33 results on '"Weighted games"'
Search Results
2. Building User Journey Games from Multi-party Event Logs
- Author
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Kobialka, Paul, Mannhardt, Felix, Tapia Tarifa, Silvia Lizeth, Johnsen, Einar Broch, van der Aalst, Wil, Series Editor, Ram, Sudha, Series Editor, Rosemann, Michael, Series Editor, Szyperski, Clemens, Series Editor, Guizzardi, Giancarlo, Series Editor, Montali, Marco, editor, Senderovich, Arik, editor, and Weidlich, Matthias, editor
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- 2023
- Full Text
- View/download PDF
3. A characterization of weighted simple games based on pseudoweightings.
- Author
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Freixas, Josep
- Abstract
The paper provides a new characterization of weighted games within the class of simple games. It is based on a stronger form of the point-set-additive pseudoweighting property of simple games. The characterization obtained is of interest in various research fields such as game theory, coherent structures, logic gates, operations research and Boolean algebra. A (monotonic) simple game corresponds to an inequivalent (monotonic) function in Boolean algebra and a weighted game corresponds to a threshold function. The characterization obtained provides a better understanding of these mathematical structures while opening new prospects for solving numerous open problems in these areas. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
- View/download PDF
4. Improved lower bound on the dimension of the EU council's voting rules.
- Author
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Kober, Stefan and Weltge, Stefan
- Abstract
Kurz and Napel (Optim Lett 10(6):1245–1256, 2015, https://doi.org/10.1007/s11590-015-0917-0) proved that the voting system of the EU council (based on the 2014 population data) cannot be represented as the intersection of six weighted games, i.e., its dimension is at least 7. This set a new record for real-world voting rules and the authors posed the exact determination as a challenge. Recently, Chen et al. (An upper bound on the dimension of the voting system of the European Union Council under the Lisbon rules, 2019, arXiv:1907.09711) showed that the dimension is at most 24. We provide the first improved lower bound and show that the dimension is at least 8. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
- View/download PDF
5. A note on the growth of the dimension in complete simple games.
- Author
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Kurz, Sascha
- Subjects
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GAMES , *POLYNOMIALS , *VOTERS - Abstract
The remoteness from a simple game to a weighted game can be measured by the concept of the dimension or the more general Boolean dimension. It is known that both measures can be exponential in the number of voters. For complete simple games it was only recently shown in O'Dwyer and Slinko (2017) that the dimension can also be exponential. Here we show that this is also the case for complete simple games with two types of voters and for the Boolean dimension of general complete simple games, which was posed as an open problem in O'Dwyer and Slinko (2017). • We study the dimension of complete simple games. • The dimension of a complete simple game with two type of voters can be exponential. • A polynomial upper bound for the Boolean dimension of a complete simple game. • We construct representations where weights weakly respect the voters' ordering. [ABSTRACT FROM AUTHOR]
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- 2021
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- View/download PDF
6. Are Weighted Games Sufficiently Good for Binary Voting?
- Author
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Kurz, Sascha
- Published
- 2021
- Full Text
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7. Amplitude of weighted representation of voting games with several levels of approval.
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Mbama Engoulou, Bertrand and Diffo Lambo, Lawrence
- Subjects
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GAMES , *DECISION making - Abstract
In this paper, we evaluate in the context of weighted (j, k)-simple games, the maximal degree of perturbations which may be allowed, in voters weights and/or in the quotas, without changing the structure of the game. For this purpose, we extend on (j, k)-simple games the notion of amplitude well known for ordinary simple games. Recall that, (j, k)-simple games provide a model of decision making in which each voter has j levels of approval (inputs), while k levels of approval are permitted as collective decision (outputs). Here, the j inputs are qualitatively ordered, same are the k outputs. Ordinary simple games correspond to the particular case j = k = 2 . Our results generalize those obtained by Freixas and Puente (Qüestiió 23(1):43–60, 1999) on ordinary simple games. We illustrate by computing the amplitude of some real world examples like the United Nations Security Council which is a (3, 2)-simple game. [ABSTRACT FROM AUTHOR]
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- 2019
- Full Text
- View/download PDF
8. Bounds for the Nakamura number.
- Author
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Freixas, Josep and Kurz, Sascha
- Subjects
- *
SOCIAL stability , *GAME theory , *WEIGHTED graphs , *ACYCLIC model , *LINEAR programming - Abstract
The Nakamura number is an appropriate invariant of a simple game to study the existence of social equilibria and the possibility of cycles. For symmetric (quota) games its number can be obtained by an easy formula. For some subclasses of simple games the corresponding Nakamura number has also been characterized. However, in general, not much is known about lower and upper bounds depending on invariants of simple, complete or weighted games. Here, we survey such results and highlight connections with other game theoretic concepts. [ABSTRACT FROM AUTHOR]
- Published
- 2019
- Full Text
- View/download PDF
9. Minimal Representations for Majority Games
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Freixas, Josep, Molinero, Xavier, Roura, Salvador, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Nierstrasz, Oscar, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Sudan, Madhu, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Vardi, Moshe Y., Series editor, Weikum, Gerhard, Series editor, Cooper, S. Barry, editor, Löwe, Benedikt, editor, and Sorbi, Andrea, editor
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- 2007
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10. On the characterization of weighted simple games.
