201. Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs
- Author
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Stefan Hauswiesner, Bernhard Kainz, Markus Grabner, Judith Muehl, Dieter Schmalstieg, and Alexander Bornik
- Subjects
business.industry ,Computer science ,Graphics hardware ,Software rendering ,020207 software engineering ,02 engineering and technology ,Depth peeling ,Computer Graphics and Computer-Aided Design ,3D rendering ,Real-time rendering ,Rendering (computer graphics) ,03 medical and health sciences ,CUDA ,0302 clinical medicine ,030220 oncology & carcinogenesis ,020204 information systems ,Computer graphics (images) ,Ray casting ,0202 electrical engineering, electronic engineering, information engineering ,Tiled rendering ,business ,Texture memory ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
We present a new GPU-based rendering system for ray casting of multiple volumes. Our approach supports a large number of volumes, complex translucent and concave polyhedral objects as well as CSG intersections of volumes and geometry in any combination. The system (including the rasterization stage) is implemented entirely in CUDA, which allows full control of the memory hierarchy, in particular access to high bandwidth and low latency shared memory. High depth complexity, which is problematic for conventional approaches based on depth peeling, can be handled successfully. As far as we know, our approach is the first framework for multivolume rendering which provides interactive frame rates when concurrently rendering more than 50 arbitrarily overlapping volumes on current graphics hardware.
- Published
- 2009
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