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4. Let’s take a new perspective!: a pedagogical probe study for digging into the empathic perspective-taking of design teachers.

5. Student involvement and innovative teaching methods in a biophilic design education pilot elective course in interior architecture.

6. Critiquing contemporary interior design students.

7. Design(ing) fiction in the studio.

8. Learning motivation and psychological empowerment of socioeconomically disadvantaged learners – an empirical study on inclusive project-based learning during Covid-19.

9. Analyzing color training in design education: A review from 2010 to 2022.

10. STEAM education with young learners: five different design processes.

11. Using linkography to understand the thinking differences of designers between engineering and art backgrounds in the early stages of the design process.

12. Description and Evaluation of a Pharmacy Graduate Health Services Research Methods Course.

13. Retos de la educación superior en Diseño frente a la tecnología desde América Latina.

14. Intercultural knowledges and practices in postgraduate game design and making education: insights from a UK-based degree.

15. Cluster analysis of medical students' attitudes regarding people who use drugs: a first step to design a tailored education program.

16. Performance and eye movement patterns of industrial design students reading sustainable design articles.

17. Shaping future-ready graduates with mindset shifts: studying the impact of integrating critical and design thinking in design innovation education.

18. Enabling children's genuine participation in digital design and fabrication: instructors' perspective.

19. An empirical study on immersive technology in synchronous hybrid learning in design education.

20. Exploring the nature and role of student-to-student talk and questioning among young children in technology and design education.

21. Digitizing creativity evaluation in design education: a systematic literature review.

22. Validity of A Novel Simulator for Percutaneous Transforaminal Endoscopic Discectomy.

23. Critical Thinking Assessment in Engineering Education: A Scopus-Based Literature Review.

24. Supporting Inclusivity for Students With Disabilities: Perspectives From PreK–12 Art and Design Teachers.

25. Estudo da perceção da expressividade da tipografia com base em escalas semânticas.

26. Integrated engineering education through design activities: A signal phase module design case study for traffic engineering course.

27. Narrativas confessionais sobre a graduação em design: o relato de dois alunos cotistas na ESDI/UERJ.

28. From Tiles to Worksheet: Exploring Concreteness Fading in Learning Vector Addition.

29. Towards a Broader Mind for Students? Emergent Transformative Learning From a University-Based Course in the Netherlands.

30. Evaluation of eye-catching effect in highway tunnel entrance area based on saccade behavior.

31. Molecular storytelling: a conceptual framework for teaching and learning with molecular case studies.

32. Developing a Course on Human-Centered Machine Learning-Based Product Design

33. Performance and eye movement patterns of industrial design students reading sustainable design articles

34. Development of Professional Competencies of The Future Costume Designer in the Design System

35. Learning in a digital fabrication course on building tangible artefacts.

36. Analysis of collaborative CAD user actions in design sprint: insights from an educational setting.

37. Computing solution spaces for gear box design.

39. Challenges in product variant costing – a case study.

40. A review of hydraulic energy harvester designs – current practice and future improvements.

41. Approaches for exploration, analysis, and visualization of tradespace for engineering decision-making.

42. Bridging the green talent gap: a case study of product design education.

43. A generative toolkit to help raise industrial design students' awareness of low metal recycling rates.

44. Students' perception of risks in computer-supported collaborative design teams.

45. Challenges in design methods: perspectives of design students.

46. Descriptive study of the integration of sustainability through the doughnut in an engineering training material.

47. Gaps between reflection frameworks and students' practice: implications for design education.

48. Towards simulation games in engineering design education – design and evaluation of a SE simulation game.

49. The sustainability and social entrepreneurship fellowship: transdisciplinary and multicultural problem-based engineering education.

50. Engineering design education at German universities: potential for a common basis to create personalized e-learning content.

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