterior merece resaltarse si se tiene en cuenta que esas estrategias están inmersas dentro de un currículo tradicional centrado en asignaturas y unos procesos de evaluación clásicos que determinan técnicas e indicadores puntuales a veces sin contexto. En los párrafos siguientes se exponen las condiciones y formas como se ha desarrollado el ABP y asimismo, cuál ha sido su contribución a los propósitos pedagógicos para la innovación.
- Published
- 2016
35. Chapter 7 Leading and Managing Interaction Under Risk in the Police
- Author
-
Bjørkelo, Brita
- Subjects
Samhandling ,interaction ,police ,organizational learning ,experienced ,based learning ,leadership ,unforeseen ,bic Book Industry Communication::J Society & social sciences ,bic Book Industry Communication::J Society & social sciences::JW Warfare & defence ,bic Book Industry Communication::J Society & social sciences::JW Warfare & defence::JWK Defence strategy, planning & research::JWKW Civil defence - Abstract
"Leading interaction under risk is one of the aspects of being a leader in the police. After the 22nd of July 2011 Norwegian terror attacks it has been pointed out that the main explanatory factors as to why interaction under risk turned out as it did not necessarily was due to the lack of resources, previous evaluations or government plans but rather the lack of living up to these. In organisation theory, - psychology and management literature, it is customary to distinguish between expressed and actual ways to manage and lead, as well as between the structuralinstrumental and the institutional perspective. These strands of research address how the difference between general and overarching political aims and the execution of the same aims in practice neither may be neither uncommon nor unexpected. However, is it possible to expect more agreement between aims and actual behaviour? If so, what may some of the underlying conditions for leading learning from experience be? This chapter discusses what some of the underlying conditions for leading and managing learning from experience in the case of interaction under risk in the police may be. Specifically, conditions of learning located between the expressed and executed, that is, between the institutional and cultural."
- Published
- 2018
- Full Text
- View/download PDF
36. Inquiry-based learning and pre-service teachers education
- Author
-
Nicolas, Pedro, Gascón, Josep, Universidad de Murcia, Universitat Autònoma de Barcelona (UAB), INDRUM Network, University of Agder, and Sciencesconf.org, CCSD
- Subjects
[SHS.EDU]Humanities and Social Sciences/Education ,[MATH.MATH-HO]Mathematics [math]/History and Overview [math.HO] ,[SHS.EDU] Humanities and Social Sciences/Education ,[MATH.MATH-HO] Mathematics [math]/History and Overview [math.HO] ,teacher's and students' practices ,inquiry ,based learning ,novel approaches to teaching - Abstract
International audience; We use Hintikka's analysis of the notion of inquiry to point out some obstacles that the implementation of inquiry-based learning might find, and to suggest a way to overcome these difficulties via the use of the Reference Epistemological Models developed in the framework of the Anthropological Theory of the Didactic.
- Published
- 2018
37. How accumulated real life stress experience and cognitive speed interact on decision-making processes
- Author
-
Eva Friedel, Miriam Sebold, Sören Kuitunen-Paul, Stephan Nebe, Ilya M. Veer, Ulrich S. Zimmermann, Florian Schlagenhauf, Michael N. Smolka, Michael Rapp, Henrik Walter, Andreas Heinz, University of Zurich, and Friedel, Eva
- Subjects
Cognitive model ,Department Psychologie ,model-free learning ,free learning ,based learning ,050105 experimental psychology ,decision making ,Developmental psychology ,lcsh:RC321-571 ,3206 Neuropsychology and Physiological Psychology ,03 medical and health sciences ,Behavioral Neuroscience ,2738 Psychiatry and Mental Health ,0302 clinical medicine ,10007 Department of Economics ,2802 Behavioral Neuroscience ,Reinforcement learning ,0501 psychology and cognitive sciences ,Chronic stress ,lcsh:Neurosciences. Biological psychiatry. Neuropsychiatry ,Biological Psychiatry ,Original Research ,chronic stress ,real ,model ,Working memory ,05 social sciences ,Information processing ,Cognition ,330 Economics ,life events ,Psychiatry and Mental health ,Neuropsychology and Physiological Psychology ,Neurology ,Holmes and Rahe stress scale ,cognitive speed ,2808 Neurology ,Digit symbol substitution test ,Psychology ,real-life events ,2803 Biological Psychiatry ,030217 neurology & neurosurgery ,Neuroscience ,model-based learning - Abstract
