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85 results on '"European Project: 291184,EC:FP7:ERC,ERC-2011-ADG_20110209,EXPRESSIVE(2012)"'

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1. First Person Sketch-based Terrain Editing

2. Shape from sensors: Curve networks on surfaces from 3D orientations

3. Authoring landscapes by combining ecosystem and terrain erosion simulation

4. Structuring and layering contour drawings of organic shapes

5. Exploratory design of mechanical devices with motion constraints

6. Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology

7. Sketching Folds

8. Deformation Grammars: Hierarchical Constraint Preservation Under Deformation

9. A Generative Audio-Visual Prosodic Model for Virtual Actors

10. Morphorider: Acquisition and Reconstruction of 3D Curves with Mobile Sensors

11. Patterns from Photograph: Reverse-Engineering Developable Products

12. Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures

13. Interactive paper tearing

14. EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems

15. Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation

16. Making Movies from Make-Believe Games

17. A system for creating virtual reality content from make-believe games

18. Flexible G1 interpolation of quad meshes

19. Qualitative behavioral reasoning from components’ interfaces to components’ functions for DMU adaption to FE analyses

20. A 2D Shape Structure for Decomposition and Part Similarity

21. Sketch-based modeling

22. Surfacing Curve Networks with Normal Control

23. Space-time sculpting of liquid animation

24. Structuring 3D Medial Skeletons: A Comparative Study

25. Programmable Animation Texturing using Motion Stamps

26. Characterization of Audiovisual Dramatic Attitudes

27. Real-time sound synthesis for paper material based on geometric analysis

28. Sketch-based Modeling

29. Smooth Interpolation of Curve Networks with Surface Normals

30. Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion

31. The 2D shape structure dataset: A user annotated open access database

32. 3D Skeletons: A State-of-the-Art Report

33. From drawing to animation-ready vector graphics

34. Synthèse de son de papier adaptée au mouvement et à la géométrie de la surface

35. Crowd Art: Density and Flow Based Crowd Motion Design

36. Interactive procedural simulation of paper tearing with sound

37. Interactive Detailed Cutting of Thin Sheets

38. Living Book of Anatomy Project: See your Insides in Motion!

39. Cinématographie et montage automatique dans des environnements virtuels

40. Real-Time Continuous Self-Replicating Details for Shape Deformation

41. Interactively animating crumpling paper

42. Stable Constrained Dynamics

43. Space-time sketching of character animation

44. Vector Graphics Animation with Time-Varying Topology

45. Adding dynamics to sketch-based character animations

46. Generation of Folded Terrains from Simple Vector Maps

47. Animation interactive de papier froissé

48. Multi-touch gesture interactions and deformable geometry for 3D edition on touch screen

49. Multi-touch gesture interactions and deformable geometry for 3D edition on touch screen

50. Modeling 3D animals from a side-view sketch

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