- Author
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Freixas, Josep, Freixas, Marc, and Kurz, Sascha
- Subjects
WEIGHTED graphs ,ISOMORPHISM (Mathematics) ,GAME theory ,THRESHOLD logic ,ROBUST statistics - Abstract
This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main purposes in both theories is to determine when a simple game is representable as a weighted game, which allows a very compact and easily comprehensible representation. Deep results were found in threshold logic in the sixties and seventies for this problem. However, game theory has taken the lead and some new results have been obtained for the problem in the past two decades. The second and main goal of this paper is to provide some new results on this problem and propose several open questions and conjectures for future research. The results we obtain depend on two significant parameters of the game: the number of types of equivalent players and the number of types of shift-minimal winning coalitions. [ABSTRACT FROM AUTHOR]
- Published
- 2017
- Full Text
- View/download PDF
11. From Observable Behaviors to Structures of Interaction in Binary Games of Strategic Complements
- Author
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Tomás Rodríguez Barraquer
- Subjects
peer effects ,social networks ,strategic complements ,simple games ,weighted games ,Science ,Astrophysics ,QB460-466 ,Physics ,QC1-999 - Abstract
Consider a setting in which agents can take one of two ordered actions and in which the incentive to take the high action increases in the number of other agents taking it. Furthermore, assume that we do not know anything else about the game being played. What can we say about the details of the interaction between actions and incentives when we observe a set or a subset of all possible equilibria? In this paper, we study this question by exploring three nested classes of games: (a) binary games of strategic complements; (b) games in (a) that admit a network representation; and (c) games in (b) in which the network is complete. Our main results are the following: It has long been established in the literature that the set of pure strategy Nash equilibria of any binary game of strategic complements among a set, N, of agents can be seen as a lattice on the set of all subsets of N under the partial order defined by the set inclusion relation (C). If the game happens to be strict in the sense that agents are never indifferent among outcomes (games in (a)), then the resulting lattice of equilibria satisfies a straightforward sparseness condition. (1) We show that, in fact, for each such lattice, L, there is a game in (a), such that its set of equilibria is L (we say that such a game expresses L); (2) We show that there exists a game in (b), whose set of equilibria contains a given collection, C, of subsets of N, if and only C satisfies the sparseness condition, and the smallest game in (a) expressing C is trade robust; (3) We show that there exists a game on the complete graph (games in (c)), whose set of equilibria coincides with some collection, C, if and only if C is a chain satisfying the sparseness condition.
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- 2013
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12. Dimension of the Lisbon voting rules in the EU Council: a challenge and new world record.
- Author
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Kurz, Sascha and Napel, Stefan
- Abstract
The Lisbon voting system of the Council of the European Union, which became effective in November 2014, cannot be represented as the intersection of six or fewer weighted games, i.e., its dimension is at least 7. This sets a new record for real-world voting bodies. A heuristic combination of different discrete optimization methods yields a representation as the intersection of 13,368 weighted games. Determination of the exact dimension is posed as a challenge to the community. The system's Boolean dimension is proven to be 3. [ABSTRACT FROM AUTHOR]
- Published
- 2016
- Full Text
- View/download PDF
13. Synthesis from weighted specifications with partial domains over finite words
- Author
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Filiot, Emmanuel, Löding, Christof, and Winter, Sarah
- Subjects
FOS: Computer and information sciences ,Computer Science - Logic in Computer Science ,synthesis ,Formal Languages and Automata Theory (cs.FL) ,Computer Science - Formal Languages and Automata Theory ,Généralités ,Theory of computation → Transducers ,Theory of computation → Logic and verification ,weighted games ,Logic in Computer Science (cs.LO) ,Weighted automata on finite words ,Synthesis ,Computer Science - Computer Science and Game Theory ,weighted automata on finite words ,Weighted games ,Theory of computation → Quantitative automata ,Computer Science and Game Theory (cs.GT) ,Sciences exactes et naturelles - Abstract
In this paper, we investigate the synthesis problem of terminating reactive systems from quantitative specifications. Such systems are modeled as finite transducers whose executions are represented as finite words in (Σi × Σo)*, where Σi, Σo are finite sets of input and output symbols, respectively. A weighted specification S assigns a rational value (or −∞) to words in (Σi × Σo)*, and we consider three kinds of objectives for synthesis, namely threshold objectives where the system’s executions are required to be above some given threshold, best-value and approximate objectives where the system is required to perform as best as it can by providing output symbols that yield the best value and ε-best value respectively w.r.t. S. We establish a landscape of decidability results for these three objectives and weighted specifications with partial domain over finite words given by deterministic weighted automata equipped with sum, discounted-sum and average measures. The resulting objectives are not regular in general and we develop an infinite game framework to solve the corresponding synthesis problems, namely the class of (weighted) critical prefix games., SCOPUS: cp.p, info:eu-repo/semantics/published
- Published
- 2020
- Full Text
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14. A characterization of weighted simple games based on pseudoweightings
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Universitat Politècnica de Catalunya. Departament de Matemàtiques, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, Freixas Bosch, Josep, Universitat Politècnica de Catalunya. Departament de Matemàtiques, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, and Freixas Bosch, Josep
- Abstract
This is a post-peer-review, pre-copyedit version of an article published in Optimization letters. The final authenticated version is available online at: http://dx.doi.org/10.1007/s11590-020-01647-3, The paper provides a new characterization of weighted games within the class of simple games. It is based on a stronger form of the point-set-additive pseudoweighting property of simple games. The characterization obtained is of interest in various research fields such as game theory, coherent structures, logic gates, operations research and Boolean algebra. A (monotonic) simple game corresponds to an inequivalent (monotonic) function in Boolean algebra and a weighted game corresponds to a threshold function. The characterization obtained provides a better understanding of these mathematical structures while opening new prospects for solving numerous open problems in these areas., This research was partially supported by funds from the Spanish Ministry of Economy and Competitiveness (MINECO) and from the European Union (FEDER funds) under grant MTM2015–66818-P(MINECO/FEDER)., Peer Reviewed, Postprint (author's final draft)
