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The RAGE Software Asset Model and Metadata Model
- Source :
- Georgiev, A, Grigorov, A, Bontchev, B, Boytchev, P, Stefanov, K, Bahreini, K, Nyamsuren, E, van der Vegt, G W, Westera, W, Prada, R, Hollins, P & Moreno-Marcos, P M 2016, The RAGE Software Asset Model and Metadata Model . in T M, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge & Stefan Göbel (eds), Serious Games JCSG 2016 . Springer, Lecture Notes in Computer Science, vol. 9894, pp. 191-203, Joint International Conference on Serious Games, Brisbane, Australia, 26/09/16 . https://doi.org/10.1007/978-3-319-45841-0_18, Serious Games JCSG 2016, 191-203, STARTPAGE=191;ENDPAGE=203;TITLE=Serious Games JCSG 2016, Serious Games ISBN: 9783319458403, JCSG
- Publication Year :
- 2016
- Publisher :
- Springer, 2016.
-
Abstract
- Software assets are key output of the RAGE project and they can be used by applied game developers to enhance the pedagogical and educational value of their games. These software assets cover a broad spectrum of functionalities – from player analytics including emotion detection to intelligent adaptation and social gamification. In order to facilitate integration and interoperability, all of these assets adhere to a common model, which describes their properties through a set of metadata. In this paper the RAGE asset model and asset metadata model is presented, capturing the detail of assets and their potential usage within three distinct dimensions – technological, gaming and pedagogical. The paper highlights key issues and challenges in constructing the RAGE asset and asset metadata model and details the process and design of a flexible metadata editor that facilitates both adaptation and improvement of the asset metadata model.
- Subjects :
- 010302 applied physics
Serious games
Game assets
IT asset management
business.industry
05 social sciences
050301 education
Meta Data Services
Asset model
Digital asset management
Metadata modeling
Asset (computer security)
01 natural sciences
Data science
Gamification
Software assets
Metadata
World Wide Web
Analytics
0103 physical sciences
Asset metadata model
Metadata editor
business
Adaptation (computer science)
0503 education
Subjects
Details
- Language :
- English
- ISBN :
- 978-3-319-45840-3
- ISBNs :
- 9783319458403
- Database :
- OpenAIRE
- Journal :
- Georgiev, A, Grigorov, A, Bontchev, B, Boytchev, P, Stefanov, K, Bahreini, K, Nyamsuren, E, van der Vegt, G W, Westera, W, Prada, R, Hollins, P & Moreno-Marcos, P M 2016, The RAGE Software Asset Model and Metadata Model . in T M, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge & Stefan Göbel (eds), Serious Games JCSG 2016 . Springer, Lecture Notes in Computer Science, vol. 9894, pp. 191-203, Joint International Conference on Serious Games, Brisbane, Australia, 26/09/16 . https://doi.org/10.1007/978-3-319-45841-0_18, Serious Games JCSG 2016, 191-203, STARTPAGE=191;ENDPAGE=203;TITLE=Serious Games JCSG 2016, Serious Games ISBN: 9783319458403, JCSG
- Accession number :
- edsair.doi.dedup.....d0ac8b26423caaa3ff8b2326e1fc79c9
- Full Text :
- https://doi.org/10.1007/978-3-319-45841-0_18