Rationale: Advances in neurocomputational modeling suggest that valuation systems for goal-directed (deliberative) on one side, and habitual (automatic) decision-making on the other side may rely on distinct computational strategies for reinforcement learning, namely model-free versus model-based learning. As a key theoretical difference, the model-based system strongly demands cognitive functions to plan actions prospectively based on an internal cognitive model of the environment, whereas valuation in the model-free system relies on rather simple learning rules from operant conditioning to retrospectively associate actions with their outcomes and is thus cognitively less demanding. Acute stress reactivity is known to impair model-based but not model-free choice behavior, with higher working memory capacity protecting the model-based system from acute stress. However, it is not clear which impact accumulated real life stress has on model-free and model-based decision systems and how this influence interacts with cognitive abilities. Methods: We used a sequential decision-making task distinguishing relative contributions of both learning strategies to choice behavior, the Social Readjustment Rating Scale questionnaire to assess accumulated real life stress, and the Digit Symbol Substitution Test to test cognitive speed in 95 healthy subjects. Results: Individuals reporting high stress exposure who had low cognitive speed showed reduced model-based but increased model-free behavioral control. In contrast, subjects exposed to accumulated real life stress with high cognitive speed displayed increased model-based performance but reduced model-free control. Conclusions: These findings suggest that accumulated real life stress exposure can enhance reliance on cognitive speed for model-based computations, which may ultimately protect the model-based system from the detrimental influences of accumulated real life stress. The combination of accumulated real life stress exposure and slower information processing capacities, however, might favor model-free strategies. Thus, the valence and preference of either system strongly depends on stressful experiences and individual cognitive capacities.
- Published
- 2017
38. Game Mechanisms for Training Moral Sensitivity: A Research Design
- Author
-
Katsarov, Johannes, Seidenberg, Manasseh, Christen, Markus, and University of Zurich
- Subjects
170 Ethics ,moral sensitivity ,serious moral game ,790 Sports, games & entertainment ,attitudinal learning outcomes ,ethical awareness ,values education ,U3 Ethics ,Game ,370 Education ,150 Psychology ,10092 Institute of Philosophy ,based learning - Published
- 2016
39. Social Bayes: using Bayesian modeling to study autistic trait–related differences in social cognition - Retracted article
- Author
-
Sevgi, Meltem, Diaconescu, Andreea O, Tittgemeyer, Marc, Schilbach, Leonhard, University of Zurich, and Schilbach, Leonhard
- Subjects
170 Ethics ,Reward ,Computational psychiatry ,610 Medicine & health ,10237 Institute of Biomedical Engineering ,2803 Biological Psychiatry ,based learning ,Autistic traits ,Bayesian modeling ,Social cognition ,Social gaze - Published
- 2016
40. Global scaling of synaptic efficacy: Homeostasis in silicon synapses
- Author
-
Giacomo Indiveri, Chiara Bartolozzi, University of Zurich, and Bartolozzi, C
- Subjects
2805 Cognitive Neuroscience ,Synaptic scaling ,Computer science ,Cognitive Neuroscience ,1702 Artificial Intelligence ,Spike ,based learning ,Synapse ,Artificial Intelligence ,Homeostatic plasticity ,Neuromorphic ,1706 Computer Science Applications ,Homeostasis ,Scaling ,10194 Institute of Neuroinformatics ,Quantitative Biology::Neurons and Cognition ,Artificial neural network ,business.industry ,Mechanism (biology) ,Synaptic efficacy ,aVLSI ,Computer Science Applications ,Neuromorphic engineering ,570 Life sciences ,biology ,Spike (software development) ,Artificial intelligence ,business ,Neuroscience - Abstract
Synaptic homeostasis is a mechanism present in biological neural systems that acts to maintain an homogeneous and stable computational substrate, in face of intrinsic inhomogeneities among neurons, and of their continuous changes due to learning processes and variations in the statistics of the input signals. In hardware spike-based neural networks homeostasis could be useful for solving issues such as mismatch and temperature drifts. Here we present a synaptic circuit that supports both spike-based learning and homeostatic mechanisms, and show how it can be used in conjunction with a software control algorithm to model global synaptic scaling homeostatic mechanism.
