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Antonyms: A serious game for enhancing inhibition mechanisms in children with Attention Deficit/Hyperactivity Disorder (ADHD)
- Source :
- 2017 International Conference on Virtual Rehabilitation (ICVR).
- Publication Year :
- 2017
- Publisher :
- IEEE, 2017.
-
Abstract
- This paper describes the planning and the implementation of a serious game (SG) for the improvement of attention skills in children with Attention Deficit-Hyperactivity Disorders (ADHD) to promote learning and autonomous management of impulsive behaviors and to inhibit irrelevant thoughts. The SG, called Antonyms, is a personal computer videogame consisting of a series of activities, each eliciting the tendency to respond in an immediate, inadequate way based on the Dual Pathway Model proposed by Sonuga-Barke. Children must block such a tendency, reflect upon the situation and find the nonintuitive solution to foster self-regulation skills. Antonyms consists of three mini-games in a single framework. It is designed for educational and rehabilitation settings. The expected outcome is an increase in the ability to keep attention focused on the relevant elements of situations that children face in their everyday life.
- Subjects :
- Rehabilitation
020205 medical informatics
medicine.medical_treatment
05 social sciences
050301 education
02 engineering and technology
Serious game
medicine.disease
Outcome (game theory)
Developmental psychology
Personal computer
0202 electrical engineering, electronic engineering, information engineering
medicine
ADHD
Settore M-PSI/01 - PSICOLOGIA GENERALE
Attention deficit hyperactivity disorder
Autonomous management
Everyday life
Psychology
0503 education
Dual pathway
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- 2017 International Conference on Virtual Rehabilitation (ICVR)
- Accession number :
- edsair.doi.dedup.....7b35c2822da54b7ed473d4ef724f19ae
- Full Text :
- https://doi.org/10.1109/icvr.2017.8007457