Search

Your search keyword '"applications in subject areas"' showing total 379 results

Search Constraints

Start Over You searched for: Descriptor "applications in subject areas" Remove constraint Descriptor: "applications in subject areas"
379 results on '"applications in subject areas"'

Search Results

3. Using eye tracking to support professional learning in vision-intensive professions: a case of aviation pilots.

4. Augmented reality: a systematic review between usability and learning experience.

5. "Micro World – Exploring the Microbial Kingdom": design and testing of a microbial VR science product.

6. Integrating Making with Authentic Science Classes: An Approach and Evidence.

7. The Effect of Augmented Reality Technology on Primary School Students' Achievement, Attitudes Towards the Course, Attitudes Towards Technology, and Participation in Classroom Activities.

8. TPACK expression patterns in preservice teachers' design of innovative physics teaching and learning materials.

9. From physical feelings to empathy: An immersive virtual reality approach to facilitate physical empathy

10. Design and application of computational modeling in science education research: a systematic review.

11. Utilizing Semantic Web for Improving Quality of Life among Family Caregivers of Disabled Children: A Review in Context of Saudi Vision 2030.

14. Using LLMs to bring evidence-based feedback into the classroom: AI-generated feedback increases secondary students’ text revision, motivation, and positive emotions

15. Factors contributing to dropping out of adults’ programming e-learning

16. Higher education students differ in their technology use

17. Hands-on operation with a Rolling Alphabet-AR System improves English learning achievement.

18. The effect of using theodolite 3D AR in teaching measurement error on learning outcomes and satisfaction of civil engineering students with different spatial ability.

19. Critical research trends of mobile technology-supported English language learning: A review of the top 100 highly cited articles.

21. A test paper generation algorithm based on diseased enhanced genetic algorithm

22. Comparison of Using an Augmented Reality Learning Tool at Home and in a Classroom Regarding Motivation and Learning Outcomes.

23. An assistive environment for EAL academic writing using formulaic sequences classification.

24. Comparing human-made and AI-generated teaching videos: An experimental study on learning effects.

25. Using multiple, dynamically linked representations to develop representational competency and conceptual understanding of the earthquake cycle.

26. Building word knowledge, learning strategies, and metacognition with the Word-Knowledge e-Book

27. Promoting geographic internet searches and subsequent argumentation using an Open Educational Resource

28. Comprehensive evaluation of the use of technology in education – validation with a cohort of global open online learners.

29. Effects of AI-assisted dance skills teaching, evaluation and visual feedback on dance students' learning performance, motivation and self-efficacy.

30. Fostering ecosystem understanding: The synergistic impact of inquiry-based instruction and information literacy.

31. Profiling students' learning engagement in MOOC discussions to identify learning achievement: An automated configurational approach.

32. ICT, learning environment and student characteristics as potential cross-country predictors of academic achievement.

33. Higher Immersive Profiles Improve Learning Outcomes in Augmented Reality Learning Environments.

34. Effects of Educational Video Games on English Vocabulary Learning and Retention.

35. Cognitive and Affective Brain–Computer Interfaces for Improving Learning Strategies and Enhancing Student Capabilities: A Systematic Literature Review

36. Comparison of Using an Augmented Reality Learning Tool at Home and in a Classroom Regarding Motivation and Learning Outcomes

37. FPGA Based Big Data Accelerator Design in Teaching Computer Architecture and Organization

38. Quantifying variability in predictions of student performance: Examining the impact of bootstrap resampling in data pipelines

39. Exploring adaptive learning, learner-content interaction and student performance in undergraduate economics classes.

40. Unveiling joint attention dynamics: Examining multimodal engagement in an immersive collaborative astronomy simulation.

41. Fostering changes in teacher attitudes toward the use of computer simulations: Flexibility, pedagogy, usability and needs.

42. Higher Immersive Profiles Improve Learning Outcomes in Augmented Reality Learning Environments

43. Design, Application and Effectiveness of an Innovative Augmented Reality Teaching Proposal through 3P Model.

44. Effects of ASQ-based flipped learning on nurse practitioner learners' nursing skills, learning achievement and learning perceptions.

45. A meta-analysis of media literacy interventions for deviant behaviors.

46. Impacts of a mind mapping-based contextual gaming approach on EFL students' writing performance, learning perceptions and generative uses in an English course.

47. Primary school pupils' emotional experiences of synchronous audio-led online communication during online one-to-one tuition.

48. How is the use of technology in education evaluated? A systematic review.

49. DEVELOPMENT OF THE ACADEMICS' E-READINESS QUESTIONNAIRE (ARQ) FOR MEDICAL UNIVERSITIES.

50. Effects of adaptive training on metacognitive knowledge monitoring ability in computer-based learning.

Catalog

Books, media, physical & digital resources