- Published
- 2009
41. A reconfigurable on-line learning spiking neuromorphic processor comprising 256 neurons and 128K synapses
- Author
-
Hesham Mostafa, Ning Qiao, Federico Corradi, Dora Sumislawska, Marc Osswald, Fabio Stefanini, Giacomo Indiveri, University of Zurich, and Indiveri, G
- Subjects
low-power ,inspired computing ,Computer science ,brain ,real-time ,analog VLSI ,Spike ,Take ,based learning ,lcsh:RC321-571 ,Spike-based learning ,Spike-Timing Dependent Plasticity (STDP) ,Real-time ,Analog VLSI ,Winner-Take-All (WTA) ,Attractor network ,Asynchronous ,Brain-inspired computing ,Autonomous Systems ,brain-inspired computing ,lcsh:Neurosciences. Biological psychiatry. Neuropsychiatry ,time ,Original Research ,10194 Institute of Neuroinformatics ,Electronic circuit ,Winner ,real ,Very-large-scale integration ,asynchronous ,Computational neuroscience ,Analogue electronics ,business.industry ,General Neuroscience ,2800 General Neuroscience ,All (WTA) ,spike-based learning ,attractor network ,Neuromorphic engineering ,Computer architecture ,Asynchronous communication ,570 Life sciences ,biology ,Timing Dependent Plasticity (STDP) ,Artificial intelligence ,business ,Realization (systems) ,Neuroscience - Abstract
Implementing compact, low-power artificial neural processing systems with real-time on-line learning abilities is still an open challenge. In this paper we present a full-custom mixed-signal VLSI device with neuromorphic learning circuits that emulate the biophysics of real spiking neurons and dynamic synapses for exploring the properties of computational neuroscience models and for building brain-inspired computing systems. The proposed architecture allows the on-chip configuration of a wide range of network connectivities, including recurrent and deep networks, with short-term and long-term plasticity. The device comprises 128 K analog synapse and 256 neuron circuits with biologically plausible dynamics and bi-stable spike-based plasticity mechanisms that endow it with on-line learning abilities. In addition to the analog circuits, the device comprises also asynchronous digital logic circuits for setting different synapse and neuron properties as well as different network configurations. This prototype device, fabricated using a 180 nm 1P6M CMOS process, occupies an area of 51.4 mm2, and consumes approximately 4 mW for typical experiments, for example involving attractor networks. Here we describe the details of the overall architecture and of the individual circuits and present experimental results that showcase its potential. By supporting a wide range of cortical-like computational modules comprising plasticity mechanisms, this device will enable the realization of intelligent autonomous systems with on-line learning capabilities., Frontiers in Neuroscience, 9, ISSN:1662-453X, ISSN:1662-4548
- Published
- 2015
42. ABP fall prevention in the Military Hospital Central
- Author
-
Herrera Marentes, Claudia Elizabeth and Peña Collazos, Wilmar
- Subjects
Aprendizaje basado en problemas ,Patient ,ENFERMERIA - ENSEÑANZA ,HOSPITAL MILITAR CENTRAL - ESTUDIO DE CASOS ,Paciente ,Based Learning - Abstract
El método del aprendizaje basado en problemas (ABP) tiene sus primeras aplicaciones y desarrollo en la escuela de medicina en la Universidad de Case Western Reserve en los Estados Unidos y en la Universidad de McMaster en Canadá en la década de los 60's. Esta metodología se desarrolló con el objetivo de mejorar la calidad de la educación médica cambiando la orientación de un currículum que se basaba en una colección de temas y exposiciones del maestro, a uno más integrado y organizado basado en problemas de la vida real y donde confluyen las diferentes áreas del conocimiento que se ponen en juego para dar solución al problema. Dado que en el último trimestre en el hospital Militar Central se presentaron setenta y cuatro (74) caídas en pacientes adultos mayores hospitalizados en el Hospital Militar Central nace la inquietud de realizar el presente ensayo para reflexionar sobre el ABP y su aplicación como técnica didáctica para la revisión de los casos de caídas reportados y así desarrollar habilidades, actitudes, razonamiento y juicio crítico en el personal de enfermería de cada uno de los servicios hospitalarios con el propósito de disminuir y prevenir las mismas. The method of problem-based learning (PBL) has its first applications and development in the school of medicine at Case Western Reserve University in the United States and McMaster University in Canada in the early 60's. This methodology was developed in order to improve the quality of medical education by changing the orientation of a curriculum that was based on a collection of topics and teacher exhibits , to a more integrated and organized based on real life problems and the confluence different areas of knowledge that are brought into play to solve the problem. Since the last quarter in the Central Military Hospital seventy-four (74) falls in hospitalized elderly patients were presented at the Central Military Hospital of the concern arises to use this test to reflect on the ABP and its application as a teaching technique reviewing cases of reported falls and develop skills, attitudes, reasoning and critical thinking in the nursing staff of each hospital services in order to reduce and prevent them.
