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1. Does Anyone Care about the Opinion of People on Participating in a 'Social' Metaverse? A Review and a Draft Proposal for a Surveying Tool

2. The Use of a Serious Game to Assess Inhibition Mechanisms in Children

3. Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD)

16. D4.4. Validazione della piattaforma Rientr@

17. D3.5 Piattaforma Rientr@

18. The Use of a Serious Game to Assess Inhibition Mechanisms in Children

19. Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD)

20. D2.4 - Architettura piattaforma meccatronica

21. D3.1 - Simulatore di guida della sedia a rotelle

22. A Simulator to Promote the Return to Work of Wheelchair Users

23. Applicazione per la configurazione degli ambienti di training outdoor, casa e lavoro

24. Focus on Patient in Virtual Reality-Assisted Rehabilitation

25. D2.2 - Progettazione dei moduli

26. Antonyms: A serious game for enhancing inhibition mechanisms in children with Attention Deficit/Hyperactivity Disorder (ADHD)

27. A Serious Game in Cognitive Training of Brain-Damaged Patients to Enhance Creativity

28. D1.2 - Requisiti di sistema

29. Design of a ICT-based training system to improve creative thinking in brain-damaged patients

30. D1.3 - Scenari applicativi

31. RIPRENDO@home. Recupero post-Ictus: Piattaforma per la RiabilitazionE Neuromotoria orientata al DOmicilio

32. Design of a Virtual Reality-based Framework for Supporting the Work Reintegration of Wheelchair Users

33. A prototype of an automatically assisted and person-focused rehabilitation system for post-stroke patients at home

36. Augmented Reality Aided 3D Modelling

45. GIOVE DYNAMICS MANUAL (Manuale)

46. SCM - Installation Instructions Manual (Manuale, Progetto DOROTHY)

50. Shoe customers' behaviour with new technologies: the Magic Mirror case

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