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207 results on '"S3 Texture Compression"'

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1. GPU-accelerated depth codec for real-time, high-quality light field reconstruction

2. A Parallel Approach to Compression and Decompression of Triangle Meshes using the GPU

3. Compressed Coverage Masks for Path Rendering on Mobile GPUs

4. Merged Multiresolution Hierarchies for Shadow Map Compression

5. Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows

6. Vector Regression Functions for Texture Compression

7. Extracting Graphics Information for Better Video Compression

8. A general purpose lossless data compression method for GPU

9. Three dimensional range geometry and texture data compression with space-filling curves

10. The Next Generation of In-home Streaming: Light Fields, 5K, 10 GbE, and Foveated Compression

11. Mesh color textures

12. Fractal Compression with GPU Support

13. Interactive Parameter Retrieval for Two-Tone Procedural Textures

14. A survey of image compression methods for low depth-of-field images and image sequences

15. 27.4L:Late-News Paper: VESA Display Stream Compression: An Overview

16. Rate-distortion optimized compression of motion capture data

17. Image Compression: A Survey

18. Analysis of Graphics Compression in Relation to Other Media Compression

19. Level-of-Detail Streaming and Rendering using Bidirectional Sparse Virtual Texture Functions

20. GPU-accelerated DXT and JPEG compression schemes for low-latency network transmissions of HD, 2K, and 4K video

21. A Collaborative Digital Pathology System for Multi-Touch Mobile and Desktop Computing Platforms

22. Compression of binary graphics using context simulation

23. Hardware/Software Co-Design of a 2d Graphics System on FPGA

24. MPC

25. Design an Algorithm for Data Compression using Pentaoctagesimal SNS

26. Lossless LZW Data Compression Algorithm on CUDA

27. Fixed-ratio DXT format Frame Buffer Compressor for mobile graphics systems

28. Predicting and optimizing image compression

29. Texture Compression with Hierarchical Palette

30. Texture Compression using Wavelet Decomposition

31. A predictive algorithm for multimedia data compression

32. Adaptive Compression of Texture Pyramids

33. Compressing repeated content within large-scale remote sensing images

34. Low-Decoding-Latency Buffer Compression for Graphics Processing Units

35. A new approach to combine texture compression and filtering

36. An Improved Texture Compression Method for Graphics Hardware

37. Variable Bit Rate GPU Texture Decompression

38. A Depth Map Post-Processing Framework for 3D-TV Systems based on Compression Artifact Analysis

39. OpenGL ES 1.1 implementation based on OpenGL

40. ftc—Floating precision texture compression

41. Database compression on graphics processors

42. Evaluating Computational Performance of Backpropagation Learning on Graphics Hardware

43. Practical HDR Texture Compression

44. A Hardware Architecture for Better Portable Graphics (BPG) Compression Encoder

45. Trends in Continuity and Interpolation for Computer Graphics

46. Fixed-Rate Compressed Floating-Point Arrays

47. GPU acceleration for digitally reconstructed radiographs using bindless texture objects and CUDA/OpenGL interoperability

48. Volumetric texture data compression scheme for transmission

49. High dynamic range texture compression

50. Designing Graphics Programming Interfaces for Mobile Devices

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