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2. A Classification of Recent Australasian Computing Education Publications.

4. Review of measurements used in computing education research and suggestions for increasing standardization.

7. Computer Science Teacher Professional Development in the United States: A Review of Studies Published between 2004 and 2014

8. Project Development Approach to Technical Writing in the Computer Science Classroom: A Template for Management.

11. Editorial.

12. Special issue on Web-based technologies for social learning in computer science education.

13. Assessing computational thinking: an overview of the field.

15. Robotics in computer science education.

16. Academic Integrity and Plagiarism: Australasian perspectives.

17. Editorial.

18. Open source projects in software engineering education: a mapping study.

20. An evaluation of a professional learning network for computer science teachers.

21. Software modeling in education.

22. Implementations of the CC'01 human - computer interaction guidelines using Bloom's taxonomy.

23. Take space, make space: how students use computer science to disrupt and resist marginalization in schools.

24. Women in coding boot camps: an alternative pathway to computing jobs.

26. Interpersonal process recall: a novel approach to illuminating students' software development processes.

27. Innovative teaching in computer science: what does it mean and why do we need it?

28. Special issue on doctoral research in computer science education.

29. Computer Science Education.

30. A Wittgenstein Approach to the Learning of OO-modeling.

31. Learning and Teaching Object Technology.

32. Static analysis of programming exercises: Fairness, usefulness and a method for application.

33. Editorial.

34. Teaching Information Systems Management Skills: Using IntegratedProjects and Case Studies.

35. Rac(e)ing to computer science for all: how teachers talk and learn about equity in professional development.

36. Helping teachers make equitable decisions: effects of the TEC Rubric on teachers' evaluations of a computing curriculum.

37. The effects of integrating service learning into computer science: an inter-institutional longitudinal study.

38. A principled approach to designing computational thinking concepts and practices assessments for upper elementary grades.

39. A Systematic Review of 'Hour of Code' Research

40. Conceptual Development in Early-Years Computing Education: A Grounded Cognition and Action Based Conceptual Framework

41. Aerial Robotics in Computer Science Education.

42. Teaching Professional Skills for the Computer Science Researcher.

43. Koli Calling 2009 and 2010.

44. Australasian Computing Education Research.

45. Languages, literacies and literate programming: can we use the latest theories on how bilingual people learn to help us teach computational literacies?

46. Developing the next generation of diverse computer scientists: the need for enhanced, intersectional computing identity theory.

47. Dragonfly: strengthening programming skills by building a game engine from scratch.

48. The curious case of loops.

49. Embedded design: engaging students as active participants in the learning of human-centered design practices.

50. Online Computer Science Education in Australasia.