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STEAM education with young learners: five different design processes.

Authors :
Temiz, Zeynep
Çevik, Mustafa
Source :
Early Years: Journal of International Research & Development. Sep2024, Vol. 44 Issue 3/4, p918-933. 16p.
Publication Year :
2024

Abstract

The Science, Technology, Engineering, Arts and Mathematics (STEAM) approach has a variety of benefits for all children as it triggers multiple senses through hands-on activities, experiential learning, exploration opportunities on different scientific topics, and various tools and materials. Five STEAM activities were designed and implemented with fifteen 60–72-month-old children over a five-week period. Each activity required children to make their own designs to create their product, and was prepared to emphasize a particular feature of STEAM education. Instrumental case study was utilized in this study. It was observed that children engage more and spend more time, demand additional materials and use their imagination to design more creative and various products in STEAM activities. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
09575146
Volume :
44
Issue :
3/4
Database :
Academic Search Index
Journal :
Early Years: Journal of International Research & Development
Publication Type :
Academic Journal
Accession number :
179084829
Full Text :
https://doi.org/10.1080/09575146.2023.2274293