- Published
- 2020
15. From Observable Behaviors to Structures of Interaction in Binary Games of Strategic Complements.
- Author
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Barraquer, Tomás Rodríguez
- Subjects
GAME theory ,NUMBER theory ,NASH equilibrium ,LATTICE theory ,EXISTENCE theorems ,ROBUST control - Abstract
Consider a setting in which agents can take one of two ordered actions and in which the incentive to take the high action increases in the number of other agents taking it. Furthermore, assume that we do not know anything else about the game being played. What can we say about the details of the interaction between actions and incentives when we observe a set or a subset of all possible equilibria? In this paper, we study this question by exploring three nested classes of games: (a) binary games of strategic complements; (b) games in (a) that admit a network representation; and (c) games in (b) in which the network is complete. Our main results are the following: It has long been established in the literature that the set of pure strategy Nash equilibria of any binary game of strategic complements among a set, N, of agents can be seen as a lattice on the set of all subsets of N under the partial order defined by the set inclusion relation (⊆). If the game happens to be strict in the sense that agents are never indifferent among outcomes (games in (a)), then the resulting lattice of equilibria satisfies a straightforward sparseness condition. (1) We show that, in fact, for each such lattice, L, there is a game in (a), such that its set of equilibria is L (we say that such a game expresses L); (2) We show that there exists a game in (b), whose set of equilibria contains a given collection, C, of subsets of N, if and only C satisfies the sparseness condition, and the smallest game in (a) expressing C is trade robust; (3) We show that there exists a game on the complete graph (games in (c)), whose set of equilibria coincides with some collection, C, if and only if C is a chain satisfying the sparseness condition. [ABSTRACT FROM AUTHOR]
- Published
- 2013
- Full Text
- View/download PDF
16. Complete voting systems with two classes of voters: weightedness and counting.
- Author
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Freixas, Josep, Molinero, Xavier, and Roura, Salvador
- Subjects
- *
VOTING machines , *VOTERS , *FIBONACCI sequence , *POLYNOMIALS , *TEST scoring , *GAME theory , *BOOLEAN algebra - Abstract
We investigate voting systems with two classes of voters, for which there is a hierarchy giving each member of the stronger class more influence or important than each member of the weaker class. We deduce for voting systems one important counting fact that allows determining how many of them are for a given number of voters. In fact, the number of these systems follows a Fibonacci sequence with a smooth polynomial variation on the number of voters. On the other hand, we classify by means of some parameters which of these systems are weighted. This result allows us to state an asymptotic conjecture which is opposed to what occurs for symmetric games. [ABSTRACT FROM AUTHOR]
- Published
- 2012
- Full Text
- View/download PDF
17. A Note on the Growth of the Dimension in Complete Simple Games
- Author
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Sascha Kurz
- Subjects
FOS: Computer and information sciences ,Computer Science::Computer Science and Game Theory ,complete simple games ,Sociology and Political Science ,Open problem ,Dimension (graph theory) ,ComputerApplications_COMPUTERSINOTHERSYSTEMS ,weighted games ,dimension ,Computer Science - Computer Science and Game Theory ,Simple (abstract algebra) ,0502 economics and business ,FOS: Mathematics ,Mathematics - Combinatorics ,General Psychology ,Computer Science::Databases ,050205 econometrics ,Mathematics ,Discrete mathematics ,91B12, 91A12 ,05 social sciences ,ComputingMilieux_PERSONALCOMPUTING ,General Social Sciences ,Exponential function ,Boolean dimension ,050206 economic theory ,Combinatorics (math.CO) ,Statistics, Probability and Uncertainty ,Computer Science and Game Theory (cs.GT) - Abstract
The remoteness from a simple game to a weighted game can be measured by the concept of the dimension or the more general Boolean dimension. It is known that both notions can be exponential in the number of voters. For complete simple games it was only recently shown that the dimension can also be exponential. Here we show that this is also the case for complete simple games with two types of voters and for the Boolean dimension of general complete simple games, which was posed as an open problem., 9 pages
- Published
- 2020
- Full Text
- View/download PDF
18. Reaching Your Goal Optimally by Playing at Random with No Memory
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Monmege, Benjamin, Parreaux, Julie, Reynier, Pierre-Alain, Modélisation et Vérification (MOVE), Laboratoire d'Informatique et Systèmes (LIS), Aix Marseille Université (AMU)-Université de Toulon (UTLN)-Centre National de la Recherche Scientifique (CNRS)-Aix Marseille Université (AMU)-Université de Toulon (UTLN)-Centre National de la Recherche Scientifique (CNRS), and École normale supérieure - Rennes (ENS Rennes)
- Subjects
Computer Science::Computer Science and Game Theory ,[INFO.INFO-GT]Computer Science [cs]/Computer Science and Game Theory [cs.GT] ,[INFO.INFO-FL]Computer Science [cs]/Formal Languages and Automata Theory [cs.FL] ,Theory of computation → Algorithmic game theory ,Algorithmic game theory ,Software and its engineering → Formal software verification ,ComputingMilieux_PERSONALCOMPUTING ,Weighted games ,[INFO.INFO-CL]Computer Science [cs]/Computation and Language [cs.CL] ,Randomisation - Abstract
International audience; Shortest-path games are two-player zero-sum games played on a graph equipped with integer weights. One player, that we call Min, wants to reach a target set of states while minimising the total weight, and the other one has an antagonistic objective. This combination of a qualitative reachability objective and a quantitative total-payoff objective is one of the simplest settings where Min needs memory (pseudo-polynomial in the weights) to play optimally. In this article, we aim at studying a tradeoff allowing Min to play at random, but using no memory. We show that Min can achieve the same optimal value in both cases. In particular, we compute a randomised memoryless ε-optimal strategy when it exists, where probabilities are parametrised by ε. We also show that for some games, no optimal randomised strategies exist. We then characterise, and decide in polynomial time, the class of games admitting an optimal randomised memoryless strategy.
