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956 results on '"Texture memory"'

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201. Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs

202. Texture memory and variant selection during phase transformation of a zirconium alloy

203. Rendering States Changing Costs Reducing Technique for Real-time 3D Graphics

204. High-Quality Mipmapping Texture Compression With Alpha Maps for Graphics Processing Units

205. A Technique for Building Representation in Oblique View Maps of Modern Urban Areas

206. A perceptual approach to trimming and tuning unstructured lumigraphs

207. Random-access rendering of general vector graphics

208. GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction

209. A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces

210. Developing an Independent Rendering Tool to Control Render Layer in 3D Animation Files

211. The State of the Art in Mobile Graphics Research

212. A 36 fps SXGA 3-D Display Processor Embedding a Programmable 3-D Graphics Rendering Engine

213. Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding

214. RESEARCH OF NESTED PARALLEL PIPELINES ON PARALLEL GRAPHICS RENDERING SYSTEM

215. Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression

216. Object-Space Visibility Ordering for Point-Based and Volume Rendering

217. Volume and Isosurface Rendering with GPU-Accelerated Cell Projection

218. ZOOM RENDERING: IMPROVING 3-D RENDERING PERFORMANCE WITH 2-D OPERATIONS

219. Designing Parallel Sparse Matrix Transposition Algorithm Using ELLPACK-R for GPUs

220. Ink-painting Animation by Geometry Buffer Based Real-time 3D Rendering

221. Tile binning and rendering for resolution independent graphics

222. Texture Evolutions in Annealing Process for Medium Manganese Steel Sheets

223. Interactive GPU-based adaptive cartoon-style rendering

224. A GPU persistent grid mapping for terrain rendering

225. Scout: a data-parallel programming language for graphics processors

226. Transform Coding for Hardware-accelerated Volume Rendering

227. Massive-Model Rendering Techniques: A Tutorial

228. Fast DRR splat rendering using common consumer graphics hardware

229. In situ observation of texture evolution during α→β and β→α phase transformations in titanium alloys investigated by neutron diffraction

230. Style Transfer Functions for Illustrative Volume Rendering

231. Depth-of-Field Rendering by Pyramidal Image Processing

232. Adaptive load balancing for raycasting of non-uniformly bricked volumes

233. Texture memory effect in heavily cold-rolled Ni3Al single crystals

234. Texture Memory Effect in Heavily Cold-Rolled Ni3Al Single Crystals

235. DPGL: The Direct3D9-based parallel graphics library for multi-display environment

236. Factors Affecting Texture Memory Appearing through α→γ→α Transformation in IF Steels

237. Large-scale virtual texturing on a distributed rendering system

238. Trends in Continuity and Interpolation for Computer Graphics

239. Tile-based path rendering for mobile device

240. Complexity Evaluation of CT-Images for GPU-Based Volume Rendering

241. Volume visualization for out-of-core 3D images based on semi-adaptive partitioning

242. GPU acceleration for digitally reconstructed radiographs using bindless texture objects and CUDA/OpenGL interoperability

243. Meta-Relief Texture Mapping with Dynamic Texture-Space Ambient Occlusion

244. GPGPU implementation of FIC using texture memory

245. An efficient and high quality rasterization algorithm and architecture in 3D graphics systems

246. Data remanence and digital forensic investigation for CUDA Graphics Processing Units

247. Virtual Deferred Rendering

248. Computation-to-core mapping strategies for iso-surface volume rendering on GPUs

249. Experiencing interior environments: New approaches for the immersive display of large-scale point cloud data

250. Acceleration of direct volume rendering with programmable graphics hardware

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