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Developing an Independent Rendering Tool to Control Render Layer in 3D Animation Files
- Source :
- The Journal of the Korea Contents Association. 8:84-93
- Publication Year :
- 2008
- Publisher :
- The Korea Contents Association, 2008.
-
Abstract
- Since 2005, the production of feature 3D animation has been growing up worldwide and technology of hardware and software has been advanced fully enough to get over the limitation of visual expression, so that rendering weight of the whole work process is getting more important. A final file in the state right before rendering increases. the data size gets bigger. Therefore, if such final file is rendered as it is, the production schedule may not be met. For, some needless time shall be spent to call and save a high-capacity file in amendment work and to execute the rendering entirely again in addition to amendment. In this study, Maya API [1]was used to study the efficient information amendment method of extracting the rendering layers` files in order to develop a tool that executes rendering by applying such method. As the result, compliance to production schedule that is important in animation production can be done through the independent rendering tool based layer rendering that can maximize the efficiency of amendment work.
Details
- ISSN :
- 15984877
- Volume :
- 8
- Database :
- OpenAIRE
- Journal :
- The Journal of the Korea Contents Association
- Accession number :
- edsair.doi...........7fcee5bc92804ebc9ab680a76502c840
- Full Text :
- https://doi.org/10.5392/jkca.2008.8.9.084