25 results on '"Siddharth Shekar"'
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2. Swift Game Development: Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition
- Author
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Siddharth Shekar, Stephen Haney and Siddharth Shekar, Stephen Haney
- Published
- 2018
3. Mastering Android Game Development with Unity
- Author
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Siddharth Shekar, Wajahat Karim and Siddharth Shekar, Wajahat Karim
- Published
- 2017
4. Cocos2d Cross-Platform Game Development Cookbook - Second Edition
- Author
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Siddharth Shekar and Siddharth Shekar
- Published
- 2016
5. Learning Cocos2d-x Game Development
- Author
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Siddharth Shekar and Siddharth Shekar
- Published
- 2014
6. Single-Stranded DNA Translocation Recordings through Solid-State Nanopores on Glass Chips at 10 MHz Measurement Bandwidth
- Author
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Marija Drndic, David J. Niedzwiecki, Kenneth L. Shepard, Siddharth Shekar, and Chen-Chi Chien
- Subjects
Materials science ,DNA, Single-Stranded ,General Physics and Astronomy ,02 engineering and technology ,010402 general chemistry ,01 natural sciences ,Article ,Nanopores ,chemistry.chemical_compound ,General Materials Science ,chemistry.chemical_classification ,business.industry ,Amplifier ,Biomolecule ,Bandwidth (signal processing) ,General Engineering ,Oxides ,Signal Processing, Computer-Assisted ,021001 nanoscience & nanotechnology ,Low-noise amplifier ,0104 chemical sciences ,Nanopore ,Dwell time ,Membrane ,Semiconductors ,chemistry ,Silicon nitride ,Metals ,Optoelectronics ,Glass ,0210 nano-technology ,business - Abstract
Accurate and low-cost analysis of biomolecules is important for many applications. This work seeks to further improve the measurement bandwidths achievable with solid-state nanopores, which have emerged as an important platform for this analysis. We report single-stranded DNA translocation recordings at a bandwidth of 10 MHz copolymers of 80 (C(20)A(20)C(20)A(20)), 90 (C(30)A(30)C(30)), and 200 (C(50)A(50)C(50)A(50)) nucleotides through Si nanopores with effective diameters of 1.4–2.1 nm and effective membrane thickness 0.5 – 8.9 nm. By optimizing glass chips with thin nanopores and by integrating them with custom-designed amplifiers based on complementary metal-oxide-semiconductor (CMOS) technology, this work demonstrates detection of translocation events as brief as 100 ns with a signal-to-noise ratio exceeding seven at a measurement bandwidth of 10 MHz. We also report data robustness and variability across 13 pores of similar size and thickness yielding a current blockade between 30 and 60 % with a mean ionic current blockade (ΔI) of ~ 3 to 9 nA and a characteristic dwell time of ~ 2 to 21 ns per nucleotide. These measurements show that characteristic translocation rates are at least ten times faster than previously recorded. We detect transient intra-event fluctuations, multiple current levels within translocation events, and variability of DNA-translocation-event signatures and durations.
- Published
- 2019
7. Wavelet Denoising of High-Bandwidth Nanopore and Ion-Channel Signals
- Author
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Marija Drndic, Kenneth L. Shepard, Oliver B. Clarke, Siddharth Shekar, Andreas J.W. Hartel, Andrew R. Marks, Chen-Chi Chien, and Peijie Ong
- Subjects
Computer science ,Acoustics ,Wavelet Analysis ,Bioengineering ,02 engineering and technology ,Integrated circuit ,Signal-To-Noise Ratio ,Signal ,Ion Channels ,Article ,law.invention ,Nanopores ,symbols.namesake ,Adenosine Triphosphate ,Wavelet ,law ,Humans ,Nanotechnology ,General Materials Science ,Ion Transport ,Noise (signal processing) ,Bessel filter ,Mechanical Engineering ,Equipment Design ,General Chemistry ,021001 nanoscience & nanotechnology ,Condensed Matter Physics ,500 kHz ,Semiconductors ,CMOS ,symbols ,Electronics ,0210 nano-technology ,Algorithms ,Bessel function - Abstract
Recent work has pushed the noise-limited bandwidths of solid-state nanopore conductance recordings to more than 5 MHz and of ion channel conductance recordings to more than 500 kHz through the use of integrated complementary metal-oxide-semiconductor (CMOS) integrated circuits. Despite the spectral spread of the pulse-like signals that characterize these recordings when a sinusoidal basis is employed, Bessel filters are commonly used to denoise these signals to acceptable signal-to-noise ratios (SNRs) at the cost of losing many of the faster temporal features. Here, we report improvements to the SNR that can be achieved using wavelet denoising instead of Bessel filtering. When combined with state-of-the-art high-bandwidth CMOS recording instrumentation, we can reduce baseline noise levels by over a factor of four compared to a 2.5-MHz Bessel filter while retaining transient properties in the signal comparable to this filter bandwidth. Similarly, for ion channel recordings, we achieve a temporal response better than a 100-kHz Bessel filter with a noise level comparable to that achievable with a 25-kHz Bessel filter. Improvements in SNR can be used to achieve robust statistical analyses of these recordings, which may provide important insights into nanopore translocation dynamics and mechanisms of ion channel function.
