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Start Over You searched for: Topic learning Remove constraint Topic: learning Publication Type Academic Journals Remove constraint Publication Type: Academic Journals Publication Type Conference Materials Remove constraint Publication Type: Conference Materials Journal interactive learning environments Remove constraint Journal: interactive learning environments
314 results

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1. Critical research advancements of flipped learning: a review of the top 100 highly cited papers.

2. Captology in Game-Based Education: A Theoretical Framework for the Design of Persuasive Games

3. WebIntera-Classroom: An Interaction-Aware Virtual Learning Environment for Augmenting Learning Interactions

4. In search of the good practices of personalized learning.

5. The effectiveness of using augmented reality (AR) on assembling and exploring educational mobile robot in pedagogical virtual machine (PVM).

6. A literature review on the empirical studies of technology-based embodied learning.

7. Academic rigour versus rapid publication.

8. Ambient intelligence-based smart classroom model.

9. Personal learning environment: an experience with ESP teacher training.

10. To review or not to review: that is the question.

11. Vocal improvisation using interactive music technology.

12. ML-Quest: a game for introducing machine learning concepts to K-12 students.

13. Design of a personalised adaptive ubiquitous learning system.

14. EXPLODE – a new model of exploratory learning environment for neural networks to improve learning outcomes.

15. The trade-off between complexity and accuracy. Preparing for computer-based adaptive instruction on fractions.

16. Emorec: a new approach for detecting and improving the emotional state of learners in an e-learning environment.

17. A systematic review of UAV applications to education.

18. Effects of an automated programming assessment system on the learning performances of experienced and novice learners.

19. Technological learning in large firms: mechanism and processes.

21. The development of a collaborative problem solving environment that integrates a scaffolding mind tool and simulation-based learning: an analysis of learners' performance and their cognitive process in discussion.

22. The use of eye tracking technology to explore learning and performance within virtual reality and mixed reality settings: a scoping review.

23. Modeling the personal adult learner: the concept of PLE re-interpreted.

24. Subgroup discovery in MOOCs: a big data application for describing different types of learners.

25. Optimization design of the online learning environment for ethnic college students: the perspective of the emotional participation.

26. Swarm intelligence: new techniques for adaptive systems to provide learning support.

27. Scaffolding augmented reality inquiry learning: the design and investigation of the TraceReaders location-based, augmented reality platform.

28. Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability.

29. A theoretical discussion for e-text communication in learning.

30. A competency-based guided-learning algorithm applied on adaptively guiding e-learning.

31. Simulating serious games: a discrete-time computational model based on cognitive flow theory.

32. Digging for acceptance theory.

33. Getting looped in to the web: characterizing learning processes and educational responses.

34. Self-monitoring support for learning to write.

35. From VLEs to learning webs: the implications of Web 2.0 for learning and teaching.

36. Characterizing navigation in interactive learning environments.

37. From classroom lessons to exploratory learning progressions: mathematics + computational thinking.

38. Predicting students' outcomes from emotional response in the classroom and attendance.

39. User behavior pattern detection in unstructured processes – a learning management system case study.

40. Aligning learning design and learning analytics through instructor involvement: a MOOC case study.

41. Comparing machine learning to knowledge engineering for student behavior modeling: a case study in gaming the system.

42. Temporal emotion-aspect modeling for discovering what students are concerned about in online course forums.

43. The eight learning events model: A pedagogic conceptual tool supporting diversification of learning methods.

44. Exploring Technology-Mediated Learning from a Pedagogical Perspective.

45. Mobile learning.

46. Instructional design using an in-house built teaching assistant robot to enhance elementary school English-as-a-foreign-language learning.

47. Learning-by-Designing literacy-based concept-oriented play (LBCOP) activities: emergent curriculum for/with young CLD children and their teacher.

48. Enculturating seamless language learning through artifact creation and social interaction process.

49. Exploring the effects of web-mediated socially-shared regulation of learning and experience-based learning on improving students’ learning.

50. Research limitations: the need for honesty and common sense.