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Showing total 68 results
68 results

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1. Understanding the experiences of instructors as they adopt a course management system.

2. Technology I, II, and III: criteria for understanding and improving the practice of instructional technology.

3. Research Abstracts.

4. Toward a post-modern agenda in instructional technology.

5. Development of a personalized educational computer game based on students' learning styles.

6. Enabling meaningful learning through Web-based instruction with occupational therapy students.

7. Relational, structural, and semantic analysis of graphical representations and concept maps.

8. Towards an idea-centered, principle-based design approach to support learning as knowledge creation.

9. The critical, relational practice of instructional design in higher education: an emerging model of change agency.

10. Managing cognitive load in educational multi-user virtual environments: reflection on design practice.

11. Towards a useful classification of learning objects.

12. ID model construction and validation: a multiple intelligences case.

13. Effective integration of ICT in Singapore schools: pedagogical and policy implications.

14. Design Languages, Notation Systems, and Instructional Technology: A Case Study.

15. Paradigms Regained: Toward Integrating Objectivism and Constructivism in Instructional Design and the Learning Sciences.

16. Democratic Technology Advancement for All: Contrasting views of American and International Students.

17. Research Abstracts.

18. A new approach to personalization: integrating e-learning and m-learning.

19. A model for social presence in online classrooms.

20. Learners' perceptions and illusions of adaptivity in computer-based learning environments.

21. Towards an understanding of instructional design heuristics: an exploratory Delphi study.

22. Developing a Web 2.0-based system with user-authored content for community use and teacher education.

23. A systems-based approach to technology integration using mentoring and communities of practice.

24. The effect of static and animated visualization: a perspective of instructional effectiveness and efficiency.

25. Technology-supported learning innovation in cultural contexts.

26. Improving course evaluations to improve instruction and complex learning in higher education.

27. Interactive learning through web-mediated peer review of student science reports.

28. College student perceptions of teaching and learning quality.

29. Digital storytelling: a meaningful technology-integrated approach for engaged student learning.

30. Sound’s use in instructional software to enhance learning: a theory-to-practice content analysis.

31. The case in case-based design of educational software: A methodological interrogation.

32. Research on Scaling Up Evidence-Based Instructional Practice: Developing a Sensitive Measure of the Rate of Implementation.

33. ‘Isn’t It Just Like Our Situation?’ Engagement and Learning in an Online Story-Based Environment.

34. Student Models of Instructional Design.

35. Functional Contextualism in Context: A Reply to Fox.

36. Constructing a Pragmatic Science of Learning and Instruction with Functional Contextualism.

37. Unique Metadata Schemas: A Model for User-Centric Design of a Performance Support System.

38. Direct Instruction Revisited: A Key Model for Instructional Technology.

39. The Function of Annotations in the Comprehension of Scientific Texts: Cognitive Load Effects and the Impact of Verbal Ability.

40. Enabling, Facilitating, and Inhibiting Effects of Animations in Multimedia Learning: Why Reduction of Cognitive Load Can Have Negative Results on Learning.

41. Cognitive Load and Learning Effects of Having Students Organize Pictures and Words in Multimedia Environments: The Role of Student Interactivity and Feedback.

42. The Impact of Sequencing and Prior Knowledge on Learning Mathematics Through Spreadsheet Applications.

43. Research on Cognitive Load Theory and Its Design Implications for E-Learning.

44. A Feasible Constructivist Instructional Development Model for Virtual Reality (VR)-Based Learning Environments: Its Efficacy in the Novice Car Driver Instruction of Malaysia.

45. Paradigms in the Theory and Practice of Education and Training Design.

46. A Conceptual Framework for Scaffolding Ill-Structured Problem-Solving Processes Using Question Prompts and Peer Interactions.

47. An instructional design framework for authentic learning environments.

48. Reassessing training programs: A model for identifying training excesses and deficiencies.

49. A computer-mediated support system for project-based learning.

50. The priorities established among data sources when...