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2. D1.2 – Asset Integration Methodology

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Books, media, physical & digital resources

3. Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning

4. The RAGE Software Asset Model and Metadata Model

5. RAGE Reusable Game Software Components and Their Integration into Serious Game Engines

6. Efficient software assets for fostering learning in applied games

7. A method and tool for the design of educational multimedia material.

8. Serious Games : 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings

9. Software Reuse: Bridging with Social-Awareness : 15th International Conference, ICSR 2016, Limassol, Cyprus, June 5-7, 2016, Proceedings

10. Games and Learning Alliance : 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings

11. Serious Games : Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings