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2. Forced to Choose Silence: Social Gaming with Disabilities.

3. Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being.

4. Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey

5. An Analysis of the Social Context of Video Games, Pathological Gaming, and Depressive Symptoms.

6. Augmenting Virtual Spaces: Affective Feedback in Computer Games

8. Does Playing Apart Really Bring Us Together? Investigating the Link Between Perceived Loneliness and the Use of Video Games During a Period of Social Distancing.

9. Association of Social Gaming with Well-Being (Escape COVID-19): A Sentiment Analysis.

10. Does Playing Apart Really Bring Us Together? Investigating the Link Between Perceived Loneliness and the Use of Video Games During a Period of Social Distancing

11. Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments.

12. HOW POKÉMON GO DEALS WITH COVID-19: THE LOCKDOWN CONUNDRUM.

13. Educational and Social Exergaming: A Perspective on Physical, Social, and Educational Benefits and Pitfalls of Exergaming at Home During the COVID-19 Pandemic and Afterwards

14. Educational and Social Exergaming: A Perspective on Physical, Social, and Educational Benefits and Pitfalls of Exergaming at Home During the COVID-19 Pandemic and Afterwards.

15. The Response to Impactful Interactivity on Spectators' Engagement in a Digital Game.

16. Social Media Communication: Re-creating the Context of Social Gaming

17. ‘Futuregame’: Creating a Game for Identifying Innovation Needs in Rural Areas.

18. The Most Boring Game in the World : A study of World of Warcraft as a means for social interactivity within an enclosed group

22. Communally Designed Deception: Participatory Technical Communication Practices in an Amateur Game Design Community.

23. A new possible way of promoting tourist packages: gamification

24. Association of Social Gaming with Well-Being (Escape COVID-19): A Sentiment Analysis

25. The Response to Impactful Interactivity on Spectators’ Engagement in a Digital Game

26. Paraplay: Exploring Playfulness Around Physical Console Gaming

27. Learning, Reasoning and Modeling in Social Gaming

28. Serious Questions in Playful Questionnaires

29. The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training

30. Heuristics for Social Games with a Purpose

36. Seeing the Big Picture in a Crowded App Store Marketplace

38. Exploiting online social gambling for marketing communications.

39. Towards Better Human Robot Interaction: Understand Human Computer Interaction in Social Gaming Using a Video-Enhanced Diary Method

40. Alone or Together: Exploring the Effect of Physical Co-presence on the Emotional Expressions of Game Playing Children Across Cultures

41. Building Virtual Friendships through Mirrored Gestures

42. The Use of Improvisational Role-Play in User Centered Design Processes

43. Head Up Games: The Games of the Future Will Look More Like the Games of the Past

44. We-intention to continue playing mobile multiplayer games: the role of social play habit

45. Capitalizing on the spirit of giving: seeding virtual gift purchases in online social networks

46. Anti-social social gaming: community conflict in a Facebook game

47. Development of Habitual Behaviour in Online Social Gaming

48. A Dual-Identity Perspective of Obsessive Online Social Gaming

49. Measuring Fun

50. Evaluation of a social gaming programme for young adults with Autism Spectrum Disorder

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