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Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD)

Authors :
Maura Crepaldi
Vera Colombo
Stefano Mottura
Davide Baldassini
Marco Sacco
Alice Cancer
Alessandro Antonietti
Source :
Information, Vol 11, Iss 4, p 230 (2020)
Publication Year :
2020
Publisher :
MDPI AG, 2020.

Abstract

The design of a computer-supported serious game concerning inhibition skills in children with Attention Deficit/Hyperactivity Disorder (ADHD) is reported. The game consists of a series of activities, each eliciting the tendency to respond in an immediate, inadequate way. The game is based on the Dual Pathway Model of ADHD proposed by Sonuga-Barke. In the game, children must block impulsive tendencies, reflect upon the situation, inhibit irrelevant thoughts, and find the non-intuitive solution. In the game, the player personifies a superhero, who is asked to save a realm on the opposite side of the Earth (Antonyms) where things happen according to the opposite of the usual rules. The hero faces a series of challenges, in the form of mini-games, to free the planet from enemies crossing different scenarios. To succeed in the game, the player should change his/her attitude by thinking before performing any action rather than acting on impulse. The player is induced to be reflective and thoughtful as well. Results from the evaluation of a preliminary version of the serious game are reported. They support the notion that Antonyms is an adequate tool to lead children to inhibit their tendency to behave impulsively.

Details

Language :
English
ISSN :
20782489
Volume :
11
Issue :
4
Database :
Directory of Open Access Journals
Journal :
Information
Publication Type :
Academic Journal
Accession number :
edsdoj.51de00204523417f89d67888a863c954
Document Type :
article
Full Text :
https://doi.org/10.3390/info11040230