1. Processus de conscientisation par rhétorique procédurale dans des variations de Tetris : se heurter aux habitudes et styles de jeu
- Author
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Stéphanie Mader, Vinciane Zabban, Leticia Andlauer, Sophie Bemelmans, and Fanny Georges
- Subjects
video games ,conscientization ,procedural rhetoric ,Tetris ,player profiling ,game design ,Recreation. Leisure ,GV1-1860 - Abstract
In this research, we have designed and evaluated four variations of the video game Tetris, each of them aiming at conscientizing on the functioning of systems related to notions of chance, justice and probabilities. In order to focus on the unique features of the video game medium, we primarily used procedural rhetoric techniques. Our central hypothesis was that by blocking the players' attempts to succeed, we would induce them to spontaneously become aware of and decode the game mechanics. However, we found in two successive experiments that the habits and styles of playing Tetris were a more important obstacle than expected to the interpretation of the players and thus to the process of conscientization. This research is based on an original multidisciplinary approach (computer science, design sciences, game design, sociology, information and communication, semiology). We first present here our approach to the design of Tetris variations, then to interviews and experiments designed to analyze the way in which the players' backgrounds influence the set-up of an awareness and consciousness-raising process through procedural rhetoric. The results of this experimental approach invite us to better integrate these profiles and play styles into the design process, but also invite us to question the primacy given to the concept of procedural rhetoric as a mediation medium.
- Published
- 2023
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