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Sketch-based Modeling

Authors :
Cordier, Frederic
Gingold, Yotam
Entem, Even
Cani, Marie-Paule
Singh, Karan
Université de Haute-Alsace (UHA) Mulhouse - Colmar (Université de Haute-Alsace (UHA))
George Mason University [Fairfax]
Intuitive Modeling and Animation for Interactive Graphics & Narrative Environments (IMAGINE )
Inria Grenoble - Rhône-Alpes
Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Laboratoire Jean Kuntzmann (LJK )
Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-Université Grenoble Alpes [2016-2019] (UGA [2016-2019])-Centre National de la Recherche Scientifique (CNRS)-Université Grenoble Alpes [2016-2019] (UGA [2016-2019])
University of Toronto
ERC-2011-ADG_20110209
The Eurographics Association
European Project: 291184,EC:FP7:ERC,ERC-2011-ADG_20110209,EXPRESSIVE(2012)
Source :
EG 2016-Tutorials, Eurographics 2016, Eurographics 2016, The Eurographics Association, May 2016, Lisbonne, Portugal. ⟨10.2312/egt.20161035⟩
Publication Year :
2016
Publisher :
HAL CCSD, 2016.

Abstract

International audience; Sketching is one of the most natural ways to exchange ideas. It has been used by human beings since prehistory. Research has shown that human beings have an inherent ability to understand sketches. This is why sketch-based interfaces for 3D modeling are so appealing; creating and animating 3D shapes could become as simple as drawing with a tablet and a digital pen. The purpose of this tutorial is to explore the most important aspects of sketch-based modeling, from the preprocessing of sketch strokes to the problem of 3D reconstruction. We will first explain some aspects of how humans interpret sketches. The second part of the tutorial will be dedicated to the problem of filtering and processing strokes. Other parts of the tutorial will focus on the sketch-based modeling of curves and surfaces using multi-view and single-view sketches. Sketch-based modeling using prior-knowledge will be also discussed; this class of methods is particularly well adapted to the 3D reconstruction of complex shapes. The last part of the tutorial addresses sketch-based interfaces for editing 3D shapes.

Details

Language :
English
Database :
OpenAIRE
Journal :
EG 2016-Tutorials, Eurographics 2016, Eurographics 2016, The Eurographics Association, May 2016, Lisbonne, Portugal. ⟨10.2312/egt.20161035⟩
Accession number :
edsair.dedup.wf.001..bd7de41189a11ec93d53f9cd92f524fd
Full Text :
https://doi.org/10.2312/egt.20161035⟩