Search

Your search keyword '"Anna L Cox"' showing total 122 results

Search Constraints

Start Over You searched for: Author "Anna L Cox" Remove constraint Author: "Anna L Cox" Language undetermined Remove constraint Language: undetermined
122 results on '"Anna L Cox"'

Search Results

1. Remote Work, Work Measurement and the State of Work Research in Human-Centred Computing

2. Disengaged From Planning During the Lockdown? An Interview Study in an Academic Setting

3. Understanding users’ perspectives on mobile apps for anxiety management

4. To Plan or Not to Plan? A Mixed-Methods Diary Study Examining When, How and Why Knowledge Work Planning is Inaccurate

5. Prioritizing unread e-mails: people send urgent responses before important or short ones

6. Autologous Transplantation Using Donor Leukocytes Loaded Ex Vivo with Oncolytic Myxoma Virus Can Eliminate Residual Multiple Myeloma

7. TimeToFocus

8. Use of a Paper Checklist to Increase Clinician Adherence to Mammography Screening Guidelines

9. Human-Computer Interaction and the Future of Work

11. Staying Active While Staying Home: The Use of Physical Activity Technologies During Life Disruptions

12. Making Sense of Emotion-Sensing: Workshop on Quantifying Human Emotions

13. Demo hour

15. 'Oops...': Mobile Message Deletion in Conversation Error and Regret Remediation

16. Boundary Management and Communication Technologies

17. Time Estimation Bias in Knowledge Work: Tasks With Fewer Time Constraints Are More Error-Prone

18. Trackly

19. Effects of monetary reward and punishment on information checking behaviour: An eye-tracking study

20. Designing gamified rewards to encourage repeated app selection: Effect of reward placement

21. Case Study 3

22. Smartwatches: Digital Handcuffs or Magic Bracelets?

23. Trusted Teammates: Commercial Digital Games Can Be Effective Trust-Building Tools

24. Disability Interactions in Digital Games

25. Development of a Questionnaire to Measure Immersion in Video Media

27. Monotasking or Multitasking

28. Creativity in Citizen Cyberscience

29. Diminished Control in Crowdsourcing

30. Supporting engagement in research through a game design competition

31. Out of Work, Out of Mind?

32. MHC '18

33. Exploring resilience strategies in anaesthetists’ work

34. 'I Can Watch What I Want'

35. Old Habits Die Hard

36. Looking Up Information in Email

37. Knowing What You're Doing or Knowing what to do

38. Flexible and Mindful Self-Tracking

39. The Effect of Interface Type on Visual Error Checking Behavior

40. Out of Work, Out of Mind?

41. Influencing and Measuring Behaviour in Crowdsourced Activities

43. Film, interrupted

44. Media Multitasking at Home

45. Understanding People

46. Using Nature-based Soundscapes to Support Task Performance and Mood

47. Was I There?

48. Always On(line)?

49. Quantifying the Body and Caring for the Mind

50. Who but not where: The effect of social play on immersion in digital games

Catalog

Books, media, physical & digital resources