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- 2020
- Full Text
- View/download PDF
19. Bounds for the Nakamura number
- Author
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Universitat Politècnica de Catalunya. Departament de Matemàtiques, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, Freixas Bosch, Josep, Kurz, Sascha, Universitat Politècnica de Catalunya. Departament de Matemàtiques, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, Freixas Bosch, Josep, and Kurz, Sascha
- Abstract
This is a post-peer-review, pre-copyedit version of an article published in Social choice and welfare. The final authenticated version is available online at: http://dx.doi.org/10.1007/s00355-018-1164-y., The Nakamura number is an appropriate invariant of a simple game to study the existence of social equilibria and the possibility of cycles. For symmetric (quota) games its number can be obtained by an easy formula. For some subclasses of simple games the corresponding Nakamura number has also been characterized. However, in general, not much is known about lower and upper bounds depending on invariants of simple, complete or weighted games. Here, we survey such results and highlight connections with other game theoretic concepts. © 2018, Springer-Verlag GmbH Germany, part of Springer Nature., Peer Reviewed, Postprint (author's final draft)
- Published
- 2019
20. On the complexity of exchanging
- Author
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Maria Serna, Xavier Molinero, Martin Olsen, Universitat Politècnica de Catalunya. Departament de Matemàtiques, Universitat Politècnica de Catalunya. Departament de Ciències de la Computació, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, and Universitat Politècnica de Catalunya. ALBCOM - Algorismia, Bioinformàtica, Complexitat i Mètodes Formals
- Subjects
FOS: Computer and information sciences ,Computational complexity theory ,Existential quantification ,MathematicsofComputing_GENERAL ,0211 other engineering and technologies ,Simple games ,02 engineering and technology ,68 Computer science::68Q Theory of computing [Classificació AMS] ,Theoretical Computer Science ,Computer Science - Computer Science and Game Theory ,Robustness (computer science) ,0202 electrical engineering, electronic engineering, information engineering ,Jocs, Teoria de ,Complexitat computacional ,Matemàtiques i estadística::Investigació operativa::Teoria de jocs [Àrees temàtiques de la UPC] ,Game theory ,Mathematics ,021103 operations research ,Tradeness ,TheoryofComputation_GENERAL ,91 Game theory, economics, social and behavioral sciences::91A Game theory [Classificació AMS] ,Computer Science Applications ,Computational complexity ,Signal Processing ,Weighted games ,020201 artificial intelligence & image processing ,Mathematical economics ,Computer Science and Game Theory (cs.GT) ,Information Systems - Abstract
We analyse the computational complexity of the trade robustness problem.We look at the problem of turning winning coalitions into losing coalitions.We consider the trade robustness problem for different representations.We give remaining problems related with trade robustness. We analyze the computational complexity of the problem of deciding whether, for a given simple game, there exists the possibility of rearranging the participants in a set of j given losing coalitions into a set of j winning coalitions. We also look at the problem of turning winning coalitions into losing coalitions. We analyze the problem when the simple game is represented by a list of wining, losing, minimal winning or maximal loosing coalitions.
