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A Parallel Approach to Compression and Decompression of Triangle Meshes using the GPU
- Source :
- Computer Graphics Forum. 36:71-80
- Publication Year :
- 2017
- Publisher :
- Wiley, 2017.
-
Abstract
- Most state-of-the-art compression algorithms use complex connectivity traversal and prediction schemes, which are not efficient enough for online compression of large meshes. In this paper we propose a scalable massively parallel approach for compression and decompression of large triangle meshes using the GPU. Our method traverses the input mesh in a parallel breadth-first manner and encodes the connectivity data similarly to the well known cut-border machine. Geometry data is compressed using a local prediction strategy. In contrast to the original cut-border machine, we can additionally handle triangle meshes with inconsistently oriented faces. Our approach is more than one order of magnitude faster than currently used methods and achieves competitive compression rates.
- Subjects :
- Computer science
020207 software engineering
Volume rendering
Data_CODINGANDINFORMATIONTHEORY
02 engineering and technology
Computer Graphics and Computer-Aided Design
Graphics pipeline
Computational science
Real-time computer graphics
Computer graphics
Tree traversal
Vector graphics
Parallel processing (DSP implementation)
020204 information systems
S3 Texture Compression
0202 electrical engineering, electronic engineering, information engineering
Polygon mesh
Geometric primitive
Graphics address remapping table
General-purpose computing on graphics processing units
2D computer graphics
Massively parallel
3D computer graphics
Data compression
Subjects
Details
- ISSN :
- 01677055
- Volume :
- 36
- Database :
- OpenAIRE
- Journal :
- Computer Graphics Forum
- Accession number :
- edsair.doi...........dbcda20c0a0ccd76bcc998707d1c6352
- Full Text :
- https://doi.org/10.1111/cgf.13246