- Published
- 2019
8. A miniaturized multi-clamp CMOS amplifier for intracellular neural recording
- Author
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Rafael Yuste, M. Angeles Rabadán, Krishna Jayant, Raju Tomer, Siddharth Shekar, and Kenneth L. Shepard
- Subjects
Computer science ,02 engineering and technology ,Integrated circuit ,Noise (electronics) ,Article ,law.invention ,03 medical and health sciences ,law ,Hardware_GENERAL ,0202 electrical engineering, electronic engineering, information engineering ,Miniaturization ,Hardware_INTEGRATEDCIRCUITS ,Electrical and Electronic Engineering ,Instrumentation ,Electrical impedance ,030304 developmental biology ,0303 health sciences ,business.industry ,Amplifier ,020208 electrical & electronic engineering ,Electrical engineering ,Electronic, Optical and Magnetic Materials ,CMOS ,visual_art ,Electronic component ,visual_art.visual_art_medium ,Resistor ,business - Abstract
Intracellular electrophysiology is a foundational method in neuroscience and uses electrolyte-filled glass electrodes and benchtop amplifiers to measure and control transmembrane voltages and currents. Commercial amplifiers perform such recordings with high signal-to-noise ratios (SNRs) but are often expensive, bulky, and not easily scalable to many channels due to reliance on board-level integration of discrete components. Here, we present a monolithic complementary-metal-oxide-semiconductor (CMOS) multi-clamp amplifier integrated circuit capable of recording both voltages and currents with performance exceeding that of commercial benchtop instrumentation. Miniaturization enables high-bandwidth current mirroring, facilitating the synthesis of large-valued active resistors with lower noise than their passive equivalents. This enables the realization of compensation modules that can account for a wide range of electrode impedances. We validate the amplifier's operation electrically, in primary neuronal cultures, and in acute slices, using both high-impedance sharp and patch electrodes. This work provides a solution for low-cost, high-performance and scalable multi-clamp amplifiers.
- Published
- 2019
9. CMOS-Integrated Low-Noise Junction Field-Effect Transistors for Bioelectronic Applications
- Author
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Shanshan Dai, Daniel A. Fleischer, Kenneth L. Shepard, Ryan M. Field, Siddharth Shekar, Jenifer E. Lary, and Jacob K. Rosenstein
- Subjects
010302 applied physics ,Materials science ,business.industry ,Transconductance ,Transistor ,JFET ,01 natural sciences ,Noise (electronics) ,Article ,Electronic, Optical and Magnetic Materials ,law.invention ,CMOS ,law ,Logic gate ,0103 physical sciences ,Hardware_INTEGRATEDCIRCUITS ,Optoelectronics ,Flicker noise ,Field-effect transistor ,Electrical and Electronic Engineering ,010306 general physics ,business ,Hardware_LOGICDESIGN - Abstract
In this letter, we present a CMOS-integrated low noise junction field-effect transistor (JFET) developed in a standard 0.18 $\mu \text{m}$ CMOS process. These JFETs reduce input referred flicker noise power by more than a factor of 10 when compared with equally sized n-channel MOS devices by eliminating oxide interfaces in contact with the channel. We show that this improvement in device performance translates into a factor-of-10 reduction in the input-referred noise of integrated CMOS operational amplifiers when JFET devices are used at the input, significant for many applications in bioelectronics.