- Published
- 2016
- Full Text
- View/download PDF
21. Bounds for the Nakamura Number
- Author
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Sascha Kurz, Josep Freixas, Universitat Politècnica de Catalunya. Departament de Matemàtiques, and Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs
- Subjects
Economics and Econometrics ,Computer Science::Computer Science and Game Theory ,Nakamura number ,Complete simple games ,Simple games ,Combinatorics ,Bounds ,91 Game theory, economics, social and behavioral sciences::91B Mathematical economics [Classificació AMS] ,FOS: Mathematics ,Mathematics - Combinatorics ,Vot -- Models matemàtics ,Voting -- Mathematical models ,Jocs, Teoria de ,91A12, 91B14, 91B12 ,Invariant (mathematics) ,Matemàtiques i estadística::Investigació operativa::Teoria de jocs [Àrees temàtiques de la UPC] ,Game theory ,Mathematics ,Discrete mathematics ,Game theoretic ,ComputingMilieux_PERSONALCOMPUTING ,91 Game theory, economics, social and behavioral sciences::91A Game theory [Classificació AMS] ,Weighted games ,Combinatorics (math.CO) ,Stability ,Social Sciences (miscellaneous) - Abstract
The Nakamura number is an appropriate invariant of a simple game to study the existence of social equilibria and the possibility of cycles. For symmetric quota games its number can be obtained by an easy formula. For some subclasses of simple games the corresponding Nakamura number has also been characterized. However, in general, not much is known about lower and upper bounds depending of invariants on simple, complete or weighted games. Here, we survey such results and highlight connections with other game theoretic concepts., Comment: 23 pages, 3 tables; a few more references added
- Published
- 2017
- Full Text
- View/download PDF
22. On the characterization of weighted simple games
- Author
-
Universitat Politècnica de Catalunya. Departament de Matemàtiques, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, Universitat Politècnica de Catalunya. GIE - Grup d'Informàtica a l'Enginyeria, Freixas Bosch, Josep, Freixas Boleda, Marc, Kurz, Sascha, Universitat Politècnica de Catalunya. Departament de Matemàtiques, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, Universitat Politècnica de Catalunya. GIE - Grup d'Informàtica a l'Enginyeria, Freixas Bosch, Josep, Freixas Boleda, Marc, and Kurz, Sascha
- Abstract
The final publication is available at link.springer.com via http://dx.doi.org/10.1007/s11238-017-9606-z, This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main purposes in both theories is to determine when a simple game is representable as a weighted game, which allows a very compact and easily comprehensible representation. Deep results were found in threshold logic in the sixties and seventies for this problem. However, game theory has taken the lead and some new results have been obtained for the problem in the past two decades. The second and main goal of this paper is to provide some new results on this problem and propose several open questions and conjectures for future research. The results we obtain depend on two significant parameters of the game: the number of types of equivalent players and the number of types of shift-minimal winning coalitions., Peer Reviewed, Postprint (author's final draft)
- Published
- 2017
23. The cost of getting local monotonicity
- Author
-
Universitat Politècnica de Catalunya. Departament de Matemàtiques, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, Freixas Bosch, Josep, Kurz, Sascha, Universitat Politècnica de Catalunya. Departament de Matemàtiques, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, Freixas Bosch, Josep, and Kurz, Sascha
- Abstract
Committees with yes-no-decisions are commonly modeled as simple games and the ability of a member to influence the group decision is measured by so-called power indices. For a weighted game we say that a power index satisfies local monotonicity if a player who controls a large share of the total weight vote does not have less power than a player with a smaller voting weight. In (Holler, 1982) Manfred Holler introduced the Public Good index. In its unnormalized version, i.e., the raw measure, it counts the number of times that a player belongs to a minimal winning coalition. Unlike the Banzhaf index, it does not count the remaining winning coalitions in which the player is crucial. Holler noticed that his index does not satisfy local monotonicity, a fact that can be seen either as a major drawback (Felsenthal & Machover, 1998, 221 ff.)or as an advantage (Holler & Napel 2004). In this paper we consider a convex combination of the two indices and require the validity of local monotonicity. We prove that the cost of obtaining it is high, i.e., the achievable new indices satisfying local monotonicity are closer to the Banzhaf index than to the Public Good index. All these achievable new indices are more solidary than the Banzhaf index, which makes them as very suitable candidates to divide a public good. As a generalization we consider convex combinations of either: the Shift index, the Public Good index, and the Banzhaf index, or alternatively: the Shift Deegan-Packel, Deegan-Packel, and Johnston indices., Peer Reviewed, Postprint (author's final draft)
- Published
- 2016
24. On the complexity of exchanging
- Author
-
Universitat Politècnica de Catalunya. Departament de Matemàtiques, Universitat Politècnica de Catalunya. Departament de Ciències de la Computació, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, Universitat Politècnica de Catalunya. ALBCOM - Algorismia, Bioinformàtica, Complexitat i Mètodes Formals, Molinero Albareda, Xavier, Olsen, Martin, Serna Iglesias, María José, Universitat Politècnica de Catalunya. Departament de Matemàtiques, Universitat Politècnica de Catalunya. Departament de Ciències de la Computació, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, Universitat Politècnica de Catalunya. ALBCOM - Algorismia, Bioinformàtica, Complexitat i Mètodes Formals, Molinero Albareda, Xavier, Olsen, Martin, and Serna Iglesias, María José
- Abstract
We analyze the computational complexity of the problem of deciding whether, for a given simple game, there exists the possibility of rearranging the participants in a set of j given losing coalitions into a set of j winning coalitions. We also look at the problem of turning winning coalitions into losing coalitions. We analyze the problem when the simple game is represented by a list of wining, losing, minimal winning or maximal loosing coalitions., Peer Reviewed, Postprint (author's final draft)
- Published
- 2016
25. On minimum integer representations of weighted games
- Author
