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Efficient software assets for fostering learning in applied games
- Source :
- TU Graz, Maurer, M, Nussbaumer, A, van der Vegt, G W, Nadolski, R, Nyamsuren, E & Albert, D 2017, Efficient Software Assets for Fostering Learning in Applied Games . in D Beck, C Allison, L Morgado, J Pirker, F Khosmood, J Richter & C Guetl (eds), Immersive Learning Research Network : Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings . 1 edn, Springer International Publishing AG, Communications in Computer and Information Science, pp. 170-182, Immersive Learning Research Network, Coimbra, Portugal, 26/06/17 . https://doi.org/10.1007/978-3-319-60633-0_14, Communications in Computer and Information Science ISBN: 9783319606323, iLRN, Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings, 170-182, ISSUE=1;STARTPAGE=170;ENDPAGE=182;TITLE=Immersive Learning Research Network
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Abstract
- Digital game technologies are a promising way to enable training providers to reach other target groups, namely those who are not interested in traditional learning technologies. Theoretically, through using digital game technologies we are able to foster the acquisition of any competence by specifying competency structures, offering adequate problem solving support while maintaining motivation and taking personality into consideration as part of the tailored game experience. In this paper, we illustrate how this is done within the RAGE project, which aims to develop, transform, and enrich advanced technologies into self-contained gaming assets for the leisure games industry to support game studios in developing applied games easier, faster, and more cost effectively. The software assets discussed here represent a modular approach for fostering learning in applied games. These assets address four main pedagogical functions: competency structures (i.e., logical order for learning), motivation, performance support (i.e., guidance to maintain learning), and adaption to the player’s personality.
- Subjects :
- Knowledge management
Traditional learning
Computer science
media_common.quotation_subject
Target groups
Learning analytics
050109 social psychology
Applied gaming
computer.software_genre
0502 economics and business
Motivation maintenance
Personality
Electronic performance support systems
0501 psychology and cognitive sciences
Competence (human resources)
media_common
Multimedia
business.industry
Performance support
05 social sciences
ComputingMilieux_PERSONALCOMPUTING
CbKST
Software assets
Modular design
Personality adaption
business
computer
050203 business & management
Subjects
Details
- ISBN :
- 978-3-319-60632-3
- ISBNs :
- 9783319606323
- Database :
- OpenAIRE
- Journal :
- TU Graz, Maurer, M, Nussbaumer, A, van der Vegt, G W, Nadolski, R, Nyamsuren, E & Albert, D 2017, Efficient Software Assets for Fostering Learning in Applied Games . in D Beck, C Allison, L Morgado, J Pirker, F Khosmood, J Richter & C Guetl (eds), Immersive Learning Research Network : Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings . 1 edn, Springer International Publishing AG, Communications in Computer and Information Science, pp. 170-182, Immersive Learning Research Network, Coimbra, Portugal, 26/06/17 . https://doi.org/10.1007/978-3-319-60633-0_14, Communications in Computer and Information Science ISBN: 9783319606323, iLRN, Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings, 170-182, ISSUE=1;STARTPAGE=170;ENDPAGE=182;TITLE=Immersive Learning Research Network
- Accession number :
- edsair.doi.dedup.....6b5af50180151fc028f30cf136ddb48f
- Full Text :
- https://doi.org/10.1007/978-3-319-60633-0_14