- Published
- 2019
10. High bandwidth approaches in nanopore and ion channel recordings - A tutorial review
- Author
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Siddharth Shekar, Peijie Ong, Indra Schroeder, Gerhard Thiel, Andreas J.W. Hartel, and Kenneth L. Shepard
- Subjects
Transimpedance amplifier ,Ion Channel Protein ,02 engineering and technology ,Molecular Dynamics Simulation ,01 natural sciences ,Biochemistry ,Capacitance ,Ion Channels ,Article ,Analytical Chemistry ,Nanopores ,Parasitic capacitance ,Environmental Chemistry ,Spectroscopy ,Chemistry ,business.industry ,Amplifier ,010401 analytical chemistry ,Bandwidth (signal processing) ,021001 nanoscience & nanotechnology ,0104 chemical sciences ,Nanopore ,CMOS ,Optoelectronics ,0210 nano-technology ,business - Abstract
Transport processes through ion-channel proteins, protein pores, or solid-state nanopores are traditionally recorded with commercial patch-clamp amplifiers. The bandwidth of these systems is typically limited to 10 kHz by signal-to-noise-ratio (SNR) considerations associated with these measurement platforms. At high bandwidth, the input-referred current noise in these systems dominates, determined by the input-referred voltage noise of the transimpedance amplifier applied across the capacitance at the input of the amplifier. This capacitance arises from several sources: the parasitic capacitance of the amplifier itself; the capacitance of the lipid bilayer harboring the ion channel protein (or the membrane used to form the solid-state nanopore); and the capacitance from the interconnections between the electronics and the membrane. Here, we review state-of-the-art applications of high-bandwidth conductance recordings of both ion channels and solid-state nanopores. These approaches involve tightly integrating measurement electronics fabricated in complementary metal-oxide semiconductors (CMOS) technology with lipid bilayer or solid-state membranes. SNR improvements associated with this tight integration push the limits of measurement bandwidths, in some cases in excess of 10 MHz. Recent case studies demonstrate the utility of these approaches for DNA sequencing and ion-channel recordings. In the latter case, studies with extended bandwidth have shown the potential for providing new insights into structure-function relations of these ion-channel proteins as the temporal resolutions of functional recordings matches time scales achievable with state-of-the-art molecular dynamics simulations.
- Published
- 2018
11. Measurement of DNA Translocation Dynamics in a Solid-State Nanopore at 100 ns Temporal Resolution
- Author
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Peijie Ong, Marija Drndic, Jacob K. Rosenstein, David J. Niedzwiecki, Jianxun Lin, Daniel A. Fleischer, Chen-Chi Chien, Kenneth L. Shepard, and Siddharth Shekar
- Subjects
0301 basic medicine ,Materials science ,DNA, Single-Stranded ,Bioengineering ,Nanotechnology ,02 engineering and technology ,Article ,Nanopores ,03 medical and health sciences ,General Materials Science ,business.industry ,Mechanical Engineering ,Amplifier ,Ion current ,General Chemistry ,021001 nanoscience & nanotechnology ,Condensed Matter Physics ,Low-noise amplifier ,Nanopore ,030104 developmental biology ,Semiconductor ,Membrane ,Semiconductors ,CMOS ,Temporal resolution ,0210 nano-technology ,business - Abstract
Despite the potential for nanopores to be a platform for high-bandwidth study of single-molecule systems, ionic current measurements through nanopores have been limited in their temporal resolution by noise arising from poorly optimized measurement electronics and large parasitic capacitances in the nanopore membranes. Here, we present a complementary metal-oxide-semiconductor (CMOS) nanopore (CNP) amplifier capable of low noise recordings at an unprecedented 10 MHz bandwidth. When integrated with state-of-the-art solid-state nanopores in silicon nitride membranes, we achieve an SNR of greater than 10 for ssDNA translocations at a measurement bandwidth of 5 MHz, which represents the fastest ion current recordings through nanopores reported to date. We observe transient features in ssDNA translocation events that are as short as 200 ns, which are hidden even at bandwidths as high as 1 MHz. These features offer further insights into the translocation kinetics of molecules entering and exiting the pore. This platform highlights the advantages of high-bandwidth translocation measurements made possible by integrating nanopores and custom-designed electronics.
