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2,162 results on '"Real-time computer graphics"'

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1. Saccade Detection and Processing for Enhancing 3D Visualizations in Real-Time

2. Combining Complex Simulations with Realistic Virtual Testing Environments – The eRobotics-Approach for Semantics-Based Multi-domain VR Simulation Systems

3. Computer Image Generation

5. Virtual Production for Remote Teaching Modalities

7. Incorporation of thermal shadows into real-time infrared three-dimensional image generation.

8. Components for bidirectional augmented broadcasting services on smart TVs.

9. Memory-Efficient On-the-Fly Voxelization and Rendering of Particle Data

10. THE STUDY OF COMPUTER GRAPHICS IN THE SYSTEM OF GENERAL EDUCATION

11. Albero: A Visual Analytics Approach for Probabilistic Weather Forecasting

12. A multi-agent model for general-purpose computing on graphics processing units

13. Olfaction and Selective Rendering

14. A Parallel Approach to Compression and Decompression of Triangle Meshes using the GPU

15. Impact of big data on computer graphics

16. Practical Path Guiding for Efficient Light-Transport Simulation

17. STAR: Visual Computing in Materials Science

18. Graphics on demand: the automatic data visualization on the WEB

19. Visualizing Probabilistic Multi‐Phase Fluid Simulation Data using a Sampling Approach

20. Minimum‐Displacement Overlap Removal for Geo‐referenced Data Visualization

21. Parallel BVH Construction using Progressive Hierarchical Refinement

22. A comparative review of tone-mapping algorithms for high dynamic range video

23. Real-Time Multi-View Facial Capture with Synthetic Training

24. Multiple Vertex Next Event Estimation for Lighting in dense, forward-scattering Media

25. Gradient-Domain Photon Density Estimation

26. GPU Ray Tracing using Irregular Grids

27. Sparse Rig Parameter Optimization for Character Animation

28. CIECAM02 and Perception of Colour in 3D Computer Generated Graphics

29. The Reconnection of Contour Lines from Scanned Color Images of Topographical Maps Based on GPU Implementation

30. Load-Balanced Fortran-Based Out-of-GPU Memory Implementation of the Method of Moments

31. Intelligent Visual Media Processing: When Graphics Meets Vision

32. CUBu

33. Programmable vs. Fixed-Function Pipeline in Real-Time Computer Graphics

34. The Graphics Processing Unit

35. FOVO: A flexible real-time computer graphics rendering process

36. Interactive Crowd-Behavior Learning for Surveillance and Training

37. Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects

38. Efficient modeling of entangled details for natural scenes

39. Compressed Coverage Masks for Path Rendering on Mobile GPUs

40. Interacting with Large 3D Datasets on a Mobile Device

41. Efficient modeling and analysis of energy consumption for 3D graphics rendering

42. Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering

43. In SituMethods, Infrastructures, and Applications on High Performance Computing Platforms

44. State-of-the-Art Report in Web-based Visualization

45. Interactive Analysis of Connolly Surfaces for Various Probes

46. Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows

47. Geometry and Attribute Compression for Voxel Scenes

48. Stylized Caustics: Progressive Rendering of Animated Caustics

49. A Novel Format of Depth Map Image

50. High performance GPU based optimized feature matching for computer vision applications

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