- Published
- 2013
43. Participating Methodologies for the Improvement of Higher Education Learning. An innovative project with students of the Faculty of Education
- Author
-
González-Fernández, Natalia, García González, José Luis, and Universidad de Cantabria
- Subjects
Aprendizaje basado en problemas ,TIC ,Aprendizaje cooperativo ,ICT ,Educación superior ,Higher education ,Based learning ,Cooperative learning - Abstract
Resumen: Presentamos nuestro proyecto de innovación con el que pretendemos construir un espacio virtual de aprendizaje duradero complementario en la enseñanza universitaria. Tratamos de acercarnos a las metodologías activas del Aprendizaje Cooperativo y Aprendizaje Basado en Problemas como herramientas para transmitir saberes científicos. Nuestra propuesta plantea dos ejes fundamentales para mejorar el aprendizaje: utilizar las TIC para procesar, compartir, generar y gestionar conocimientos entre profesorado y estudiantes. Además de proponer enriquecer el aprendizaje de los estudiantes con la implementación de metodologías que favorezca la adquisición de competencias. En el curso 2011-2012, el profesorado que diseña este proyecto se ha encargado de implementar, seguir y evaluar los resultados, implicando al alumnado de diferentes asignaturas y titulaciones de la Facultad de Educación. Estudiantes que, a priori no se conocían, han trabajado en equipos heterogéneos resolviendo un mismo problema real, utilizando como vehículo las TIC, creando su propia red personal de aprendizaje, convertiéndola en un instrumento clave de aprendizaje y adquisición de competencias. Presentamos algunos resultados recogidos a través de Focus Group, demostrando cómo es posible mejorar el aprendizaje universitario, en la adquisición de contenidos, el desarrollo de habilidades para trabajar en equipo en entornos virtuales y la potenciación de la metacognición. Abstract: Introducing our innovation project with which we intend to build a virtual learning space complementary lasting university education. We try to approach the active methodologies Cooperative Learning and Problem-Based Aprendiaje as tools to convey scientific knowledge. Our proposal raises two fundamental axes to enhance learning: using ICT to process, share, create and manage knowledge between teachers and students. Besides proposing enrich student learning by implementing methodologies that promotes the acquisition of skills. During 2011-2012, the faculty who designed this project has been responsible for implementing, monitoring and evaluating the results, involving the students in different subjects and courses at the Faculty of Education. Students who, a priori not known, heterogeneous teams have worked on solving one real problem, using ICT as a vehicle, creating their own personal learning network, converting it into a key tool for learning and skills acquisition. We present some results collected through Focus Group, demonstrating how to improve university learning in content acquisition, the development of skills to work in virtual environments and the enhancement of metacognition.
- Published
- 2012
44. Weighting of items in a tutorial performance evaluation instrument: Statistical analysis and results
- Author
-
Piet J Becker, Melanie Lack, and Judith C. Bruce
- Subjects
lcsh:Public aspects of medicine ,Health Policy ,evaluation instrument ,Public Health, Environmental and Occupational Health ,problem ,based learning ,weighting ,tutorial performance ,problembased learning ,statistical analysis ,Delphi technique ,lcsh:RA1-1270 ,Weighting ,problem- based learning ,Weighted score ,Statistics ,Statistical analysis ,Baccalaureate nursing ,Theology ,Psychology ,Maximum Variation Sampling - Abstract
Weighting of items in an evaluation instrument contributes to more meaningful and valid interpretations of student performance in respect of each learning outcome or item being assessed. It follows that the validity of instruments is important for meaningful inferences about students’ learning performance, including their performance in tutorial groups. The Delphi technique was used to elicit experts’ subjective judgement of the content validity of items in the tutorial performance evaluation instrument in rounds one and two. A sample of eight experts (n = 8) was selected by purposive, maximum variation sampling.In round three Delphi a weighted score was determined for each of the instrument items, subitems and Likert scale points through pairwise comparison by the experts. Mathematical modelling of experts’ weighting comparisons, recorded on visual analogue scales, resulted in proportional weights for each item; these weights are expressed as a percentage.The final instrument comprised weighted items