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GPU-accelerated depth codec for real-time, high-quality light field reconstruction

Authors :
Maggie Kosek
Babis Koniaris
Kenny Mitchell
David Sinclair
Source :
Proceedings of the ACM on Computer Graphics and Interactive Techniques. 1:1-15
Publication Year :
2018
Publisher :
Association for Computing Machinery (ACM), 2018.

Abstract

Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance is desired. Standard state-of-the-art video codecs fail to satisfy such performance requirements when the amount of data to be decoded becomes too large. In this paper, we propose a depth image and video codec based on block compression, that exploits typical characteristics of depth streams, drawing inspiration from S3TC texture compression and geometric wavelets. Our codec offers very fast hardware-accelerated decoding that also allows partial extraction for view-dependent decoding. We demonstrate the effectiveness of our codec in a number of multi-view 360 degree video datasets, with quantitative analysis of storage cost, reconstruction quality and decoding performance.

Details

ISSN :
25776193
Volume :
1
Database :
OpenAIRE
Journal :
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Accession number :
edsair.doi...........74a6b3a7f4d97c508c9e2975c69d3cc3
Full Text :
https://doi.org/10.1145/3203193