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Efficient modeling of entangled details for natural scenes

Authors :
François Grosbellet
Jean-David Génevaux
Eric Galin
Adrien Peytavie
Eric Guérin
Modélisation Géométrique, Géométrie Algorithmique, Fractales (GeoMod)
Laboratoire d'InfoRmatique en Image et Systèmes d'information (LIRIS)
Institut National des Sciences Appliquées de Lyon (INSA Lyon)
Institut National des Sciences Appliquées (INSA)-Université de Lyon-Institut National des Sciences Appliquées (INSA)-Université de Lyon-Centre National de la Recherche Scientifique (CNRS)-Université Claude Bernard Lyon 1 (UCBL)
Université de Lyon-École Centrale de Lyon (ECL)
Université de Lyon-Université Lumière - Lyon 2 (UL2)-Institut National des Sciences Appliquées de Lyon (INSA Lyon)
Université de Lyon-Université Lumière - Lyon 2 (UL2)
Projet Papaya - Fonds national pour la société numérique
Source :
Computer Graphics Forum, Computer Graphics Forum, Wiley, 2016, 35 (7), pp.257-267. ⟨10.1111/cgf.13023⟩
Publication Year :
2016
Publisher :
Wiley, 2016.

Abstract

Proceedings of Pacific Graphics 2016 (Okinawa); International audience; Digital landscape realism often comes from the multitude of details that are hard to model such as fallen leaves, rock piles orentangled fallen branches. In this article, we present a method for augmenting natural scenes with a huge amount of details suchas grass tufts, stones, leaves or twigs. Our approach takes advantage of the observation that those details can be approximatedby replications of a few similar objects and therefore relies on mass-instancing. We propose an original structure, the GhostTile, that stores a huge number of overlapping candidate objects in a tile, along with a pre-computed collision graph. Detailsare created by traversing the scene with the Ghost Tile and generating instances according to user-defined density fields thatallow to sculpt layers and piles of entangled objects while providing control over their density and distribution.

Details

ISSN :
01677055 and 14678659
Volume :
35
Database :
OpenAIRE
Journal :
Computer Graphics Forum
Accession number :
edsair.doi.dedup.....488e7f6e1f99f8dd93f55b56fabe2154
Full Text :
https://doi.org/10.1111/cgf.13023