Back to Search Start Over

Depth-of-Field Rendering by Pyramidal Image Processing

Authors :
Magnus Strengert
Martin Kraus
Source :
Computer Graphics Forum. 26:645-654
Publication Year :
2007
Publisher :
Wiley, 2007.

Abstract

We present an image-based algorithm for interactive rendering depth-of-field effects in images with depth maps. While previously published methods for interactive depth-of-field rendering suffer from various rendering artifacts such as color bleeding and sharpened or darkened silhouettes, our algorithm achieves a significantly improved image quality by employing recently proposed GPU-based pyramid methods for image blurring and pixel disocclusion. Due to the same reason, our algorithm offers an interactive rendering performance on modern GPUs and is suitable for real-time rendering for small circles of confusion. We validate the image quality provided by our algorithm by side-by-side comparisons with results obtained by distributed ray tracing.

Details

ISSN :
14678659 and 01677055
Volume :
26
Database :
OpenAIRE
Journal :
Computer Graphics Forum
Accession number :
edsair.doi...........9347056d6c403058cdaddf70fe8e9e1b
Full Text :
https://doi.org/10.1111/j.1467-8659.2007.01088.x