- Published
- 2016
12. Single-channel recordings of RyR1 at microsecond resolution in CMOS-suspended membranes
- Author
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Indra Schroeder, Andreas J.W. Hartel, Andrew R. Marks, Peijie Ong, Oliver B. Clarke, M. Hunter Giese, Ran Zalk, Siddharth Shekar, Wayne A. Hendrickson, and Kenneth L. Shepard
- Subjects
0301 basic medicine ,Transimpedance amplifier ,Materials science ,Time Factors ,Lipid Bilayers ,02 engineering and technology ,Gating ,03 medical and health sciences ,Calcium Signaling ,Ion channel ,Multidisciplinary ,business.industry ,Amplifier ,Cell Membrane ,Oxides ,Ryanodine Receptor Calcium Release Channel ,Electrochemical Techniques ,021001 nanoscience & nanotechnology ,500 kHz ,Microsecond ,030104 developmental biology ,CMOS ,PNAS Plus ,Semiconductors ,Metals ,Temporal resolution ,Optoelectronics ,0210 nano-technology ,business ,Ion Channel Gating - Abstract
Single-channel recordings are widely used to explore functional properties of ion channels. Typically, such recordings are performed at bandwidths of less than 10 kHz because of signal-to-noise considerations, limiting the temporal resolution available for studying fast gating dynamics to greater than 100 µs. Here we present experimental methods that directly integrate suspended lipid bilayers with high-bandwidth, low-noise transimpedance amplifiers based on complementary metal-oxide-semiconductor (CMOS) integrated circuits (IC) technology to achieve bandwidths in excess of 500 kHz and microsecond temporal resolution. We use this CMOS-integrated bilayer system to study the type 1 ryanodine receptor (RyR1), a Ca2+-activated intracellular Ca2+-release channel located on the sarcoplasmic reticulum. We are able to distinguish multiple closed states not evident with lower bandwidth recordings, suggesting the presence of an additional Ca2+ binding site, distinct from the site responsible for activation. An extended beta distribution analysis of our high-bandwidth data can be used to infer closed state flicker events as fast as 35 ns. These events are in the range of single-file ion translocations.
- Published
- 2018
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13. Cocos2d Cross-Platform Game Development Cookbook : Develop Games for IOS and Android Using Cocos2d with the Aid of Over 70 Step-by-step Recipes
- Author
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Siddharth Shekar, Raydelto Hernandez, Siddharth Shekar, and Raydelto Hernandez
- Subjects
- Mobile games--Programming, Video games--Programming, Video games--Development
- Abstract
Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipesKey Features[•] Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android[•] Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d[•] Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App StoreBook DescriptionCocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. What you will learn[•] Build custom sprites with custom animations for the game[•] Build interactivity into your game by adding gestures and touch interactions[•] Understand AI enemy programming and path finding to make games more exciting[•] Add physics to your game to make it more lively and interactive[•] Get familiar with the Swift and Sprite builder implementations along with Objective-C programming[•] Perform hassle-free deployment of games built in iOS onto Android[•] Add effects and particle systems to make the game more colorfulWho this book is forThis book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3.
- Published
- 2016
14. Learning IOS 8 Game Development Using Swift
- Author
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Siddharth Shekar and Siddharth Shekar
- Subjects
- Video games--Development--Design, Mobile games--Design
- Abstract
This book is for novices as well as proficient game developers who want to learn more about game development using Swift. If you are from a 2D game development background and would like to learn the basics of 3D game development, this book is for you. Additionally, if you want to learn the basics of graphics programming and shaders, this book will be a good starting point.
- Published
- 2015
15. Improving the Temporal Resolution of Nanopore Recordings
- Author
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Marija Drndic, David J. Niedzwiecki, Chen-Chi Chien, Siddharth Shekar, and Kenneth L. Shepard
- Subjects
chemistry.chemical_compound ,Nanopore ,Materials science ,CMOS ,Silicon nitride ,chemistry ,Temporal resolution ,Amplifier ,Bandwidth (signal processing) ,Biophysics ,Nanotechnology ,Chip - Abstract
Solid-state nanopores are being pursued for a number of applications including, most notably, DNA sequencing. One of the challenges that nanopores present is the fast rate at which molecules translocate. Significant improvements in the measurement bandwidth can be obtained through the optimization of detection electronics and reduction in nanopore membrane capacitance. We present a low-noise, custom-designed complementary metal-oxide-semiconductor (CMOS) amplifier chip capable of recording translocation dynamics in nanopores at bandwidths up to 10 MHz. We integrate state-of-the-art silicon nitride nanopores with this amplifier to achieve signal to noise ratios (SNRs) of better than 10 at 5 MHz bandwidth in ssDNA translocation experiments. We observe transient features with durations as short as 200 ns in some translocation events, features that would have been hidden at lower recording bandwidths. We also use our platform to record ssDNA translocation through glass-passivated silicon-nitride nanopores with membrane capacitances of less than 1 pF, further extending the achievable recording bandwidth. At these speeds, the potential exists to realize free-running DNA sequencing using solid-state nanopores.
