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Surveying the evolution of virtual humans expressiveness toward real humans.

Authors :
Knob, Paulo
Pinho, Greice
Silva, Gabriel Fonseca
Montanha, Rubens
Peres, Vitor
Araujo, Victor
Musse, Soraia Raupp
Source :
Computers & Graphics. Oct2024, Vol. 123, pN.PAG-N.PAG. 1p.
Publication Year :
2024

Abstract

Virtual Humans (VHs) emerged over 50 years ago and have since experienced notable advancements. Initially, developing and animating VHs posed significant challenges. However, modern technology, both commercially available and freely accessible, has democratized the creation and animation processes, making them more accessible to users, programmers, and designers. These advancements have led to the replication of authentic traits and behaviors of real actors in VHs, resulting in visually convincing and behaviorally lifelike characters. As a consequence, many research areas arise as functional VH technologies. This paper explored the evolution of four areas and emerging trends related to VHs while examining some of the implications and challenges posed by highly realistic characters within these domains. [Display omitted] • We present a detailed foundation and history of Virtual Humans. • We conducted a literature review on four relevant areas for Virtual Humans • Areas are: Perception; Facial Transferring; Conversational Agents; and Crowd Simulation. • We discuss the main challenges still present in the four mentioned areas. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
00978493
Volume :
123
Database :
Academic Search Index
Journal :
Computers & Graphics
Publication Type :
Academic Journal
Accession number :
179631751
Full Text :
https://doi.org/10.1016/j.cag.2024.104034