measured on a rating scale with points that are not equidistant. A computerised tutorial performance evaluator (TPE) was developed for accurate, economical and efficient calculation of student scores. The purpose of this article is to report on the statistical analysis and results of the weighting of items in an instrument to assess and evaluate baccalaureate nursing students’ performance in problem-based learning tutorials.OpsommingDie waardebepaling van items in ‘n evalueringsinstrument dra by tot ‘n meer betekenisvolle en geldige interpretasie van studente se vermoë ten opsigte van elke leeruitkoms of item wat geassesseer word. Hieruit volg dit dat die geldigheid van instrumente belangrik is vir betekenisvolleafleidings betreffende studente se leervermoë, insluitend hulle prestasie in leergroepe. Die Delphi-tegniek is gebruik in rondtes een en twee om kundiges se subjektiewe oordeel oor die inhoudsgeldigheid van items in die leergroepgedragsevalueringsinstrument te bekom. ‘n Steekproef van agt kundiges (n = 8) is deur doelgerigte, maksimale-variasiesteekproeftrekking gekies.Die kundiges het in rondte drie van die Delphi-tegniektoepassing deur middel van gepaarde vergelyking ‘n waarde bepaal vir elk van die instrumentitems, sub-items en Likertskaalpunte. Die wiskundige modellering van kundiges se waardebepalingsvergelykings, aangeteken op visuele analogiese skale, het proporsionele gewigte vir elke item tot gevolg gehad. Hierdie gewigte word persentasiegewys voorgestel. Die finale instrument het bestaan uit items wat gemeet word teen ‘n graderingskaal met punte wat nie op ‘n gelyke afstand van mekaar is nie. ‘n Rekenaargebaseerde leergroepgedragsevalueringsinstrument is ontwikkel vir die akkurate, ekonomiese en doeltreffende berekening van studente se punte.Die doel van die artikel is om verslag te lewer oor die statistiese analise en resultate van die waardebepaling van items in ‘n instrument om baccalaureate-verpleegkundestudente se prestasie in probleemgebaseerde leergroepe te meet en te evalueer.
- Published
- 2009
45. Instructors and administrators' attitudes towards project work as an alternative assessment tool and as an instructional approach at Karadeniz Technical University School of Foreign Languages Department of Basic English
- Author
-
Gökçen, Ramazan Alparslan and Rodgers, Theodore S.
- Subjects
based instruction ,project ,Alternative assessment tools ,Teachers Turkey Attitudes ,based assessment ,LB1775.4.T9 G65 2005 ,project work ,based learning - Abstract
Cataloged from PDF version of article. The study investigated the attitudes of the instructors of English currently working at Karadeniz Technical University School of Foreign Languages Department of Basic English towards project work as an alternative assessment and as an instructional approach and their knowledge about project work. In this study administrators’ views on implementation of project work in the program is also investigated. Data were collected through interviews and questionnaires. First the instructors were given a questionnaire. Second interviews conducted both with administrators and volunteer instructors. The results of data analysis revealed that both instructors and administrators working for Karadeniz Technical University School of Foreign Languages Department of Basic English have positive attitudes towards project work as an alternative assessment and as an instructional tool. Most of the instructors found using project assessments more satisfying and acceptable than using traditional pencil-paper tests such as multiple-choice or short answer tests. However, the analysis interviews revealed that some of the instructors have difficulties in implementing projects in their classroom. The results of the interviews conducted with administrators also revealed that there is a need for in-service training for instructors in respect to use of projects. Moreover, the results of this study suggest that participants have some concerns about current implementation of project work at KTU and a variety of suggestions for possible improvements. This study suggests that if the instructors are given enough training about use of projects, the benefits of project work may be maximized in the curriculum. Gökçen, Ramazan Alparslan M.A.
- Published
- 2005
46. Collaborative video analysis in a virtual learning environment
- Author
-
Petko, Dominik, Reusser, Kurt, Noetzli, Caspar, University of Zurich, Jutz, Christine, Flückiger, Federico, and Wäfler, Karin
- Subjects
online collaboration ,platform ,10091 Institute of Education ,Video ,370 Education ,based learning ,web - Published
- 2003
47. Just Tell Me What to Do: Group Dynamics in a Virtual Environment
- Author
-
Becker, Karen L.
