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Your search keyword '"crowd simulation"' showing total 64 results

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64 results on '"crowd simulation"'

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1. Evaluate user satisfaction for urban design of railway station areas: An assessment framework using agent-based simulation.

2. A multi-agent motion simulation method for emergency scenario deduction.

3. Understanding reinforcement learned crowds.

4. An insightful data-driven crowd simulation model based on rough sets.

5. Choreographing multi-degree of freedom behaviors in large-scale crowd simulations.

6. Surveying the evolution of virtual humans expressiveness toward real humans.

7. Automatic estimation of parametric saliency maps (PSMs) for autonomous pedestrians.

8. A model for flexible representation of social groups in crowd simulation.

9. A literature review of dense crowd simulation.

10. SPH crowds: Agent-based crowd simulation up to extreme densities using fluid dynamics.

11. Simulating crowd behaviour combining both microscopic and macroscopic rules.

12. An augmented crowd simulation system using automatic determination of navigable areas.

13. Intelligent Socio-Emotional Control of Pedestrian Crowd behaviour inside Smart City.

14. Synchronizing navigation algorithms for crowd simulation via topological strategies.

15. Predicting Crowd Egress and Environment Relationships to Support Building Design Optimization.

16. An emotional crowd simulation method based on audiovisual linkage for terrorist attacks.

17. A modified social force model for crowd evacuation considering collision predicting behaviors.

18. IFC-centric performance-based evaluation of building evacuations using fire dynamics simulation and agent-based modeling.

19. LCrowdV: Generating labeled videos for pedestrian detectors training and crowd behavior learning.

20. Position-based real-time simulation of large crowds.

21. The impact of position errors on crowd simulation.

22. Learning motion rules from real data: Neural network for crowd simulation.

23. Crowd Data Visualization and Simulation.

24. Multi-agent crowd simulation on large areas with utility-based behavior models: Sochi Olympic Park Station use case.

25. Using real life incidents for creating realistic virtual crowds with data-driven emotion contagion.

26. Evaluating and comparing crowd simulations: Perspectives from a crowd authoring tool.

27. Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds.

28. Online parameter learning for data-driven crowd simulation and content generation.

29. Interactive ship cabin layout optimization.

30. Efficient parallel implementation of crowd simulation using a hybrid CPU+GPU high performance computing system.

31. Real-time crowd formation control in virtual scenes.

32. Simulating heterogeneous crowds from a physiological perspective.

33. Optimization-based Calibration for Micro-level Agent-based Simulation of Pedestrian Behavior in Public Spaces.

34. Agent-based Modeling of Crowd Dynamics on a Moving Platform.

35. miSFM: On combination of Mutual Information and Social Force Model towards simulating crowd evacuation.

36. The Multi-agent Simulation-based Framework for Optimization of Detectors Layout in Public Crowded Places.

37. Footstep parameterized motion blending using barycentric coordinates.

38. Towards realistic and effective Agent-based models of crowd dynamics.

39. Multilevel Model of the 3D Virtual Environment for Crowd Simulation in Buildings.

40. Analysing the Effectiveness of Wearable Wireless Sensors in Controlling Crowd Disasters.

41. Geometry-constrained crowd formation animation.

42. A grid-based spatial data model for the simulation and analysis of individual behaviours in micro-spatial environments.

43. Real-time Collision Avoidance for Pedestrian and Bicyclist Simulation: A Smooth and Predictive Approach.

44. Stream-based animation of real-time crowd scenes

45. A Crowd Behavior Model Based on Reciprocal Velocity Obstacle Algorithm.

46. Simulating crowds based on a space colonization algorithm

47. Realistic modeling of spectator behavior for soccer videogames with CUDA

48. A cellular automata model for circular movements of pedestrians during Tawaf

49. Continuum crowd simulation in complex environments

50. Hybrid modelling of crowd simulation.

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