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Amplitude of weighted representation of voting games with several levels of approval.
- Source :
-
International Journal of Game Theory . Dec2019, Vol. 48 Issue 4, p1111-1137. 27p. - Publication Year :
- 2019
-
Abstract
- In this paper, we evaluate in the context of weighted (j, k)-simple games, the maximal degree of perturbations which may be allowed, in voters weights and/or in the quotas, without changing the structure of the game. For this purpose, we extend on (j, k)-simple games the notion of amplitude well known for ordinary simple games. Recall that, (j, k)-simple games provide a model of decision making in which each voter has j levels of approval (inputs), while k levels of approval are permitted as collective decision (outputs). Here, the j inputs are qualitatively ordered, same are the k outputs. Ordinary simple games correspond to the particular case j = k = 2 . Our results generalize those obtained by Freixas and Puente (Qüestiió 23(1):43–60, 1999) on ordinary simple games. We illustrate by computing the amplitude of some real world examples like the United Nations Security Council which is a (3, 2)-simple game. [ABSTRACT FROM AUTHOR]
- Subjects :
- *GAMES
*DECISION making
Subjects
Details
- Language :
- English
- ISSN :
- 00207276
- Volume :
- 48
- Issue :
- 4
- Database :
- Academic Search Index
- Journal :
- International Journal of Game Theory
- Publication Type :
- Academic Journal
- Accession number :
- 139273637
- Full Text :
- https://doi.org/10.1007/s00182-019-00696-y