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Stream-based animation of real-time crowd scenes
- Source :
-
Computers & Graphics . Oct2012, Vol. 36 Issue 6, p651-657. 7p. - Publication Year :
- 2012
-
Abstract
- Abstract: We present a new way of drawing a crowd of animated characters in real-time. Previous work has focused almost exclusively on how to visualize ever larger crowd scenes and the current state-of-the-art can display tens of thousands of virtual humans with ease. The associated trade-off, however, is that crowd members can do little more than play a set of scripted motion clips. It follows that designating individuals to be members of a crowd instantly limits the techniques that can be used, the behaviours that can be depicted and ultimately, the perceived realism of a scene. Our approach differs from the state-of-the-art in that we do not propose a crowd-specific technique but instead a bone-parallel, OpenCL-accelerated interpretation of the traditional character pipeline. The method does not rely on pre-processing; provides fine-grained control over the animation of a crowd (support for motion blending and varied skeletons, for example) and crowd members and user-controlled ‘hero’ characters can be handled without distinction. [Copyright &y& Elsevier]
Details
- Language :
- English
- ISSN :
- 00978493
- Volume :
- 36
- Issue :
- 6
- Database :
- Academic Search Index
- Journal :
- Computers & Graphics
- Publication Type :
- Academic Journal
- Accession number :
- 78432603
- Full Text :
- https://doi.org/10.1016/j.cag.2012.02.014