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Sascha Kurz, Josep Freixas, Universitat Politècnica de Catalunya. Departament de Matemàtica Aplicada III, and Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs
- Subjects
FOS: Computer and information sciences ,Computer Science::Computer Science and Game Theory ,Sociology and Political Science ,90 Operations research, mathematical programming::90C Mathematical programming [Classificació AMS] ,Combinatorics ,Integer ,Computer Science - Computer Science and Game Theory ,FOS: Mathematics ,91 Game theory, economics, social and behavioral sciences::91B Mathematical economics [Classificació AMS] ,Mathematics - Combinatorics ,Vot -- Models matemàtics ,Jocs, Teoria de ,Representation (mathematics) ,Closing (morphology) ,Representations with minimum sum ,General Psychology ,Game theory ,Matemàtiques i estadística::Investigació operativa::Teoria de jocs [Àrees temàtiques de la UPC] ,Mathematics ,Component (thermodynamics) ,Minimum integer representations ,General Social Sciences ,91 Game theory, economics, social and behavioral sciences::91A Game theory [Classificació AMS] ,91A12, 90C11 ,Weighted games ,Voting--Mathematical models ,Combinatorics (math.CO) ,Statistics, Probability and Uncertainty ,Computer Science and Game Theory (cs.GT) - Abstract
We study minimum integer representations of weighted games, i.e., representations where the weights are integers and every other integer representation is at least as large in each component. Those minimum integer representations, if the exist at all, are linked with some solution concepts in game theory. Closing existing gaps in the literature, we prove that each weighted game with two types of voters admits a (unique) minimum integer representation, and give new examples for more than two types of voters without a minimum integer representation. We characterize the possible weights in minimum integer representations and give examples for $t\ge 4$ types of voters without a minimum integer representation preserving types, i.e., where we additionally require that the weights are equal within equivalence classes of voters., Comment: 29 pages
- Published
- 2014
26. Interplay between Security Providers, Consumers, and Attackers: A Weighted Congestion Game Approach
- Author
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Patrick Maillé, Peter Reichl, Bruno Tuffin, Département Réseaux, Sécurité et Multimédia (RSM), Université européenne de Bretagne - European University of Brittany (UEB)-Télécom Bretagne-Institut Mines-Télécom [Paris] (IMT), Telecommunications Research Center Vienna [Autriche] (FTW), Dependability Interoperability and perfOrmance aNalYsiS Of networkS (DIONYSOS), Inria Rennes – Bretagne Atlantique, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-RÉSEAUX, TÉLÉCOMMUNICATION ET SERVICES (IRISA-D2), Institut de Recherche en Informatique et Systèmes Aléatoires (IRISA), Université de Rennes (UR)-Institut National des Sciences Appliquées - Rennes (INSA Rennes), Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Université de Bretagne Sud (UBS)-École normale supérieure - Rennes (ENS Rennes)-Institut National de Recherche en Informatique et en Automatique (Inria)-Télécom Bretagne-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)-Université de Rennes (UR)-Institut National des Sciences Appliquées - Rennes (INSA Rennes), Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Université de Bretagne Sud (UBS)-École normale supérieure - Rennes (ENS Rennes)-Institut National de Recherche en Informatique et en Automatique (Inria)-Télécom Bretagne-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)-Institut de Recherche en Informatique et Systèmes Aléatoires (IRISA), Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Université de Bretagne Sud (UBS)-École normale supérieure - Rennes (ENS Rennes)-Télécom Bretagne-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS), ANR-08-VERS-0003,CAPTURES,Compétition entre fournisseurs de télécommunication : rivalités et enjeux de gains(2008), Université de Rennes 1 (UR1), Université de Rennes (UNIV-RENNES)-Université de Rennes (UNIV-RENNES)-Institut National des Sciences Appliquées - Rennes (INSA Rennes), Institut National des Sciences Appliquées (INSA)-Université de Rennes (UNIV-RENNES)-Institut National des Sciences Appliquées (INSA)-Université de Bretagne Sud (UBS)-École normale supérieure - Rennes (ENS Rennes)-Institut National de Recherche en Informatique et en Automatique (Inria)-Télécom Bretagne-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)-Université de Rennes 1 (UR1), Institut National des Sciences Appliquées (INSA)-Université de Rennes (UNIV-RENNES)-Institut National des Sciences Appliquées (INSA)-Université de Bretagne Sud (UBS)-École normale supérieure - Rennes (ENS Rennes)-Institut National de Recherche en Informatique et en Automatique (Inria)-Télécom Bretagne-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)-Institut de Recherche en Informatique et Systèmes Aléatoires (IRISA), and Institut National des Sciences Appliquées (INSA)-Université de Rennes (UNIV-RENNES)-Institut National des Sciences Appliquées (INSA)-Université de Bretagne Sud (UBS)-École normale supérieure - Rennes (ENS Rennes)-Télécom Bretagne-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)
- Subjects
Non-cooperative game ,Game theory,Weighted games,Security ,Sequential game ,05 social sciences ,Normal-form game ,TheoryofComputation_GENERAL ,ACM: K.: Computing Milieux/K.4: COMPUTERS AND SOCIETY/K.4.4: Electronic Commerce ,Screening game ,[INFO.INFO-RO]Computer Science [cs]/Operations Research [cs.RO] ,[QFIN.RM]Quantitative Finance [q-fin]/Risk Management [q-fin.RM] ,ACM: K.: Computing Milieux/K.6: MANAGEMENT OF COMPUTING AND INFORMATION SYSTEMS/K.6.0: General/K.6.0.0: Economics ,Microeconomics ,0502 economics and business ,Weighted games ,Security ,Economics ,Repeated game ,Price of anarchy ,Simultaneous game ,050207 economics ,Game theory ,Congestion game ,050205 econometrics - Abstract
Network users can choose among different security solutions to protect their data. Those solutions are offered by competing providers, with possibly different performance and price levels. In this paper, we model the interactions among users as a noncooperative game, with a negative externality coming from the fact that attackers target popular systems to maximize their expected gain. Using a nonatomic weighted congestion game model for user interactions, we prove the existence and uniqueness of a user equilibrium, and exhibit the tractability of its computation, as a solution of a convex problem. We also compute the corresponding Price of Anarchy, that is the loss of efficiency due to user selfishness, and investigate some consequences for the (higher-level) pricing game played by security providers.