- Published
- 2017
16. CMOS-Integrated Electrophysiology and Data Analysis by Extended BETA Distributions Reveal Nanosecond Closed State Flickering of the TYPE-1 Ryanodine Receptor
- Author
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Oliver B. Clarke, Wayne A. Hendrickson, Siddharth Shekar, Peijie Ong, Kenneth L. Shepard, M. Hunter Giese, Andrew R. Marks, Andreas J.W. Hartel, and Indra Schröder
- Subjects
Physics ,Electrophysiology ,Closed state ,CMOS ,Ryanodine receptor ,Flicker ,Biophysics ,Nanosecond ,Beta distribution - Published
- 2018
17. Sub-Microsecond-Scale Dynamics in the Type-1 Ryanodine Receptor Observed with CMOS-Integrated Electrophysiology
- Author
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Andreas J.W. Hartel, Wayne A. Hendrickson, Oliver B. Clarke, Peiji Ong, Andrew R. Marks, Siddharth Shekar, Indra Schroeder, Hunter M. Giese, and Kenneth L. Shepard
- Subjects
Materials science ,Preamplifier ,business.industry ,Amplifier ,Bandwidth (signal processing) ,Biophysics ,Analytical chemistry ,Conductance ,Chip ,Microsecond ,CMOS ,Temporal resolution ,Optoelectronics ,business - Abstract
Conventional electronics typically limit the available temporal resolution for single ion-channel measurements, making fast channel gating events (
- Published
- 2017
18. C++ Game Development By Example
- Author
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Siddharth Shekar and Siddharth Shekar
- Abstract
He currently lives in Auckland, New Zealand, and is a lecturer in the games department at Media Design School. He teaches advanced computer graphics programming, PlayStation 4 native game development, and mentors final year production students.
19. Swift Game Development
- Author
-
Siddharth Shekar and Siddharth Shekar
- Abstract
Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2
Key Features
Learn to create games for iPhone and iPad with the latest Swift Programming language Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others Build Augmented reality games using ARKit for true performanceBook Description
Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating A
20. C++ Game Development By Example
- Author
-
Siddharth Shekar and Siddharth Shekar
- Abstract
He currently lives in Auckland, New Zealand, and is a lecturer in the games department at Media Design School. He teaches advanced computer graphics programming, PlayStation 4 native game development, and mentors final year production students.
21. Swift Game Development
- Author
-
Siddharth Shekar and Siddharth Shekar
- Abstract
Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2
Key Features
Learn to create games for iPhone and iPad with the latest Swift Programming language Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others Build Augmented reality games using ARKit for true performanceBook Description
Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating A
22. C++ Game Development By Example
- Author
-
Siddharth Shekar and Siddharth Shekar
- Abstract
He currently lives in Auckland, New Zealand, and is a lecturer in the games department at Media Design School. He teaches advanced computer graphics programming, PlayStation 4 native game development, and mentors final year production students.
23. Swift Game Development
- Author
-
Siddharth Shekar and Siddharth Shekar
- Abstract
Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2
Key Features
Learn to create games for iPhone and iPad with the latest Swift Programming language Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others Build Augmented reality games using ARKit for true performanceBook Description
Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating A
24. C++ Game Development By Example
- Author
-
Siddharth Shekar and Siddharth Shekar
- Abstract
He currently lives in Auckland, New Zealand, and is a lecturer in the games department at Media Design School. He teaches advanced computer graphics programming, PlayStation 4 native game development, and mentors final year production students.
25. Swift Game Development
- Author
-
Siddharth Shekar and Siddharth Shekar
- Abstract
Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2
Key Features
Learn to create games for iPhone and iPad with the latest Swift Programming language Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others Build Augmented reality games using ARKit for true performanceBook Description
Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating A
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