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Case Study 3

Authors :
Vincent Roger
Sofia Papadopoulou
Anna L. Cox
Jesse Himmelstein
Charlene Jennett
Alexandre Vaugoux
Source :
International Journal of Game-Based Learning. 7:93-97
Publication Year :
2017
Publisher :
IGI Global, 2017.

Abstract

Game jams, hackathons and similar group game creation events have become increasingly popular over the past decade (Fowler et al., 2015). They provide new and exciting opportunities for education and research. They foster creative thinking and innovation (Preston et al., 2012), and strengthen project management and communication skills (Smith & Bowers, 2016); all of which are essential skills for working in industry (Pirker et al., 2016).

Details

ISSN :
21556857 and 21556849
Volume :
7
Database :
OpenAIRE
Journal :
International Journal of Game-Based Learning
Accession number :
edsair.doi...........30c0ab078c4f985ddfdcb261cfb8c010
Full Text :
https://doi.org/10.4018/ijgbl.2017070110