- Published
- 2011
- Full Text
- View/download PDF
27. On minimum integer representations of weighted games
- Author
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Universitat Politècnica de Catalunya. Departament de Matemàtica Aplicada III, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, Freixas Bosch, Josep, Kurz, Sascha, Universitat Politècnica de Catalunya. Departament de Matemàtica Aplicada III, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, Freixas Bosch, Josep, and Kurz, Sascha
- Abstract
We study minimum integer representations of weighted games, i.e. representations where the weights are integers and every other integer representation is at least as large in each component. Those minimum integer representations, if they exist at all, are linked with some solution concepts in game theory. Closing existing gaps in the literature, we prove that each weighted game with two types of voters admits a (unique) minimum integer representation, and give new examples for more than two types of voters without a minimum integer representation. We characterize the possible weights in minimum integer representations and give examples for t >= 4 types of voters without a minimum integer representation preserving types, i.e. where we additionally require that the weights are equal within equivalence classes of voters. (C) 2013 Elsevier B.V. All rights reserved., Peer Reviewed, Postprint (author’s final draft)
- Published
- 2014
28. Minimal representations for majority games
- Author
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Freixas Bosch, Josep, Molinero Albareda, Xavier, Roura Ferret, Salvador, Universitat Politècnica de Catalunya. Departament de Matemàtiques, Universitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, and Universitat Politècnica de Catalunya. ALBCOM - Algorismia, Bioinformàtica, Complexitat i Mètodes Formals
- Subjects
Minimum and minimal weighted representations/realizations ,Informàtica::Informàtica teòrica [Àrees temàtiques de la UPC] ,Computing games ,Majority games ,ComputingMilieux_PERSONALCOMPUTING ,Weighted games ,Simple games - Abstract
This paper presents some new results about majority games. Isbell (1959) was the first to find a majority game without a minimum normalized representation; he needed 12 voters to construct such a game. Since then, it has been an open problem to find the minimum number of voters of a majority game without a minimum normalized representation. Our main new results are: 1. All majority games with less than 9 voters have a minimum representation. 2. For 9 voters there are 14 majority games without a minimum integer representation, but these games admit a minimal normalized integer representation. 3. For 10 voters exist majority games with neither a minimum integer representation nor a minimal normalized integer representation.
- Published
- 2007
29. Some advances in the theory of voting systems based on experimental algorithms
- Author
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Freixas Bosch, Josep, Molinero Albareda, Xavier, Universitat Politècnica de Catalunya. Departament de Matemàtiques, Universitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics, and Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs
- Subjects
ComputingMilieux_PERSONALCOMPUTING ,Weighted games ,Voting -- Mathematical models ,Jocs, Teoria de ,Game theory ,Matemàtiques i estadística::Investigació operativa::Teoria de jocs [Àrees temàtiques de la UPC] ,Complete games - Abstract
In voting systems, game theory, switching functions, threshold logic, hypergraphs or coherent structures there is an important problem that consists in determining the weightedness of a voting system by means of trades among voters in sets of coalitions. The fundamental theorem by Taylor and Zwicker cite{TaZw92} establishes the equivalence between weighted voting games and $k$-trade robust games for each positive integer $k$. Moreover, they also construct, in cite{TaZw95}, a succession of games $G_k$ based on magic squares which are $(k-1)$-trade robust but not $k$-trade robust, each one of these games $G_k$ has $k^2$ players. The goal of this paper is to provide improvements by means of different experiments to the problem described above. In particular, we will classify all complete games (a basic class of games) of less than eight players according to they are: a weighted voting game or a game which is $(k-1)$-trade robust but not $k$-trade robust for all values of $k$. As a consequence it will we showed the existence of games with less than $k^2$ players which are $(k-1)$-trade robust but not $k$-trade robust. We want to point out that the classifications obtained in this paper by means of experiments are new in the mentioned fields.
