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Creativity in Citizen Cyberscience

Authors :
Ioannis Charalampidis
Eleanor Rusack
Anna L. Cox
Laure Kloetzer
Daniel Schneider
Hannah Stockwell
Michael J. Bland
Mattia Fritz
Charlene Jennett
Ian M. Marcus
Cindy Regalado
Emily C. Collins
Louise Francis
Source :
Human Computation. 3:181-204
Publication Year :
2016
Publisher :
Human Computation Institute, 2016.

Abstract

In the context of citizen cyberscience, creativity is generally thought to be positive and should be encouraged. When volunteers think “outside of the box” they bring their own unique perspectives to scientific problems and generate new ideas. In some cases, creativity can even lead to new scientific discoveries. However there are still many unanswered questions about creativity. Is creativity in citizen science just about scientific discovery, or are there other kinds of creative products in citizen cyberscience? How does creativity compare across different kinds of citizen cyberscience, such as volunteer thinking and participatory sensing? In Citizen Cyberlab we explored creativity across four different pilot projects: GeoTag-X, Virtual Atom Smasher, Synthetic Biology, and Extreme Citzien Science. We conducted 96 interviews in total: 86 with volunteers (citizen scientists) and 10 with scientists. Based on our findings, we present several creative products that are a result of active involvement in citizen cyberscience: discussing ideas, suggesting improvements, development of new technologies, gamification, artwork, creative writing, outreach activities, and the development of new research projects. We also discuss factors that encourage creativity, such as having a supportive environment for volunteers and building a sense of community.

Details

ISSN :
23308001
Volume :
3
Database :
OpenAIRE
Journal :
Human Computation
Accession number :
edsair.doi...........9cace1c5e2a561bdeed47d102c617ef8
Full Text :
https://doi.org/10.15346/hc.v3i1.10