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Depth-of-Field Rendering by Pyramidal Image Processing
- Source :
- Computer Graphics Forum. 26:645-654
- Publication Year :
- 2007
- Publisher :
- Wiley, 2007.
-
Abstract
- We present an image-based algorithm for interactive rendering depth-of-field effects in images with depth maps. While previously published methods for interactive depth-of-field rendering suffer from various rendering artifacts such as color bleeding and sharpened or darkened silhouettes, our algorithm achieves a significantly improved image quality by employing recently proposed GPU-based pyramid methods for image blurring and pixel disocclusion. Due to the same reason, our algorithm offers an interactive rendering performance on modern GPUs and is suitable for real-time rendering for small circles of confusion. We validate the image quality provided by our algorithm by side-by-side comparisons with results obtained by distributed ray tracing.
- Subjects :
- Video post-processing
Computer science
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
3D rendering
Rendering (computer graphics)
Computer graphics
Computer graphics (images)
Pyramid
Computer vision
Depth of field
Tiled rendering
ComputingMethodologies_COMPUTERGRAPHICS
Parallel rendering
business.industry
Software rendering
Volume rendering
Terrain rendering
Image-based modeling and rendering
Computer Graphics and Computer-Aided Design
Real-time rendering
Real-time computer graphics
Image-based lighting
Path tracing
Color bleeding
Artificial intelligence
business
Alternate frame rendering
Texture memory
Distributed ray tracing
Subjects
Details
- ISSN :
- 14678659 and 01677055
- Volume :
- 26
- Database :
- OpenAIRE
- Journal :
- Computer Graphics Forum
- Accession number :
- edsair.doi...........9347056d6c403058cdaddf70fe8e9e1b
- Full Text :
- https://doi.org/10.1111/j.1467-8659.2007.01088.x