- Published
- 2006
30. Minimal representations for majority games
- Author
-
Universitat Politècnica de Catalunya. Departament de Matemàtiques, Universitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, Universitat Politècnica de Catalunya. ALBCOM - Algorismia, Bioinformàtica, Complexitat i Mètodes Formals, Freixas Bosch, Josep, Molinero Albareda, Xavier, Roura Ferret, Salvador, Universitat Politècnica de Catalunya. Departament de Matemàtiques, Universitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, Universitat Politècnica de Catalunya. ALBCOM - Algorismia, Bioinformàtica, Complexitat i Mètodes Formals, Freixas Bosch, Josep, Molinero Albareda, Xavier, and Roura Ferret, Salvador
- Abstract
This paper presents some new results about majority games. Isbell (1959) was the first to find a majority game without a minimum normalized representation; he needed 12 voters to construct such a game. Since then, it has been an open problem to find the minimum number of voters of a majority game without a minimum normalized representation. Our main new results are: 1. All majority games with less than 9 voters have a minimum representation. 2. For 9 voters there are 14 majority games without a minimum integer representation, but these games admit a minimal normalized integer representation. 3. For 10 voters exist majority games with neither a minimum integer representation nor a minimal normalized integer representation., Postprint (published version)
- Published
- 2007
31. Some advances in the theory of voting systems based on experimental algorithms
- Author
-
Universitat Politècnica de Catalunya. Departament de Matemàtiques, Universitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, Freixas Bosch, Josep, Molinero Albareda, Xavier, Universitat Politècnica de Catalunya. Departament de Matemàtiques, Universitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, Freixas Bosch, Josep, and Molinero Albareda, Xavier
- Abstract
In voting systems, game theory, switching functions, threshold logic, hypergraphs or coherent structures there is an important problem that consists in determining the weightedness of a voting system by means of trades among voters in sets of coalitions. The fundamental theorem by Taylor and Zwicker cite{TaZw92} establishes the equivalence between weighted voting games and $k$-trade robust games for each positive integer $k$. Moreover, they also construct, in cite{TaZw95}, a succession of games $G_k$ based on magic squares which are $(k-1)$-trade robust but not $k$-trade robust, each one of these games $G_k$ has $k^2$ players. The goal of this paper is to provide improvements by means of different experiments to the problem described above. In particular, we will classify all complete games (a basic class of games) of less than eight players according to they are: a weighted voting game or a game which is $(k-1)$-trade robust but not $k$-trade robust for all values of $k$. As a consequence it will we showed the existence of games with less than $k^2$ players which are $(k-1)$-trade robust but not $k$-trade robust. We want to point out that the classifications obtained in this paper by means of experiments are new in the mentioned fields., Postprint (published version)
- Published
- 2006
32. The cost of getting local monotonicity
- Author
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Josep Freixas, Sascha Kurz, Universitat Politècnica de Catalunya. Departament de Matemàtiques, and Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs
- Subjects
FOS: Computer and information sciences ,Information Systems and Management ,Index (economics) ,General Computer Science ,Design of power indices ,Generalization ,media_common.quotation_subject ,G.1.6 ,0211 other engineering and technologies ,Monotonic function ,02 engineering and technology ,Simple games ,Management Science and Operations Research ,Measure (mathematics) ,Industrial and Manufacturing Engineering ,Simple (abstract algebra) ,Computer Science - Computer Science and Game Theory ,Voting ,0502 economics and business ,FOS: Mathematics ,91 Game theory, economics, social and behavioral sciences::91B Mathematical economics [Classificació AMS] ,Convex combination ,Vot -- Models matemàtics ,Jocs, Teoria de ,Mathematics - Optimization and Control ,91A12, 91A80, 91B12 ,Matemàtiques i estadística::Investigació operativa::Teoria de jocs [Àrees temàtiques de la UPC] ,Game theory ,Mathematics ,media_common ,021103 operations research ,Public Good index ,05 social sciences ,Regular polygon ,TheoryofComputation_GENERAL ,Matemàtiques i estadística [Àrees temàtiques de la UPC] ,91 Game theory, economics, social and behavioral sciences::91A Game theory [Classificació AMS] ,Public good ,Optimization and Control (math.OC) ,Modeling and Simulation ,Weighted games ,Voting--Mathematical models ,050206 economic theory ,Local monotonicity ,Mathematical economics ,Fair division ,Drawback ,Computer Science and Game Theory (cs.GT) - Abstract
Manfred Holler introduced the Public Good index as a proposal to divide a public good among players. In its unnormalized version, i.e., the raw measure, it counts the number of times that a player belongs to a minimal winning coalition. Unlike the Banzhaf index, it does not count the remaining winning coalitions in which the player is crucial. Holler noticed that his index does not satisfy local monotonicity, a fact that can be seen either as a major drawback or as an advantage., 26 pages, 2 figures, 1 table
33. On the characterization of weighted simple games
- Author
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Freixas Bosch, Josep|||0000-0002-9033-9432, Freixas Boleda, Marc, Kurz, Sascha, Universitat Politècnica de Catalunya. Departament de Matemàtiques, Universitat Politècnica de Catalunya. GRTJ - Grup de Recerca en Teoria de Jocs, and Universitat Politècnica de Catalunya. GIE - Grup d'Informàtica a l'Enginyeria
- Subjects
Trade robustness ,Invariant-trade robustness ,Characterization of weighted games ,Weighted games ,92 Biology and other natural sciences::92B Mathematical biology in general [Classificació AMS] ,Simple games ,91 Game theory, economics, social and behavioral sciences::91A Game theory [Classificació AMS] ,Jocs, Teoria de ,06 Order, lattices, ordered algebraic structures::06E Boolean algebras (Boolean rings) [Classificació AMS] ,Matemàtiques i estadística::Investigació operativa::Teoria de jocs [Àrees temàtiques de la UPC] ,Game theory ,94 Information And Communication, Circuits::94C Circuits, networks [Classificació AMS] - Abstract
The final publication is available at link.springer.com via http://dx.doi.org/10.1007/s11238-017-9606-z This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main purposes in both theories is to determine when a simple game is representable as a weighted game, which allows a very compact and easily comprehensible representation. Deep results were found in threshold logic in the sixties and seventies for this problem. However, game theory has taken the lead and some new results have been obtained for the problem in the past two decades. The second and main goal of this paper is to provide some new results on this problem and propose several open questions and conjectures for future research. The results we obtain depend on two significant parameters of the game: the number of types of equivalent players and the number of types of shift-minimal winning coalitions.
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