- Subjects
learning ,150300 BUSINESS AND MANAGEMENT ,group dynamics ,problem ,groupwork ,based learning ,online ,130306 Educational Technology and Computing ,computer mediated communication - Abstract
Any group task set in a tertiary institution brings with it specific challenges. However, when the groups are working in a virtual environment, with a large majority of the work done in an online mode, the challenges are even greater. This situation however, creates a unique opportunity for the lecturer to observe the group interactions and group dynamics first hand. This paper explores students’ reactions to an online learning environment, and in particular it explores the group dynamics of groups studying an undergraduate course at Central Queensland University. In this course, students were compelled to work collaboratively on a project in an online environment. The work contributed significantly to their assessment and final grade for the course. The project used an approach to learning based on case-study and problem-based learning theory, and relied heavily on students to be self-motivated and to develop skill in operating effectively in both group and virtual environments. The students’ experience and reactions were analysed as were the special challenges of group dynamics in a virtual environment. In this paper, the five-step model proposed by Salmon (2000) relating to computer-mediated communication is integrated with the Tuckman (2001) model of group development. One group in particular was studied in depth, taking into consideration the nature of the group’s interactions during the course of the entire term. Key learning outcomes pertaining to online group dynamics are highlighted taking into account the model of teaching and learning online advanced by Salmon (2000).
- Published
- 2003
48. PM's speech proves history still has its lessons
- Author
-
Henderson, Deborah J. and Henderson, Deborah J.
- Abstract
This letter to the editor critiques the Prime Minsiter's Australia Day Speech 'A sense of balance: The Australian Achievement in 2006', in terms of his claims about the teaching of history in Australian schools. It makes references to the changes in history teaching in Australia during the past 30 years. In doing so, this letter defends current classroom practice that focuses on inquiry-based learning as relevant and worthwhile.
- Published
- 2006
49. Tradition and technology: teaching rural medicine using an internet discussion board
- Author
-
Baker, Peter G, Eley, Diann S, Lasserre, Kaye E, Baker, Peter G, Eley, Diann S, and Lasserre, Kaye E
- Abstract
Introduction: The aim of the Rural Medicine Rotation (RMR) at the University of Queensland is to give all third year medical students exposure to, and an understanding of, clinical practice in Australian rural or remote locations. Because the primary role of the Rural Clinical School is to improve medical recruitment and retention in rural areas, the provision of positive student learning experiences and subsequent ability to make adequately informed rural career choices is of fundamental importance. A difficulty in achieving this is the relatively short period of student clinical placements, in only one or two rural or remote locations. A web-based Clinical Discussion Board (CDB) has been introduced to address this problem by allowing students at all clinical sites to discuss their rural experiences and clinical issues with each other. The rationale behind the CDB is to encourage an enhanced understanding of the breadth and depth of rural medicine through peer-based learning. Methods: All third year students undertaking the RMR are required to submit a minimum of two original contributions, on any clinically related topic, and two replies to other submissions on the CDB. At the end of their 8 week rotation, the students evaluate the CDB by answering a short survey that focuses on the ease of use and access and the educational value of the CDB. A question regarding the influence of the RMR on their interest in pursuing a rural medicine career is also asked. The CDB transcripts are further analysed for type of article posted, category of medicine that was discussed and the specific topic under discussion. Results: This article reports on the results from the first two RMR of 2005. A total of 83 third year medical students undergoing an 8 week rural rotation posted a total of 819 responses on the CDB. This resulted in 217 individual articles or topics discussed within 12 broad medical categories. The student ratings of the ease of use and access of the CDB were high
- Published
- 2005
50. Teachers using an integrated learning environment to cater for individual learning differences in Hong Kong primary classrooms
- Author
-
Lee, Kar-Tin and Lee, Kar-Tin
- Abstract
The Integrated Learning Environment (ILE) is a web-based learning environment. It is designed to support learner and group-centred work and concentrates on facilitating teachers to easily create and develop individualised study plans within the ILE. It allows teachers to progressively assess their student’s learning and to design different activities for different students according to their ability levels. As a learning environment, the ILE contains learning tools, diagnostic tools and administration tools described in the sections below. By using these online tools, teachers of Chinese, English and Mathematics in primary schools can be encouraged to integrate formative assessment tasks, and a greater variety of interactive activities into their teaching and learning repertoire. This tool enabled teachers to implement student-centred learning modes which closely align with the current thrust of the education reform activities in Hong Kong schools.
- Published
- 2005
Catalog
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.